Understanding Warhammer 40K RPG Characters
In the grim darkness of the far future, there is only war. In Wrath & Glory you build a character (an Agent) from a campaign Tier, a Species and an Archetype; the archetype also fixes your Faction and Keywords. Unlike other RPGs, the 41st Millennium is a universe where heroism and corruption walk hand in hand, where loyalty to the Emperor is the highest virtue, and where xenos, heretics, and daemons threaten humanity's very existence.
flowchart TD
T[Tier] --> X[Starting XP = 100 × Tier]
S[Species] --> SA[Speed, attribute limits,<br/>species abilities]
A[Archetype] --> AF[Faction, Keywords,<br/>archetype ability, gear]
X --> B[Spend XP on Attributes,<br/>Skills and Talents]
SA --> C[Your Agent]
AF --> C
B --> C
C --> D[Traits: Defence, Resilience,<br/>Wounds, Shock, Conviction]
Species, Archetype and Faction
Beyond the Tier you play at, every servant of the Emperor (or enemy of humanity) is defined by three elements:
- Species: Human, Aeldari, Ork, Adeptus Astartes or Primaris Astartes in the core rulebook; the Forsaken System Player's Guide adds Ogryn, Ratling and Kroot
- Archetype: Your role and specialization - Imperial Guardsman, Tech-Priest, Sanctioned Psyker, Ganger
- Faction: Your allegiance - Imperium, Chaos, Ork Clans, Aeldari Craftworlds
Real-World Analogy
Think of Warhammer 40K character creation like joining a massive military-industrial complex during wartime. Your species is your basic nature - human, posthuman, or alien. Your archetype is your military occupation specialty - infantry, tech support, intelligence, logistics. Your faction is which army you serve and their particular methods and beliefs. Just as a Navy SEAL and an Army medic are both human soldiers but with vastly different training and capabilities, 40K archetypes provide focused roles within the broader context of eternal war.
The Imperium of Man
Most player characters serve the God-Emperor of Mankind in some capacity, whether as fanatical believers, pragmatic servants, or reluctant conscripts. The Imperium is a galaxy-spanning fascist theocracy where ignorance is strength, knowledge is dangerous, and mutation is abhorrent. Faith, hatred, and duty drive the million worlds of humanity forward in their struggle for survival.
Character Creation Process
Creating a Wrath & Glory character is a points-buy: the Tier sets your XP, your Species and Archetype take their share, and the rest buys Attributes, Skills and Talents. Every Agent starts with 0 Corruption.
flowchart TD
A[Group agrees Tier and Framework] --> B[Choose Species]
B --> C[Choose Archetype:<br/>sets Faction and Keywords]
C --> D[Spend remaining XP on<br/>Attributes, Skills, Talents]
D --> E[Work out Traits:<br/>Defence, Resilience, Wounds, Shock]
E --> F[Background and Objective]
F --> G[Starting wargear]
G --> H[Ready to play]
When to Use These Sample Characters
- New Players: Understand the grimdark setting without overwhelming lore dumps
- One-Shots: Jump into combat missions and investigations immediately
- Campaign Frameworks: Pre-made cells with built-in tensions and loyalties
- NPCs: Ready-made allies, rivals, and antagonists
- Inspiration: Templates for understanding 40K archetypes and factions
Tier Considerations
These characters span different power levels within the 40K universe:
- Tier 1: Scum, Guardsmen, basic civilians - the expendable masses
- Tier 2: Acolytes, Sergeants, specialists - competent operatives
- Tier 3: Inquisitors, Space Marines, elite agents - heroes of the Imperium
- Tier 4: Lord Inquisitors, Primaris Marines, warband lords - heroes whose deeds shape a whole system
The revised core rulebook has four Tiers, so every character on this page is Tier 1–4, and an archetype can only be taken at or above its own Tier (a Tactical Space Marine needs Tier 3, for example). Starting XP is 100 × Tier.
Reading the Cards
- Archetype: the core-rulebook archetype the card is built on, with the concept in brackets, e.g. Tactical Space Marine (Chaplain). Cards marked No core archetype (GM-built …) are NPCs a player can't build from the core book: T'au, Necrons, Tyranids, Genestealer Cultists, daemons, Custodians and the like. Treat them as Threat stat blocks.
- Chaos cards: Cultist, Rogue Psyker, Heretek and Chaos Space Marine are in a sidebar of the core rulebook, not the default options. Use them as villains unless your group agrees on a heretic campaign.
- Skills are from the rulebook's 18. Talents and equipment are flavour suggestions, so swap in the nearest real talent or item from the book.
- Ratlings (and Ogryns and Kroot) come from the Forsaken System Player's Guide, not the core book.
Load them into your sheets. All 142 characters on this page can go straight into the Character Sheets: press Load sample characters there, or download the sample sheet file and use Import. Each sheet has the species, archetype, faction, Tier and keywords, all seven Attributes (so Defence, Resilience, Wounds, Shock, Resolve, Conviction and every skill pool work themselves out), the eight Skills at the card's ratings, the Talents, both Objectives and the Corruption score, with any equipment under Wargear & Equipment and the background and the reason for the Corruption under Notes. Group members get their group's name and the rest of its roster under Languages & Contacts. The sheets are now playable as they stand: each one is a legal build for its Tier from the core rulebook's XP costs (Rank 1, Wrath 2, archetype ability, untrained skills at 0, archetype minimums met, suggested core talents bought with spare XP, Faith for Faith talents), with the archetype's starting wargear and real core-book weapon and armour profiles, psychic powers for psykers, and Speed and Size for every species. Characters whose card values already cost more XP than their Tier allows are marked as veterans, and GM-built xenos and constructs use labelled core-book stand-ins; the Notes on each sheet say what was filled and which parts are GM choices. Each card below shows its key numbers and wargear.
Solo Characters
-
Sister Superior Seraphina
Human · Sister of Battle
Tier2
Objectives: Personal - Purge the Unclean, Faction - Defend the Faith
- Strength3
- Toughness4
- Agility3
- Initiative3
- Willpower4
- Intellect3
- Fellowship3
- Faction
- Adepta Sororitas
- Skills
- Ballistic Skill 4, Weapon Skill 4, Athletics 3, Intimidation 3, Scholar 3, Survival 2, Awareness 2, Leadership 2
- Talents
- Bolt Mastery, Faith, Hatred (Heretics), Weapon Training (Bolt)
- Keywords
- Imperium, Adepta Sororitas, Human
- Corruption
- 0
- Equipment
- Godwyn-De'az Pattern Bolter, Power Armor, Frag Grenades, Purity Seals
- Background
- A veteran Sister who leads from the front lines, her faith literally manifesting as miraculous protection and divine fury. She has purged three heretical cults and survived the defense of Shrine World Ophelia VII.
- Key numbers
- Defence 2 · Resilience 10 (Power Armor AR 5) · Wounds 8 · Shock 6 · Speed 6 · Faith 1
- Wargear
- Godwyn-De'az Pattern Bolter 10+1 ED; Frag Grenades 10+4 ED
-
Magos Explorator Zeth-471
Human · Tech-Priest
Tier3
Objectives: Personal - Recover Lost STCs, Faction - Preserve Sacred Knowledge
- Strength4
- Toughness5
- Agility2
- Initiative2
- Willpower4
- Intellect5
- Fellowship2
- Faction
- Adeptus Mechanicus
- Skills
- Tech 5, Scholar 4, Medicae 3, Investigation 3, Awareness 3, Athletics 2, Ballistic Skill 2, Weapon Skill 2
- Talents
- Mechadendrite Use, Machine Empathy, Binary Chatter, Augmetic
- Keywords
- Imperium, Adeptus Mechanicus, Human
- Corruption
- 2 (Knowledge is Power)
- Equipment
- Omnissian Axe, Servo-skull, Auspex, Extensive Augmetics, Blessed Unguents
- Background
- A seeker of forbidden technology who has replaced 70% of his flesh with blessed machinery. His quest for STCs has led him into dangerous territories where xenos artifacts whisper forbidden knowledge.
- Key numbers
- Defence 1 · Resilience 10 (Light Power Armour AR 4) · Wounds 11 · Shock 7 · Speed 6
- Wargear
- Omnissian Axe 5+5 ED AP -2; Laspistol 7+1 ED; Mechadendrites (Servo-Arm) 4+2 ED AP -3
-
Objectives: Personal - Protect My Squad, Faction - Hold the Line
- Strength3
- Toughness3
- Agility3
- Initiative3
- Willpower3
- Intellect2
- Fellowship3
- Faction
- Astra Militarum
- Skills
- Ballistic Skill 4, Athletics 3, Survival 3, Leadership 3, Intimidation 2, Awareness 2, Stealth 2, Weapon Skill 2
- Talents
- Lasgun Mastery, Combat Formation, Rapid Reload, Die Hard
- Keywords
- Imperium, Astra Militarum, Human
- Corruption
- 1 (War-Weary)
- Equipment
- Lucius Pattern Lasgun, Flak Armor, Frag Grenades, Field Kit, Aquila Pendant
- Background
- A grizzled veteran of fifteen years' service who has survived three major campaigns. His pragmatic approach to warfare has kept his squad alive when officer incompetence would have killed them.
