Welcome to the Grim Dark Future

An Introduction to Warhammer 40,000: Wrath & Glory

The Emperor Protects: What is Warhammer 40k?

Imagine if our world took the darkest path possible through history, then fast-forwarded 38,000 years into a future where hope is a luxury few can afford. Welcome to Warhammer 40,000 - a universe where "grimdark" isn't just a word, it's a way of life.

Real World Analogy

Think of Warhammer 40k like a blend of:

  • Medieval feudalism - with noble houses, serfs, and rigid hierarchies
  • World War I trenches - endless, brutal warfare
  • The Spanish Inquisition - religious zealotry and persecution
  • Blade Runner - dystopian technology and urban decay

All wrapped up in power armor and set among the stars!

THE YEAR 40,000 There is only war IMPERIUM OF MAN 1 Million Worlds Quadrillions of Souls

What Makes Wrath & Glory Special?

Wrath & Glory is like the Swiss Army knife of 40k RPGs. Unlike previous games that locked you into playing Space Marines or Imperial Guard, this system lets you create a mixed warband of characters from across the Imperium.

graph TD A[Wrath & Glory Campaign] --> B[Imperial Guard Veteran] A --> C[Tech-Priest Enginseer] A --> D[Astra Militarum Commissar] A --> E[Rogue Trader Seneschal] A --> F[Space Marine Scout] A --> G[Adeptus Mechanicus Skitarii] style A fill:#f9f,stroke:#333,stroke-width:4px style B fill:#bbf,stroke:#333,stroke-width:2px style C fill:#fbb,stroke:#333,stroke-width:2px style D fill:#bfb,stroke:#333,stroke-width:2px style E fill:#ffb,stroke:#333,stroke-width:2px style F fill:#bff,stroke:#333,stroke-width:2px style G fill:#fba,stroke:#333,stroke-width:2px

Think of it Like an RPG Video Game

If you've played games like Mass Effect or Dragon Age, you'll understand the concept. You're building a diverse team where each character brings unique skills:

The Tier System: From Street Level to God-Like Power

Wrath & Glory uses a brilliant "Tier" system that's like character levels, but more flexible. Think of it as the difference between:

Tier 1: Street Level Heroes

Real World Analogy: Police officers, firefighters, local militia

40k Examples: Gang members, PDF troopers, low-level scribes

Threats: Cultists, petty criminals, minor xenos

Tier 2: Regional Champions

Real World Analogy: Special forces, federal agents, elite soldiers

40k Examples: Astra Militarum veterans, Adeptus Mechanicus tech-adepts

Threats: Chaos Space Marines, organized xenos raiders

Tier 3: Sector Heroes

Real World Analogy: International special ops, top government officials

40k Examples: Space Marines, Inquisition Acolytes, Rogue Traders

Threats: Greater daemons, alien invasion forces

Tier 4: Legendary Figures

Real World Analogy: World leaders, legendary generals

40k Examples: Space Marine Captains, Inquisitors, Planetary Governors

Threats: Daemon Princes, Tyranid Hive Ships

Tier 5: Mythic Champions

Real World Analogy: Historical legends like Alexander the Great

40k Examples: Chapter Masters, Lord Inquisitors, Primarchs

Threats: Chaos Gods' direct attention, galactic-level threats

Core Mechanics: Rolling with Wrath

The dice system is elegantly simple - you roll a pool of six-sided dice and count successes. It's like playing Yahtzee, but with more explosions and heresy.

The Basic Roll

Target Number: Usually 3+ (like needing 3 or higher on each die)
Success: Each die showing your target number or higher
Wrath Die: Special red die that can explode on a 6
Complication: Rolling 1s can cause problems (GM's discretion)

Example: Shooting a Cultist

Situation: Sister Beatrice fires her bolt pistol at a heretic

Dice Pool: 4 dice (3 for Ballistic Skill + 1 for bolt pistol)

Target Number: 3+ (standard difficulty)

Roll Result: [2] [4] [5] [6] - that's 3 successes!