- Key numbers
- Defence 2 · Resilience 7 (Flak Armor AR 3) · Wounds 5 · Shock 4 · Speed 6
- Wargear
- Lucius Pattern Lasgun 7+1 ED; Knife 2+2 ED; Frag Grenades 10+4 ED
-
Objectives: Personal - Control My Curse, Faction - Serve the Emperor's Will
- Strength2
- Toughness3
- Agility3
- Initiative4
- Willpower5
- Intellect4
- Fellowship2
- Faction
- Adeptus Astra Telepathica (attached to the Astra Militarum)
- Skills
- Psychic Mastery 4, Scholar 3, Awareness 3, Investigation 3, Medicae 2, Athletics 2, Ballistic Skill 2, Stealth 2
- Talents
- Psyker, Warp Sight, Mental Fortress, Psychic Power (Smite, Telepathy)
- Keywords
- Imperium, Adeptus Astra Telepathica, Astra Militarum, Psyker, Human
- Corruption
- 3 (Warp Exposure)
- Equipment
- Force Rod, Laspistol, Flak Armor, Psychic Hood, Sanctioning Brand
- Background
- A witch who survived the Black Ships and Scholastica Psykana training. She walks the razor's edge between usefulness and damnation, knowing her powers are both blessing and curse.
- Key numbers
- Defence 3 · Resilience 7 (Flak Armor AR 3) · Wounds 7 · Shock 7 · Speed 6
- Wargear
- Force Rod 4+2 ED AP -1; Laspistol 7+1 ED; Psykana Mercy Blade 2+2 ED AP -1; powers: Smite, Compel, Telepathy, Psychic Shriek
-
Objectives: Personal - Uncover Hidden Truths, Faction - Root Out Heresy
- Strength3
- Toughness3
- Agility4
- Initiative4
- Willpower4
- Intellect4
- Fellowship3
- Faction
- Inquisition
- Skills
- Investigation 4, Awareness 4, Deception 3, Intimidation 3, Scholar 3, Stealth 3, Ballistic Skill 2, Athletics 2
- Talents
- Inquisition Training, Keen Intuition, Unremarkable, Weapon Training (Las)
- Keywords
- Imperium, Inquisition, Human
- Corruption
- 2 (Necessary Compromises)
- Equipment
- Hellpistol, Carapace Armor, Auspex, Inquisition Seal, Micro-bead
- Background
- A former Arbitrator recruited by the Inquisition for his investigative talents. His relentless pursuit of truth has uncovered cults, corruption, and conspiracies that reach the highest levels of Imperial society.
- Key numbers
- Defence 3 · Resilience 8 (Carapace Armor AR 4) · Wounds 7 · Shock 6 · Speed 5
- Wargear
- Hellpistol 7+1 ED AP -2; Chainsword 5+4 ED
-
Objectives: Personal - Honor the Codex Astartes, Faction - Defend Humanity
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower4
- Intellect3
- Fellowship3
- Faction
- Ultramarines
- Skills
- Ballistic Skill 5, Weapon Skill 5, Athletics 4, Leadership 3, Survival 3, Intimidation 3, Awareness 3, Scholar 2
- Talents
- Bolter Mastery, And They Shall Know No Fear, Heightened Senses, Weapon Training (Astartes)
- Keywords
- Imperium, Adeptus Astartes, Ultramarines
- Corruption
- 0
- Equipment
- Godwyn-De'az Pattern Bolter, Power Armor, Combat Knife, Frag & Krak Grenades
- Background
- A veteran of the Deathwatch who has returned to his Chapter with extensive experience fighting xenos threats. His tactical acumen and unwavering faith make him a natural leader among his battle-brothers.
- Key numbers
- Defence 4 · Resilience 11 (Power Armor AR 5) · Wounds 11 · Shock 7 · Speed 7
- Wargear
- Godwyn-De'az Pattern Bolter 10+1 ED; Bolt Pistol 10+1 ED; Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2
-
Lord-Captain Meridia Vox
Human · Rogue Trader
Tier3
Objectives: Personal - Expand the Dynasty, Faction - Profit and Glory
- Strength3
- Toughness3
- Agility3
- Initiative4
- Willpower4
- Intellect4
- Fellowship5
- Faction
- Rogue Trader Dynasty
- Skills
- Persuasion 5, Leadership 4, Pilot 4, Scholar 3, Awareness 3, Ballistic Skill 3, Deception 2, Intimidation 2
- Talents
- Warrant of Trade, Wealth, Natural Leader, Into the Jaws of Hell
- Keywords
- Imperium, Rogue Trader, Human
- Corruption
- 3 (Exposure to Alien Cultures)
- Equipment
- Plasma Pistol, Best Craftsmanship Carapace, Warrant of Trade, Voidship
- Background
- Heir to an ancient Warrant of Trade, she explores the galaxy's rim seeking profit and glory. Her expeditions have opened new trade routes and discovered lost human colonies, but also alien artifacts of questionable origin.
- Key numbers
- Defence 3 · Resilience 8 (Best Craftsmanship Carapace AR 4) · Wounds 9 · Shock 7 · Speed 5
- Wargear
- Plasma Pistol 15+1 ED AP -3; Power Sword 5+4 ED AP -3
-
Ratling Sniper "Halfpint" Hobbs
Ratling · Ratling Sniper
Tier1
Objectives: Personal - Survive Another Day, Faction - Serve the Emperor (Reluctantly)
- Strength2
- Toughness2
- Agility5
- Initiative4
- Willpower3
- Intellect3
- Fellowship3
- Faction
- Astra Militarum
- Skills
- Ballistic Skill 5, Stealth 4, Survival 3, Athletics 3, Awareness 3, Cunning 3, Deception 2, Investigation 2
- Talents
- Sure Shot, Small Target, Keen Senses, Weapon Training (Las, SP)
- Keywords
- Imperium, Astra Militarum, Ratling
- Corruption
- 1 (Petty Theft)
- Equipment
- Long-Las, Knife, Cameleoline Cloak, Rations (Lots), Lucky Charm
- Background
- A career sniper who has served in six different regiments after his original unit was "misplaced" during a warp transit. His cooking skills and marksmanship have made him welcome in any squad, even if his sticky fingers cause occasional problems.
- Key numbers
- Defence 3 · Resilience 6 (Flak Armour AR 3) · Wounds 4 · Shock 4 · Speed 5
- Wargear
- Long-Las 10+1 ED; Knife 2+2 ED
-
Renegade Magos Xerath-9
Human · Heretek
Tier3
Objectives: Personal - Transcend Flesh Completely, Faction - Corrupt Sacred Knowledge
- Strength4
- Toughness5
- Agility2
- Initiative3
- Willpower3
- Intellect5
- Fellowship1
- Faction
- Chaos (Dark Mechanicum)
- Skills
- Tech 5, Scholar 4, Medicae 3, Ballistic Skill 3, Athletics 2, Awareness 2, Deception 2, Stealth 2
- Talents
- Mechadendrite Use, Forbidden Knowledge, Dark Augmetics, Machine Curse
- Keywords
- Chaos, Dark Mechanicum, Human
- Corruption
- 8 (Forbidden Experimentation)
- Equipment
- Chaos-tainted Meltagun, Corrupted Servo-skull, Dark Augmetics, Blasphemous Texts
- Background
- A former Tech-Priest who fell to Chaos after discovering forbidden STCs that revealed the machine-spirits' true nature. His augmetics now incorporate daemon-tech that grants power at the cost of his remaining humanity.
- Key numbers
- Defence 2 · Resilience 10 (Light Power Armour AR 4) · Wounds 11 · Shock 6 · Speed 6
- Wargear
- Chaos-tainted Meltagun 16+2 ED AP -4; Omnissian Axe 5+5 ED AP -2; Laspistol 7+1 ED; Mechadendrites (Servo-Arm) 4+2 ED AP -3
-
Magus Valerius Kaine
Human · Rogue Psyker
Tier2
Objectives: Personal - Ascend to Daemonhood, Faction - Corrupt the Faithful
- Strength3
- Toughness3
- Agility3
- Initiative3
- Willpower4
- Intellect4
- Fellowship4
- Faction
- Chaos Cults
- Skills
- Deception 4, Persuasion 4, Scholar 3, Leadership 3, Psychic Mastery 3, Intimidation 3, Awareness 2, Stealth 2
- Talents
- Psyker, Warp Sense, Dark Charisma, Forbidden Knowledge
- Keywords
- Chaos, Psyker, Human
- Corruption
- 12 (Chaos Worship)
- Equipment
- Chaos Ritual Blade, Corrupted Texts, Hidden Laspistol, Chaos Star Amulet
- Background
- A former Imperial preacher who fell to Chaos after discovering the "true gods" during a daemon incursion. He now leads a hidden cult on a hive world, slowly corrupting the faithful through twisted sermons and dark miracles.
- Key numbers
- Defence 2 · Resilience 4 (no armour AR 0) · Wounds 7 · Shock 6 · Speed 6
- Wargear
- Chaos Ritual Blade 2+2 ED AP -1; Hidden Laspistol 7+1 ED; Force Stave 4+2 ED AP -1; powers: Smite, Compel, Soul Shrivel
Duos
-
The Inquisitor and Acolyte
Group of 2
Tier 2–4
-
Inquisitor Lord Vex Korrath
Human · Inquisitor
Tier4
Objectives: Personal - Purge Corruption Wherever Found, Faction - Preserve Imperial Truth
- Strength3
- Toughness4
- Agility4
- Initiative5
- Willpower6
- Intellect5
- Fellowship4
- Faction
- Ordo Hereticus
- Skills
- Investigation 6, Intimidation 5, Psychic Mastery 5, Leadership 4, Scholar 4, Awareness 4, Ballistic Skill 3, Deception 3
- Talents
- Inquisitor, Psyker, Authority, Mental Fortress, Forbidden Knowledge
- Keywords
- Imperium, Inquisition, Ordo Hereticus, Psyker, Human
- Corruption
- 5 (Necessary Evils)
- Background
- A veteran Inquisitor who has purged seventeen worlds and executed twelve planetary governors for heresy. His psychic abilities allow him to sense corruption in others, but constant exposure to Chaos has begun to wear on his soul.
- Key numbers
- Defence 4 · Resilience 10 (Ignatus Power Armour AR 5) · Wounds 12 · Shock 10 · Speed 6
- Wargear
- Inferno Pistol 16+1 ED AP -4; Power Sword 5+4 ED AP -3; powers: Smite, Mind Probe, Psychic Shriek
-
Objectives: Personal - Perfect the Art of Death, Faction - Execute Inquisitor's Will
- Strength4
- Toughness3
- Agility6
- Initiative5
- Willpower3
- Intellect2
- Fellowship2
- Faction
- Adeptus Ministorum (seconded to the Inquisition)
- Skills
- Weapon Skill 5, Athletics 4, Stealth 4, Awareness 3, Cunning 3, Intimidation 3, Ballistic Skill 2, Survival 2
- Talents
- Combat Master, Lightning Attack, Step Aside, Weapon Training (Primitive, Low-Tech)
- Keywords
- Imperium, Adeptus Ministorum, Inquisition, Human
- Corruption
- 3 (Bloodlust)
- Background
- A fanatical killer trained from childhood to serve the Inquisition. Her twin neural whips have ended the lives of over a hundred heretics, cultists, and traitors. She serves Inquisitor Korrath with absolute devotion.
- Key numbers
- Defence 4 · Resilience 6 (Bodyglove AR 2) · Wounds 7 · Shock 5 · Speed 6
- Wargear
- Death Cult Powerblade x2 5+4 ED AP -2; Laspistol 7+1 ED; Knife 2+2 ED
-
The Commissar and Guard Officer
Group of 2
Tier 2–3
-
Objectives: Personal - Maintain Morale and Discipline, Faction - Ensure Imperial Victory
- Strength3
- Toughness4
- Agility3
- Initiative4
- Willpower5
- Intellect4
- Fellowship4
- Faction
- Officio Prefectus
- Skills
- Leadership 5, Intimidation 5, Ballistic Skill 4, Weapon Skill 4, Scholar 3, Awareness 3, Athletics 3, Survival 2
- Talents
- Inspiring Presence, Summary Execution, Iron Discipline, Weapon Training (Las, SP)
- Keywords
- Imperium, Astra Militarum, Officio Prefectus, Human
- Corruption
- 1 (Pragmatic Decisions)
- Background
- A political commissar whose charisma and tactical acumen have made him beloved by the troops he's assigned to watch. His ability to inspire courage while maintaining discipline has saved countless Imperial lives.
- Key numbers
- Defence 3 · Resilience 8 (Flak Coat AR 3) · Wounds 10 · Shock 8 · Speed 6
- Wargear
- Bolt Pistol 10+1 ED; Chainsword 5+4 ED
-
Objectives: Personal - Bring My Soldiers Home, Faction - Victory at Any Cost
- Strength4
- Toughness4
- Agility3
- Initiative3
- Willpower4
- Intellect3
- Fellowship4
- Faction
- Astra Militarum
- Skills
- Leadership 4, Ballistic Skill 4, Weapon Skill 4, Athletics 3, Survival 3, Intimidation 3, Scholar 3, Awareness 2
- Talents
- Combat Formation, Iron Jaw, Die Hard, Weapon Training (Las, SP)
- Keywords
- Imperium, Astra Militarum, Human
- Corruption
- 2 (Survivor's Guilt)
- Background
- A grizzled veteran officer whose cybernetic arm and scarred face tell the story of thirty years' service. He works closely with Lord Commissar Dask to maintain unit cohesion and effectiveness.
- Key numbers
- Defence 2 · Resilience 8 (Flak Armour AR 3) · Wounds 8 · Shock 6 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
The Tech-Priest and Servo-skull
Group of 2
Tier 1–3
-
Objectives: Personal - Achieve Perfect Union with Machine, Faction - Recover All STCs
- Strength5
- Toughness6
- Agility2
- Initiative3
- Willpower4
- Intellect6
- Fellowship2
- Faction
- Adeptus Mechanicus
- Skills
- Tech 6, Scholar 5, Ballistic Skill 4, Medicae 4, Investigation 3, Awareness 3, Athletics 2, Leadership 2
- Talents
- Mechadendrite Use (Multiple), Machine Empathy, Binary Chatter, Omnissiah's Blessing
- Keywords
- Imperium, Adeptus Mechanicus, Human
- Corruption
- 4 (Forbidden Knowledge)
- Background
- A senior Tech-Priest whose body is more machine than flesh. His quest for technological perfection has led him to experiment with xenos technology and forbidden archeotech.
- Key numbers
- Defence 2 · Resilience 11 (Light Power Armour AR 4) · Wounds 12 · Shock 7 · Speed 6
- Wargear
- Omnissian Axe 5+5 ED AP -2; Laspistol 7+1 ED; Mechadendrites (Servo-Arm) 4+2 ED AP -3
-
Objectives: Personal - Serve the Dominus, Faction - Preserve Sacred Knowledge
- Strength1
- Toughness3
- Agility4
- Initiative4
- Willpower—
- Intellect3
- Fellowship—
- Faction
- Adeptus Mechanicus
- Skills
- Tech 4, Investigation 4, Awareness 4, Stealth 3, Scholar 3, Athletics 2, Ballistic Skill 1, Pilot 1
- Talents
- Machine, Hoverer, Micro-cogitator, Vox Transmitter
- Keywords
- Imperium, Adeptus Mechanicus, Construct
- Corruption
- 0
- Background
- A servo-skull crafted from a loyal Tech-Adept who died in service to the Omnissiah. Gamma-9 serves as Rex-Alpha-7's eyes, ears, and memory bank, carrying decades of accumulated knowledge in its blessed cogitators.
- Key numbers
- Defence 3 · Resilience 7 (Armoured casing AR 3) · Wounds 5 · Shock 2 · Speed 6
- Wargear
- Las-cutter 7+1 ED
-
The Arbitrator Partnership
Group of 2
Tier 2
-
Objectives: Personal - Uphold Imperial Law, Faction - Maintain Order
- Strength4
- Toughness4
- Agility3
- Initiative3
- Willpower4
- Intellect3
- Fellowship3
- Faction
- Adeptus Arbites
- Skills
- Ballistic Skill 4, Intimidation 4, Investigation 4, Athletics 3, Awareness 3, Scholar 3, Weapon Skill 3, Leadership 2
- Talents
- Weapon Training (Shock, SP), Disturbing Voice, Iron Jaw, Jaded
- Keywords
- Imperium, Adeptus Arbites, Human
- Corruption
- 1 (Harsh Justice)
- Background
- A veteran Arbitrator who has served twenty years enforcing Imperial law in the underhive. His partnership with Proctor Renn has brought justice to the lawless zones where even other Arbitrators fear to tread.
- Key numbers
- Defence 2 · Resilience 8 (Flak Armour AR 3) · Wounds 8 · Shock 6 · Speed 6
- Wargear
- Shotgun 8+1 ED; Shock Maul 4+4 ED AP -1; Knife 2+2 ED
-
Objectives: Personal - Solve the Unsolvable Cases, Faction - Bring Criminals to Justice
- Strength3
- Toughness3
- Agility4
- Initiative4
- Willpower4
- Intellect4
- Fellowship3
- Faction
- Adeptus Arbites
- Skills
- Investigation 4, Awareness 4, Ballistic Skill 3, Stealth 3, Scholar 3, Deception 3, Athletics 3, Intimidation 2
- Talents
- Keen Intuition, Weapon Training (Las, SP), Unremarkable, Tech Use
- Keywords
- Imperium, Adeptus Arbites, Human
- Corruption
- 2 (Cynicism)
- Background
- A detective-arbitrator who specializes in complex investigations and undercover work. His more subtle approach complements Arbitrator Vaun's direct methods perfectly.