Wrath Die: The 6 explodes! Roll again: [4] - bonus success!

Total: 4 successes = the cultist is very dead, and probably the wall behind him too

Why This System Works

Unlike systems where you roll one die and hope, Wrath & Glory lets you feel powerful by rolling handfuls of dice. It's like the difference between:

The Factions: Know Your Allies and Enemies

The 40k universe is like a massive game of chess, if chess pieces could pray to dark gods and shoot laser beams. Here are the major players:

graph LR A[Imperium of Man] -->|Fights| B[Chaos] A -->|Fights| C[Orks] A -->|Fights| D[Tyranids] A -->|Fights| E[Necrons] A -->|Sometimes Fights| F[Tau Empire] A -->|Always Fights| G[Dark Eldar] B -->|Corrupts| H[Traitor Space Marines] B -->|Spawns| I[Daemons] C -->|WAAAGH!| J[More Orks] style A fill:#ffd700,stroke:#333,stroke-width:3px style B fill:#8b0000,stroke:#333,stroke-width:3px style C fill:#228b22,stroke:#333,stroke-width:2px style D fill:#4b0082,stroke:#333,stroke-width:2px style E fill:#2f4f4f,stroke:#333,stroke-width:2px

Imperium of Man: The Crumbling Empire

Real World Analogy: The Roman Empire at its peak, but lasting 10,000 years and ruling a million worlds instead of the Mediterranean.

Key Features:

Chaos: The Enemy Within

Real World Analogy: Every corrupt politician, every war profiteer, every person who chooses personal gain over the greater good - but with literal demons.

Chaos isn't just an enemy you fight with guns; it's a corruption that can turn your best friend into your worst nightmare.

Creating Your First Character: The Heroic Origin

Character creation in Wrath & Glory is like building a LEGO minifigure, but each piece comes with a detailed backstory and psychological trauma.

The Five Pillars of Character Creation

  1. Species: Human, Abhuman (mutant), or in rare cases, Aeldari
  2. Origin: Where you came from (Hive World, Death World, Voidship, etc.)
  3. Accomplishment: What made you special before the campaign
  4. Goal: What drives you forward
  5. Keyword: A defining trait that makes you unique

Example Character: Sister Beatrice

Species: Human

Origin: Shrine World - raised in religious devotion

Accomplishment: Sole Survivor - survived when her convent was overrun by daemons

Goal: Vengeance - hunt down the daemon that killed her sisters

Keyword: Faithful - her unwavering belief gives her strength

The Result: A battle-scarred Sister of Battle whose faith burns brighter than her flamer, driven by holy vengeance but haunted by survivor's guilt.

Practical Applications: When to Use Wrath & Glory

Perfect For:

Campaign Themes That Work Well:

Practice Activities

Activity 1: Faction Relations Map

Create a relationship diagram showing how different 40k factions interact. Use the Imperium as your central point and map out:

Activity 2: Design a Character Concept

Using the five pillars system, create three different character concepts for a Tier 2 campaign:

  1. A combat specialist
  2. A social character
  3. A technical expert

Activity 3: Dice Pool Practice

Practice the core mechanic by rolling dice pools for these scenarios:

Count your successes and note any 6s that would explode!

Activity 4: Campaign Pitch

Write a one-paragraph pitch for a Wrath & Glory campaign. Include:

Further Exploration Topics

Ready to dive deeper into the grim darkness of the far future? Here are some areas to explore:

Key Takeaways

Before we continue to our next lecture, remember these core concepts:

The Three Pillars of Warhammer 40k

  1. Grimdark Setting: Everything is terrible, but heroes still try to make a difference
  2. Flexible Character Options: Build diverse teams with complementary skills
  3. Scalable Threats: The Tier system lets you tell stories from street level to galactic scale

In our next lecture, we'll dive deep into character creation, exploring the Origins system and how to build compelling characters that fit the 40k universe.