- Key numbers
- Defence 3 · Resilience 7 (Flak Armour AR 3) · Wounds 7 · Shock 6 · Speed 6
- Wargear
- Shotgun 8+1 ED; Shock Maul 4+4 ED AP -1; Knife 2+2 ED
-
The Chaos Champions
Group of 2
Tier 3–4
-
Objectives: Personal - Achieve Daemonhood, Faction - Destroy the False Emperor
- Strength6
- Toughness6
- Agility5
- Initiative5
- Willpower4
- Intellect3
- Fellowship4
- Faction
- Black Legion
- Skills
- Weapon Skill 6, Ballistic Skill 5, Leadership 5, Intimidation 5, Athletics 4, Survival 4, Scholar 3, Awareness 3
- Talents
- Chaos Space Marine, Favoured of Chaos, Daemonic Presence, Mark of Chaos Undivided
- Keywords
- Chaos, Heretic Astartes, Black Legion
- Corruption
- 20 (Millennia of Chaos Worship)
- Background
- A fallen Space Marine who has served Chaos for over a thousand years. His pursuit of ultimate power has led him to make pacts with all four Chaos Gods, and his mutations reflect their "gifts."
- Key numbers
- Defence 4 · Resilience 12 (Aquila Mk VII AR 5) · Wounds 14 · Shock 8 · Speed 7
- Wargear
- Boltgun 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2
-
Objectives: Personal - Spread the Word of Chaos, Faction - Convert the Galaxy
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower6
- Intellect4
- Fellowship5
- Faction
- Word Bearers
- Skills
- Leadership 5, Persuasion 5, Scholar 4, Psychic Mastery 4, Intimidation 4, Weapon Skill 4, Ballistic Skill 5, Deception 3
- Talents
- Chaos Space Marine, Psyker, Dark Charisma, Forbidden Knowledge
- Keywords
- Chaos, Heretic Astartes, Word Bearers, Psyker
- Corruption
- 18 (Chaos Preacher)
- Background
- A Word Bearer Dark Apostle who leads massive crusades to convert Imperial worlds to Chaos worship. His sermons can break the faith of even the most devout servants of the Emperor.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 11 · Shock 9 · Speed 7
- Wargear
- Accursed crozius 5+4 ED AP -2; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; powers: Smite, Dark Flame, Soul Shrivel
Teams of Three
-
The Inquisitorial Retinue
Group of 3
Tier 2–3
-
Inquisitor Cassandra Vex
Human · Inquisitor
Tier3
Objectives: Personal - Understand Alien Threats, Faction - Purge the Xenos
- Strength3
- Toughness4
- Agility4
- Initiative5
- Willpower5
- Intellect5
- Fellowship4
- Faction
- Ordo Xenos
- Skills
- Investigation 5, Scholar 5, Awareness 4, Leadership 4, Ballistic Skill 4, Intimidation 3, Deception 3, Psychic Mastery 3
- Talents
- Inquisitor, Forbidden Knowledge, Keen Intuition, Weapon Training (Las, SP, Power)
- Keywords
- Imperium, Inquisition, Ordo Xenos, Psyker, Human
- Corruption
- 4 (Xenological Studies)
- Background
- A radical Inquisitor who studies alien technology and psychology to better combat xenos threats. Her willingness to use alien weapons has put her at odds with Puritan factions.
- Key numbers
- Defence 4 · Resilience 9 (Carapace Armour AR 4) · Wounds 10 · Shock 8 · Speed 5
- Wargear
- Hot-Shot Laspistol 7+1 ED AP -2; Power Sword 5+4 ED AP -3; powers: Smite, Psychometry
-
Crusader Mordian Thane
Human · Crusader
Tier3
Objectives: Personal - Protect Inquisitor Vex, Faction - Destroy the Impure
- Strength4
- Toughness4
- Agility3
- Initiative3
- Willpower4
- Intellect2
- Fellowship3
- Faction
- Adeptus Ministorum (serving the Inquisition)
- Skills
- Weapon Skill 5, Athletics 4, Intimidation 3, Survival 3, Awareness 3, Ballistic Skill 3, Leadership 2, Scholar 2
- Talents
- Weapon Training (Power, Primitive), Combat Master, Shield Wall, Hatred (Mutants)
- Keywords
- Imperium, Adeptus Ministorum, Inquisition, Human
- Corruption
- 1 (Zealotry)
- Background
- A fanatical warrior-monk who serves as Inquisitor Vex's personal bodyguard. His power sword and storm shield have saved her life countless times during xenos encounters.
- Key numbers
- Defence 2 · Resilience 9 (Carapace Armour AR 4) · Wounds 10 · Shock 7 · Speed 4 · Faith 1
- Wargear
- Power Sword 5+4 ED AP -3; Storm Shield
-
Objectives: Personal - Catalog All Xenos Species, Faction - Advance Imperial Knowledge
- Strength2
- Toughness3
- Agility3
- Initiative4
- Willpower4
- Intellect5
- Fellowship3
- Faction
- Inquisition
- Skills
- Scholar 5, Investigation 4, Tech 4, Medicae 4, Awareness 3, Ballistic Skill 2, Athletics 2, Deception 2
- Talents
- Total Recall, Talented (Scholar), Weapon Training (Las), Tech Use
- Keywords
- Imperium, Inquisition, Human
- Corruption
- 3 (Forbidden Research)
- Background
- A brilliant xenobiologist who provides scientific analysis of alien specimens and technology. Her comprehensive database of xenos physiology has proven invaluable for developing countermeasures.
- Key numbers
- Defence 3 · Resilience 4 (no armour AR 0) · Wounds 7 · Shock 6 · Speed 6
- Wargear
- Laspistol 7+1 ED; Knife 2+2 ED
-
The Deathwatch Kill-Team
Group of 3
Tier 3–4
-
Objectives: Personal - Eradicate the Tyranid Threat, Faction - Defend Humanity from Xenos
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower5
- Intellect4
- Fellowship4
- Faction
- Deathwatch
- Skills
- Ballistic Skill 6, Weapon Skill 6, Leadership 5, Athletics 4, Survival 4, Intimidation 4, Scholar 3, Awareness 3
- Talents
- Deathwatch Training, Hatred (Tyranids), And They Shall Know No Fear, Combat Master
- Keywords
- Imperium, Adeptus Astartes, Deathwatch
- Corruption
- 0
- Background
- A veteran of over two centuries fighting Tyranids, Captain Hald leads Kill-Teams with tactical brilliance and personal courage. His modified bolter has ended the lives of countless xenos bioforms.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 13 · Shock 9 · Speed 7
- Wargear
- Boltgun 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; Power Sword 5+4 ED AP -3
-
Objectives: Personal - Understand Xenos Technology, Faction - Support Kill-Team Operations
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower4
- Intellect5
- Fellowship3
- Faction
- Deathwatch
- Skills
- Tech 5, Ballistic Skill 5, Weapon Skill 4, Athletics 4, Scholar 4, Medicae 3, Survival 3, Awareness 3
- Talents
- Deathwatch Training, Mechadendrite Use, Machine Empathy, Weapon Training (All)
- Keywords
- Imperium, Adeptus Astartes, Deathwatch
- Corruption
- 2 (Xenos Tech Exposure)
- Background
- A Techmarine seconded to the Deathwatch who specializes in understanding and countering alien technology. His servo-arms and advanced augmetics make him invaluable in technical operations.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 11 · Shock 7 · Speed 7
- Wargear
- Boltgun 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; Mechadendrites (Servo-Arm) 4+2 ED AP -3
-
Objectives: Personal - Master Psychic Warfare, Faction - Counter Xenos Psykers
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower6
- Intellect5
- Fellowship3
- Faction
- Deathwatch
- Skills
- Psychic Mastery 5, Weapon Skill 5, Ballistic Skill 5, Scholar 4, Leadership 4, Athletics 4, Awareness 3, Intimidation 3
- Talents
- Deathwatch Training, Psyker, Mental Fortress, Psychic Hood
- Keywords
- Imperium, Adeptus Astartes, Deathwatch, Psyker
- Corruption
- 3 (Warp Exposure)
- Background
- A powerful psyker who has mastered techniques specifically designed to combat alien psychic entities. His force weapon has banished countless xenos psykers back to the warp.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 11 · Shock 9 · Speed 7
- Wargear
- Force Sword 5+4 ED AP -3; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; powers: Smite, Telekinetic Dome, Assail
-
The Chaos Warband
Group of 3
Tier 3
-
Objectives: Personal - Spill Blood for Khorne, Faction - Spread Chaos Through Violence
- Strength6
- Toughness5
- Agility5
- Initiative5
- Willpower3
- Intellect3
- Fellowship3
- Faction
- World Eaters
- Skills
- Weapon Skill 6, Athletics 5, Intimidation 5, Ballistic Skill 5, Survival 4, Leadership 3, Awareness 3, Scholar 2
- Talents
- Chaos Space Marine, Mark of Khorne, Frenzy, Combat Master
- Keywords
- Chaos, Heretic Astartes, World Eaters, Khorne
- Corruption
- 15 (Khorne Worship)
- Background
- A World Eater who has embraced Khorne's gifts completely. His chainaxe, Red Hunger, has tasted the blood of countless enemies, and his skull collection grows with each battle.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 11 · Shock 6 · Speed 7
- Wargear
- Boltgun 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; Chain Axe 5+5 ED
-
Objectives: Personal - Uncover All Knowledge, Faction - Change Everything
- Strength4
- Toughness5
- Agility5
- Initiative5
- Willpower6
- Intellect6
- Fellowship3
- Faction
- Thousand Sons
- Skills
- Psychic Mastery 6, Scholar 5, Ballistic Skill 5, Weapon Skill 4, Investigation 4, Leadership 3, Awareness 3, Deception 3
- Talents
- Chaos Space Marine, Psyker, Mark of Tzeentch, Forbidden Knowledge
- Keywords
- Chaos, Heretic Astartes, Thousand Sons, Tzeentch, Psyker
- Corruption
- 18 (Tzeentch Worship)
- Background
- A former loyalist Librarian who fell to Chaos during the Horus Heresy. His pursuit of forbidden knowledge has granted him immense psychic power at the cost of his humanity.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 11 · Shock 9 · Speed 7
- Wargear
- Force Stave 4+2 ED AP -1; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; powers: Smite, Spontaneous Combustion, Molten Beam
-
Objectives: Personal - Spread Nurgle's Gifts, Faction - Corrupt All Life
- Strength5
- Toughness7
- Agility5
- Initiative5
- Willpower4
- Intellect3
- Fellowship2
- Faction
- Death Guard
- Skills
- Ballistic Skill 5, Weapon Skill 5, Survival 5, Athletics 4, Intimidation 4, Medicae 3, Scholar 3, Awareness 3
- Talents
- Chaos Space Marine, Mark of Nurgle, Rotting Resilience, Diseased
- Keywords
- Chaos, Heretic Astartes, Death Guard, Nurgle
- Corruption
- 20 (Nurgle Worship)
- Background
- A Death Guard who has fully embraced Nurgle's gifts of disease and decay. His corrupted body hosts dozens of plagues that he spreads with religious fervor.
- Key numbers
- Defence 4 · Resilience 13 (Aquila Mk VII AR 5) · Wounds 13 · Shock 7 · Speed 7
- Wargear
- Boltgun 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2
-
The Ork Warband
Group of 3
Tier 2–3
-
Big Mek Grokurk da Shoota
Ork · Nob (Big Mek)
Tier3
Objectives: Personal - Build Da Biggest Shoota, Faction - WAAAGH!
- Strength5
- Toughness5
- Agility3
- Initiative3
- Willpower3
- Intellect4
- Fellowship3
- Faction
- Ork Clan
- Skills
- Tech 5, Ballistic Skill 4, Athletics 4, Intimidation 4, Leadership 3, Survival 3, Weapon Skill 3, Awareness 2
- Keywords
- Ork, Big Mek
- Corruption
- 0
- Background
- A cunning Ork Mek whose love of big guns and loud explosions has made him invaluable to the local Warboss.
- Key numbers
- Defence 2 · Resilience 10 ('Eavy Armour AR 4) · Wounds 11 · Shock 6 · Speed 5
- Wargear
- Kustom Slugga 10+1 ED; Kustom Choppa 5+5 ED AP -1; Shoota 10+1 ED
-
Nob Skarfang da Killa
Ork · Nob
Tier3
Objectives: Personal - Be Da Biggest an' Da Strongest, Faction - Krump Da Humies
- Strength6
- Toughness5
- Agility3
- Initiative3
- Willpower3
- Intellect2
- Fellowship3
- Faction
- Ork Clan
- Skills
- Weapon Skill 5, Athletics 5, Intimidation 5, Leadership 3, Ballistic Skill 3, Survival 3, Awareness 2, Tech 1
- Keywords
- Ork, Nob
- Corruption
- 0
- Background
- A brutal Ork Nob whose massive choppa has split countless skulls. His appetite for violence is matched only by his cunning in battle.
- Key numbers
- Defence 2 · Resilience 10 ('Eavy Armour AR 4) · Wounds 11 · Shock 6 · Speed 5
- Wargear
- Kustom Slugga 10+1 ED; Kustom Choppa 5+5 ED AP -1
-
Dok Snikgit da Painkilla
Ork · Ork Boy (Painboy)
Tier2
Objectives: Personal - Perfect Da Art of Surjery, Faction - Keep Da Boyz Fightin'
- Strength4
- Toughness4
- Agility4
- Initiative4
- Willpower3
- Intellect3
- Fellowship2
- Faction
- Ork Clan
- Skills
- Medicae 4, Tech 4, Weapon Skill 4, Athletics 3, Intimidation 3, Survival 3, Ballistic Skill 2, Awareness 2
- Keywords
- Ork, Painboy
- Corruption
- 0
- Background
- An Ork "doctor" whose idea of medical care involves rusty blades, mechanical limbs, and plenty of volume. His patients usually survive, which makes him a good Painboy by Ork standards.
- Key numbers
- Defence 3 · Resilience 5 (no armour AR 0) · Wounds 8 · Shock 5 · Speed 6
- Wargear
- Shoota 10+1 ED; Slugga 10+1 ED; Choppa 3+3 ED
-
The Void-Born Crew
Group of 3
Tier 2–3
-
Rogue Trader Severin Halloran
Human · Rogue Trader
Tier3
Objectives: Personal - Expand Trade Empire, Faction - Profit and Exploration
- Strength3
- Toughness3
- Agility4
- Initiative4
- Willpower4
- Intellect4
- Fellowship5
- Faction
- Halloran Dynasty
- Skills
- Persuasion 5, Leadership 5, Pilot 4, Ballistic Skill 3, Scholar 3, Deception 3, Intimidation 3, Awareness 2
- Talents
- Warrant of Trade, Wealth, Air of Authority, Into the Jaws of Hell
- Keywords
- Imperium, Rogue Trader, Human
- Corruption
- 5 (Necessary Compromises)
- Background
- Heir to a dynasty that has traded beyond the Imperium's borders for millennia. His expeditions have discovered lost colonies, alien artifacts, and profitable new trade routes.
- Key numbers
- Defence 3 · Resilience 8 (Carapace Armour AR 4) · Wounds 9 · Shock 7 · Speed 5
- Wargear
- Plasmapistol 15+1 ED AP -3; Power Sword 5+4 ED AP -3
-
Objectives: Personal - Maintain Dynasty Records, Faction - Maximize Profit Margins
- Strength2
- Toughness3
- Agility3
- Initiative4
- Willpower4
- Intellect5
- Fellowship4
- Faction
- Halloran Dynasty
- Skills
- Scholar 5, Persuasion 4, Investigation 4, Deception 4, Awareness 3, Leadership 3, Ballistic Skill 2, Medicae 2
- Talents
- Total Recall, Talented (Scholar), Peer (Adeptus Administratum), Logis Implant
- Keywords
- Imperium, Rogue Trader, Human
- Corruption
- 2 (Creative Accounting)
- Background
- The Halloran Dynasty's chief administrator whose eidetic memory and political connections keep the trade empire running smoothly across dozens of star systems.
- Key numbers
- Defence 3 · Resilience 4 (no armour AR 0) · Wounds 7 · Shock 6 · Speed 6
- Wargear
- Laspistol 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Chart New Warp Routes, Faction - Maintain Navigator Supremacy
- Strength2
- Toughness3
- Agility3
- Initiative4
- Willpower6
- Intellect4
- Fellowship3
- Faction
- Navis Nobilite
- Skills
- Psychic Mastery 5, Pilot 4, Scholar 4, Awareness 4, Athletics 2, Ballistic Skill 2, Investigation 2, Leadership 2
- Talents
- Navigator, Warp Eye, Lidless Stare, Psychic Power (Precognition)
- Keywords
- Imperium, Navis Nobilite, Navigator, Psyker, Human
- Corruption
- 7 (Warp Sight)
- Background
- A third-generation Navigator whose family has served the Halloran Dynasty for centuries. Her third eye can pierce the warp's mysteries, but constant exposure to Chaos is slowly corrupting her noble bloodline.
- Key numbers
- Defence 3 · Resilience 7 (Flak Coat AR 3) · Wounds 9 · Shock 9 · Speed 6
- Wargear
- Laspistol 7+1 ED; Knife 2+2 ED; powers: Prescience, Scrier's Gaze
Teams of Four
-
The Imperial Guard Squad
Group of 4
Tier 1–2
-
Objectives: Personal - Bring the Squad Home, Faction - Hold the Line
- Strength4
- Toughness4
- Agility3
- Initiative3
- Willpower4
- Intellect3
- Fellowship4
- Faction
- Catachan Jungle Fighters
- Skills
- Ballistic Skill 5, Weapon Skill 4, Leadership 4, Survival 4, Athletics 3, Intimidation 3, Stealth 3, Awareness 2
- Talents
- Combat Formation, Catachan Devil, Weapon Training (Las, SP, Flame), Die Hard
- Keywords
- Imperium, Astra Militarum, Catachan, Human
- Corruption
- 2 (War-Weary)
- Background
- A Catachan veteran whose squad has survived impossible odds on dozens of death worlds. His tactical expertise and unbreakable will inspire courage in even the greenest recruits.
- Key numbers
- Defence 2 · Resilience 8 (Flak Armour AR 3) · Wounds 8 · Shock 6 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Protect Sergeant Kordell, Faction - Destroy the Enemy
- Strength5
- Toughness4
- Agility2
- Initiative2
- Willpower3
- Intellect2
- Fellowship3
- Faction
- Catachan Jungle Fighters
- Skills
- Ballistic Skill 4, Athletics 4, Survival 3, Weapon Skill 3, Intimidation 3, Leadership 2, Awareness 2, Stealth 2
- Talents
- Weapon Training (Las, SP, Heavy), Strong Back, Hip Shooting, Catachan Devil
- Keywords
- Imperium, Astra Militarum, Catachan, Human
- Corruption
- 1 (Bloodlust)
- Background
- A massive Catachan who wields heavy weapons with the ease other men handle lasguns. His heavy bolter "Old Thunder" has claimed more enemy lives than some entire platoons.
- Key numbers
- Defence 1 · Resilience 8 (Flak Armour AR 3) · Wounds 6 · Shock 4 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED; Heavy Bolter 12+2 ED AP -1
-
Objectives: Personal - Honor His Lost Home World, Faction - Scout Enemy Positions
- Strength3
- Toughness3
- Agility4
- Initiative4
- Willpower3
- Intellect3
- Fellowship2
- Faction
- Vardan Rangers (Astra Militarum)
- Skills
- Stealth 5, Survival 4, Ballistic Skill 4, Athletics 3, Awareness 3, Investigation 3, Weapon Skill 2, Scholar 2
- Talents
- Weapon Training (Las, SP), Cameleoline, Silent Move, Catfall
- Keywords
- Imperium, Astra Militarum, Vardan Rangers, Human
- Corruption
- 1 (Survivor's Guilt)
- Background
- The last of a forest-world regiment that died with its planet, a master scout whose woodcraft borders on the supernatural. His ability to move unseen has saved countless Imperial lives.
- Key numbers
- Defence 3 · Resilience 7 (Flak Armour AR 3) · Wounds 5 · Shock 4 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Save Every Life I Can, Faction - Keep the Squad Fighting
- Strength2
- Toughness3
- Agility3
- Initiative3
- Willpower4
- Intellect4
- Fellowship4
- Faction
- Astra Militarum
- Skills
- Medicae 5, Scholar 4, Awareness 3, Athletics 2, Ballistic Skill 2, Survival 2, Persuasion 2, Investigation 2
- Talents
- Weapon Training (Las), Field Surgery, Heal, Resistance (Fear)
- Keywords
- Imperium, Astra Militarum, Human
- Corruption
- 0
- Background
- An elderly medic whose gentle demeanor hides decades of battlefield experience. His medical skills and calm presence under fire have earned him respect throughout the regiment.
- Key numbers
- Defence 2 · Resilience 7 (Flak Armour AR 3) · Wounds 5 · Shock 5 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
The Astartes Strike Force
Group of 4
Tier 3–4
-
Objectives: Personal - Uphold the Codex Astartes, Faction - Defend the Imperium
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower5
- Intellect4
- Fellowship4
- Faction
- Ultramarines
- Skills
- Ballistic Skill 6, Weapon Skill 6, Leadership 5, Athletics 4, Intimidation 4, Scholar 4, Survival 3, Awareness 3
- Keywords
- Imperium, Adeptus Astartes, Ultramarines
- Corruption
- 0
- Background
- A veteran captain whose tactical brilliance and personal courage exemplify the Ultramarines' ideals.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 13 · Shock 9 · Speed 7
- Wargear
- Boltgun 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; Power Sword 5+4 ED AP -3
-
Objectives: Personal - Preserve Chapter Traditions, Faction - Inspire the Faithful
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower6
- Intellect4
- Fellowship4
- Faction
- Ultramarines
- Skills
- Leadership 5, Intimidation 5, Weapon Skill 5, Scholar 4, Ballistic Skill 5, Athletics 4, Awareness 3, Survival 3
- Talents
- And They Shall Know No Fear, Litanies of Hate, Rosarius, Spiritual Fortitude
- Keywords
- Imperium, Adeptus Astartes, Ultramarines
- Corruption
- 0
- Background
- A veteran Chaplain whose skull-helm has witnessed three centuries of war. His sermons inspire fanatical devotion, while his crozius arcanum has shattered the bones of heretics and traitors.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 11 · Shock 9 · Speed 7
- Wargear
- Crozius Arcanum 5+4 ED AP -2; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; Rosarius
-
Objectives: Personal - Preserve Gene-Seed Legacy, Faction - Heal the Emperor's Angels
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower4
- Intellect5
- Fellowship3
- Faction
- Ultramarines
- Skills
- Medicae 6, Ballistic Skill 5, Weapon Skill 4, Scholar 4, Athletics 4, Investigation 3, Leadership 3, Awareness 3
- Talents
- And They Shall Know No Fear, Narthecium, Gene-Seed Recovery, Weapon Training (Astartes)
- Keywords
- Imperium, Adeptus Astartes, Ultramarines
- Corruption
- 1 (Medical Pragmatism)
- Background
- A Space Marine medic whose narthecium has saved dozens of battle-brothers and recovered precious gene-seed from the fallen. His white armor is a beacon of hope on the battlefield.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 11 · Shock 7 · Speed 7
- Wargear
- Boltgun 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2
-
Objectives: Personal - Master All Heavy Weapons, Faction - Destroy Enemy Armor
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower4
- Intellect4
- Fellowship3
- Faction
- Ultramarines
- Skills
- Ballistic Skill 6, Weapon Skill 4, Athletics 4, Leadership 4, Tech 3, Survival 3, Awareness 3, Intimidation 3
- Talents
- And They Shall Know No Fear, Weapon Training (Heavy), Devastator Doctrine, Tank Hunter
- Keywords
- Imperium, Adeptus Astartes, Ultramarines
- Corruption
- 0
- Background
- A heavy weapons specialist whose lascannon has destroyed countless enemy vehicles. His expertise with all forms of heavy weaponry makes him invaluable in siege warfare.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 11 · Shock 7 · Speed 7
- Wargear
- Heavy Bolter 12+2 ED AP -1; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2
-
The Ordo Malleus Team
Group of 4
Tier 2–4
-
Inquisitor Lord Varkis Odran
Human · Inquisitor
Tier4
Objectives: Personal - Banish All Daemons, Faction - Protect Reality from Chaos
- Strength3
- Toughness4
- Agility4
- Initiative5
- Willpower6
- Intellect5
- Fellowship4
- Faction
- Ordo Malleus
- Skills
- Investigation 6, Intimidation 6, Psychic Mastery 5, Leadership 5, Scholar 5, Awareness 4, Ballistic Skill 3, Weapon Skill 3
- Talents
- Inquisitor Lord, Psyker, Daemon Hunter, Psychic Hood, Forbidden Knowledge
- Keywords
- Imperium, Inquisition, Ordo Malleus, Psyker, Human
- Corruption
- 6 (Daemon Exposure)
- Background
- A legendary Inquisitor whose daemon hammer has banished Greater Daemons back to the warp. His psychic wards and extensive knowledge of daemonic lore make him humanity's premier daemon hunter.
- Key numbers
- Defence 4 · Resilience 10 (Ignatus Power Armour AR 5) · Wounds 12 · Shock 10 · Speed 6
- Wargear
- Force Sword 5+4 ED AP -3; Bolt Pistol 10+1 ED; powers: Smite, Psychic Shriek, Mind Probe
-
Objectives: Personal - Perfect Anti-Daemon Warfare, Faction - Guard Against Chaos
- Strength5
- Toughness5
- Agility4
- Initiative4
- Willpower6
- Intellect4
- Fellowship3
- Faction
- Grey Knights
- Skills
- Weapon Skill 6, Psychic Mastery 5, Ballistic Skill 5, Athletics 4, Leadership 4, Scholar 4, Intimidation 3, Awareness 3
- Talents
- Grey Knight, Psyker, Daemon Hunter, Aegis Armor, And They Shall Know No Fear
- Keywords
- Imperium, Adeptus Astartes, Grey Knights, Psyker
- Corruption
- 0
- Background
- A Grey Knight whose force weapon and psychic powers are specifically crafted to combat daemonic entities. His very presence can banish lesser daemons, and his nemesis force weapon has slain daemon princes.
- Key numbers
- Defence 3 · Resilience 11 (Aegis power armour AR 5) · Wounds 13 · Shock 10 · Speed 7
- Wargear
- Nemesis force halberd 5+5 ED AP -2; Storm Bolter 10+1 ED; powers: Smite, Telekinetic Dome
-
Objectives: Personal - Break Free from Binding, Faction - Serve Until Freedom
- Strength6
- Toughness6
- Agility5
- Initiative6
- Willpower4
- Intellect5
- Fellowship2
- Faction
- Inquisition (Bound)
- Skills
- Weapon Skill 6, Intimidation 6, Psychic Mastery 5, Athletics 5, Awareness 5, Scholar 4, Stealth 3, Survival 3
- Talents
- Daemon, Bound, Warp Instability, From Beyond, Daemonic
- Keywords
- Daemon, Bound, Psyker
- Corruption
- 25 (Daemon)
- Background
- A powerful daemon bound into service by forbidden Inquisitorial techniques. Its supernatural abilities are invaluable against other daemonic threats, but its binding requires constant vigilance.
- Key numbers
- Defence 5 · Resilience 9 (Possessed flesh AR 2) · Wounds 12 · Shock 7 · Speed 8
- Wargear
- Warp-talons 5+5 ED AP -2; powers: Smite, Soul Shrivel, Dark Flame
-
Objectives: Personal - Perfect Biological Sciences, Faction - Heal the Team
- Strength2
- Toughness3
- Agility3
- Initiative4
- Willpower5
- Intellect5
- Fellowship3
- Faction
- Inquisition
- Skills
- Medicae 6, Psychic Mastery 4, Scholar 4, Investigation 4, Awareness 3, Tech 3, Ballistic Skill 2, Athletics 2
- Talents
- Psyker, Biomancy, Chirurgeon, Total Recall, Psychic Power (Heal)
- Keywords
- Imperium, Inquisition, Psyker, Human
- Corruption
- 4 (Forbidden Experiments)
- Background
- A biomancer whose psychic healing abilities can mend wounds that would kill normal men. His extensive knowledge of anatomy and physiology makes him invaluable for both healing and interrogation.
- Key numbers
- Defence 3 · Resilience 4 (no armour AR 0) · Wounds 7 · Shock 7 · Speed 6
- Wargear
- Laspistol 7+1 ED; Force Stave 4+2 ED AP -1; Psykana Mercy Blade 2+2 ED AP -1; powers: Smite, Dull Pain, Regeneration, Life Leech
-
The Scions Tempestus Squad
Group of 4
Tier 2
-
Scion Gunner Krueger
Human · Tempestus Scion
Tier2
Objectives: Personal - Master All Special Weapons, Faction - Eliminate Priority Targets
- Strength4
- Toughness4
- Agility3
- Initiative3
- Willpower3
- Intellect3
- Fellowship3
- Faction
- Militarum Tempestus
- Skills
- Ballistic Skill 5, Athletics 4, Weapon Skill 3, Stealth 3, Survival 3, Tech 3, Awareness 2, Intimidation 2
- Talents
- Storm Trooper, Weapon Training (Plasma, Melta), Hip Shooting, Quick Draw
- Keywords
- Imperium, Astra Militarum, Militarum Tempestus, Human
- Corruption
- 0
- Background
- A specialist in exotic weaponry whose plasma gun has eliminated countless high-value targets. His expertise with special weapons makes him invaluable for precision strikes.
- Key numbers
- Defence 2 · Resilience 9 (Tempestus Carapace AR 4) · Wounds 8 · Shock 5 · Speed 6
- Wargear
- Hot-Shot Lasgun 7+1 ED AP -2; Knife 2+2 ED; Plasma Gun 15+1 ED AP -3
-
Scion Medic Valeria
Human · Tempestus Scion
Tier2
Objectives: Personal - Save Every Scion I Can, Faction - Keep the Squad Operational
- Strength3
- Toughness3
- Agility4
- Initiative4
- Willpower4
- Intellect4
- Fellowship3
- Faction
- Militarum Tempestus
- Skills
- Medicae 5, Ballistic Skill 4, Athletics 3, Stealth 3, Awareness 3, Scholar 3, Weapon Skill 2, Survival 2
- Talents
- Storm Trooper, Field Surgery, Weapon Training (Hot-shot Las), Combat Medic
- Keywords
- Imperium, Astra Militarum, Militarum Tempestus, Human
- Corruption
- 0
- Background
- A combat medic whose skills have saved dozens of Scion lives during the most dangerous operations. Her calm under fire and surgical precision are legendary within the regiment.
- Key numbers
- Defence 3 · Resilience 8 (Tempestus Carapace AR 4) · Wounds 7 · Shock 6 · Speed 6
- Wargear
- Hot-Shot Lasgun 7+1 ED AP -2; Knife 2+2 ED
-
Scion Vox Operator Cipher
Human · Tempestus Scion
Tier2
Objectives: Personal - Maintain Perfect Communications, Faction - Coordinate Strike Operations
- Strength3
- Toughness3
- Agility3
- Initiative4
- Willpower4
- Intellect4
- Fellowship4
- Faction
- Militarum Tempestus
- Skills
- Tech 5, Ballistic Skill 4, Scholar 4, Awareness 4, Athletics 3, Stealth 3, Investigation 2, Leadership 2
- Talents
- Storm Trooper, Tech Use, Weapon Training (Hot-shot Las), Binary Chatter
- Keywords
- Imperium, Astra Militarum, Militarum Tempestus, Human
- Corruption
- 1 (Information Overload)
- Background
- A communications specialist whose encrypted channels have coordinated countless successful operations. His ability to maintain contact under any conditions is vital to squad survival.
- Key numbers
- Defence 3 · Resilience 8 (Tempestus Carapace AR 4) · Wounds 7 · Shock 6 · Speed 6
- Wargear
- Hot-Shot Lasgun 7+1 ED AP -2; Knife 2+2 ED
-
Scion Demolitions Bane
Human · Tempestus Scion
Tier2
Objectives: Personal - Perfect the Art of Destruction, Faction - Breach Any Defense
- Strength4
- Toughness4
- Agility3
- Initiative3
- Willpower3
- Intellect4
- Fellowship3
- Faction
- Militarum Tempestus
- Skills
- Tech 5, Ballistic Skill 4, Athletics 4, Weapon Skill 3, Stealth 3, Survival 3, Awareness 2, Scholar 2
- Talents
- Storm Trooper, Demolitions, Weapon Training (Flame, Explosive), Nerves of Steel
- Keywords
- Imperium, Astra Militarum, Militarum Tempestus, Human
- Corruption
- 1 (Pyromaniac Tendencies)
- Background
- An explosives expert whose shaped charges and incendiary devices have opened countless locked doors and eliminated fortified positions. His enthusiasm for demolitions is matched only by his precision.
- Key numbers
- Defence 2 · Resilience 9 (Tempestus Carapace AR 4) · Wounds 8 · Shock 5 · Speed 6
- Wargear
- Hot-Shot Lasgun 7+1 ED AP -2; Knife 2+2 ED; Krak Grenade x3 14+5 ED AP -2
Teams of Five
-
The Elite Stormtrooper Squad
Group of 5
Tier 2–3
-
Tempestor Prime Osric Vantor
Human · Tempestus Scion
Tier3
Objectives: Personal - Complete Impossible Missions, Faction - Serve the Emperor's Will
- Strength4
- Toughness4
- Agility4
- Initiative4
- Willpower4
- Intellect4
- Fellowship4
- Faction
- Militarum Tempestus
- Skills
- Ballistic Skill 6, Leadership 5, Weapon Skill 4, Athletics 4, Stealth 4, Survival 3, Intimidation 3, Awareness 3
- Talents
- Storm Trooper, Weapon Training (Hot-shot Las), Combat Formation, Iron Discipline
- Keywords
- Imperium, Astra Militarum, Militarum Tempestus, Human
- Corruption
- 1 (Duty Above All)
- Background
- An elite storm trooper who leads the most dangerous deep strike missions. His tactical acumen and personal courage have made him a legend among the Tempestus Scions.
- Key numbers
- Defence 3 · Resilience 9 (Tempestus Carapace AR 4) · Wounds 10 · Shock 7 · Speed 6
- Wargear
- Hot-Shot Lasgun 7+1 ED AP -2; Knife 2+2 ED; Chainsword 5+4 ED
-
Tempestus Scion Alpha
Human · Tempestus Scion
Tier2
Objectives: Personal - Honor the Regiment, Faction - Precision Warfare
- Strength3
- Toughness3
- Agility4
- Initiative4
- Willpower3
- Intellect3
- Fellowship3
- Faction
- Militarum Tempestus
- Skills
- Ballistic Skill 4, Weapon Skill 3, Athletics 3, Stealth 4, Survival 3, Awareness 3, Leadership 2, Tech 2
- Keywords
- Imperium, Astra Militarum, Militarum Tempestus, Human
- Corruption
- 0
- Background
- A veteran Scion specialized in infiltration and reconnaissance.
- Key numbers
- Defence 3 · Resilience 8 (Tempestus Carapace AR 4) · Wounds 7 · Shock 5 · Speed 6
- Wargear
- Hot-Shot Lasgun 7+1 ED AP -2; Knife 2+2 ED
-
Tempestus Scion Beta
Human · Tempestus Scion
Tier2
Objectives: Personal - Support the Team, Faction - Elite Operations
- Strength4
- Toughness3
- Agility3
- Initiative3
- Willpower3
- Intellect3
- Fellowship3
- Faction
- Militarum Tempestus
- Skills
- Ballistic Skill 4, Athletics 4, Weapon Skill 3, Tech 3, Medicae 3, Survival 3, Awareness 3, Leadership 2
- Keywords
- Imperium, Astra Militarum, Militarum Tempestus, Human
- Corruption
- 0
- Background
- A Scion heavy weapons specialist and team medic.
- Key numbers
- Defence 2 · Resilience 8 (Tempestus Carapace AR 4) · Wounds 7 · Shock 5 · Speed 6
- Wargear
- Hot-Shot Lasgun 7+1 ED AP -2; Knife 2+2 ED
-
Tempestus Scion Gamma
Human · Tempestus Scion
Tier2
Objectives: Personal - Master All Technology, Faction - Technical Support
- Strength3
- Toughness3
- Agility4
- Initiative4
- Willpower3
- Intellect4
- Fellowship3
- Faction
- Militarum Tempestus
- Skills
- Tech 4, Ballistic Skill 4, Investigation 3, Awareness 3, Athletics 3, Stealth 3, Scholar 3, Weapon Skill 2
- Keywords
- Imperium, Astra Militarum, Militarum Tempestus, Human
- Corruption
- 0
- Background
- A Scion tech-specialist who handles demolitions and electronic warfare.
- Key numbers
- Defence 3 · Resilience 8 (Tempestus Carapace AR 4) · Wounds 7 · Shock 5 · Speed 6
- Wargear
- Hot-Shot Lasgun 7+1 ED AP -2; Knife 2+2 ED
-
Tempestus Scion Delta
Human · Tempestus Scion
Tier2
Objectives: Personal - Never Miss a Shot, Faction - Eliminate Targets
- Strength3
- Toughness3
- Agility5
- Initiative4
- Willpower3
- Intellect3
- Fellowship2
- Faction
- Militarum Tempestus
- Skills
- Ballistic Skill 5, Stealth 4, Athletics 4, Awareness 4, Survival 3, Weapon Skill 3, Investigation 2, Leadership 2
- Keywords
- Imperium, Astra Militarum, Militarum Tempestus, Human
- Corruption
- 1 (Cold Precision)
- Background
- A Scion marksman whose precision shooting has eliminated dozens of high-value targets.
- Key numbers
- Defence 3 · Resilience 8 (Tempestus Carapace AR 4) · Wounds 7 · Shock 5 · Speed 6
- Wargear
- Hot-Shot Lasgun 7+1 ED AP -2; Knife 2+2 ED
-
The Rogue Trader Crew
Group of 5
Tier 2–4
-
Lord-Captain Quintanus Serrus
Human · Rogue Trader
Tier4
Objectives: Personal - Expand the Dynasty's Power, Faction - Profit and Exploration
- Strength3
- Toughness3
- Agility3
- Initiative4
- Willpower5
- Intellect4
- Fellowship6
- Faction
- Serrus Dynasty
- Skills
- Persuasion 6, Leadership 5, Pilot 4, Scholar 4, Awareness 4, Ballistic Skill 3, Deception 3, Intimidation 3
- Keywords
- Imperium, Rogue Trader, Human
- Corruption
- 5 (Exposure to Alien Cultures)
- Background
- A charismatic Rogue Trader whose family has explored the galaxy for millennia.
- Key numbers
- Defence 3 · Resilience 8 (Light Power Armour AR 4) · Wounds 11 · Shock 9 · Speed 6
- Wargear
- Plasmapistol 15+1 ED AP -3; Power Sword 5+4 ED AP -3
-
Objectives: Personal - Protect the Lord-Captain, Faction - Enforce Dynasty Will
- Strength5
- Toughness4
- Agility4
- Initiative4
- Willpower4
- Intellect3
- Fellowship3
- Faction
- Rogue Trader Dynasty
- Skills
- Weapon Skill 6, Ballistic Skill 5, Athletics 4, Leadership 4, Intimidation 4, Survival 3, Awareness 3, Scholar 2
- Keywords
- Imperium, Rogue Trader, Human
- Corruption
- 3 (Necessary Violence)
- Background
- A veteran warrior whose loyalty to the dynasty is absolute.
- Key numbers
- Defence 3 · Resilience 8 (Flak Armour AR 3) · Wounds 10 · Shock 7 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
Explorator Vex-Machina
Human · Tech-Priest
Tier3
Objectives: Personal - Discover Lost Technology, Faction - Serve the Omnissiah
- Strength4
- Toughness5
- Agility2
- Initiative3
- Willpower4
- Intellect6
- Fellowship2
- Faction
- Adeptus Mechanicus
- Skills
- Tech 6, Scholar 5, Investigation 4, Medicae 4, Pilot 3, Awareness 3, Ballistic Skill 2, Athletics 2
- Keywords
- Imperium, Adeptus Mechanicus, Human
- Corruption
- 4 (Forbidden Knowledge)
- Background
- A Tech-Priest assigned to the dynasty to catalog xenos technology.
- Key numbers
- Defence 2 · Resilience 10 (Light Power Armour AR 4) · Wounds 11 · Shock 7 · Speed 6
- Wargear
- Omnissian Axe 5+5 ED AP -2; Laspistol 7+1 ED; Mechadendrites (Servo-Arm) 4+2 ED AP -3
-
Objectives: Personal - Chart Unknown Regions, Faction - Guide Ships Safely
- Strength2
- Toughness3
- Agility3
- Initiative4
- Willpower6
- Intellect5
- Fellowship3
- Faction
- Navigator House
- Skills
- Pilot 6, Psychic Mastery 5, Awareness 5, Scholar 4, Investigation 3, Ballistic Skill 2, Athletics 2, Survival 2
- Keywords
- Imperium, Navigator, Psyker, Human
- Corruption
- 6 (Warp Exposure)
- Background
- A Navigator whose third eye has gazed into the deepest currents of the warp.
- Key numbers
- Defence 3 · Resilience 7 (Flak Coat AR 3) · Wounds 9 · Shock 9 · Speed 6
- Wargear
- Laspistol 7+1 ED; Knife 2+2 ED; powers: Prescience, Scrier's Gaze
-
Objectives: Personal - Master Void Navigation, Faction - Keep the Ship Running
- Strength3
- Toughness4
- Agility4
- Initiative4
- Willpower3
- Intellect4
- Fellowship3
- Faction
- Rogue Trader Dynasty
- Skills
- Pilot 5, Tech 4, Athletics 4, Survival 4, Awareness 3, Ballistic Skill 3, Investigation 3, Scholar 2
- Keywords
- Imperium, Rogue Trader, Voidborn, Human
- Corruption
- 2 (Void Exposure)
- Background
- A void-born pilot who has never set foot on a planet's surface.
- Key numbers
- Defence 3 · Resilience 8 (Flak Coat AR 3) · Wounds 8 · Shock 5 · Speed 6
- Wargear
- Laspistol 7+1 ED; Knife 2+2 ED
-
The Xenos Mercenary Band
Group of 5
Tier 2–4
-
Objectives: Personal - Prevent Aeldari Extinction, Faction - Guide the Craftworld
- Strength3
- Toughness3
- Agility5
- Initiative6
- Willpower6
- Intellect5
- Fellowship4
- Faction
- Craftworld Ulthwé
- Skills
- Psychic Mastery 6, Awareness 6, Scholar 5, Investigation 4, Ballistic Skill 4, Athletics 3, Deception 3, Leadership 3
- Keywords
- Aeldari, Craftworld, Psyker
- Corruption
- 0
- Background
- An ancient Farseer whose visions have saved her craftworld countless times.
- Key numbers
- Defence 5 · Resilience 8 (Rune Armour AR 4) · Wounds 11 · Shock 10 · Speed 8
- Wargear
- Shuriken Pistol 10+1 ED; Witchblade 6+5 ED; powers: Smite, Protect / Jinx, Forewarning, Prescience, Misfortune
-
Objectives: Personal - Master All Aspects of War, Faction - Protect Aeldari Lives
- Strength4
- Toughness3
- Agility6
- Initiative6
- Willpower4
- Intellect4
- Fellowship4
- Faction
- Craftworld Alaitoc
- Skills
- Weapon Skill 6, Ballistic Skill 5, Athletics 5, Leadership 4, Awareness 4, Stealth 4, Cunning 3, Intimidation 3
- Keywords
- Aeldari, Craftworld
- Corruption
- 0
- Background
- A master warrior who has walked multiple Aspect Warrior paths.
- Key numbers
- Defence 5 · Resilience 8 (Heavy Mesh Armour AR 4) · Wounds 9 · Shock 7 · Speed 8
- Wargear
- Power Sword 5+4 ED AP -3; Fusion Gun 16+2 ED AP -4; Shuriken Pistol 10+1 ED
-
Objectives: Personal - Burn Away Impurity, Faction - Destroy Heavy Armor
- Strength4
- Toughness3
- Agility5
- Initiative5
- Willpower4
- Intellect3
- Fellowship3
- Faction
- Craftworld Alaitoc
- Skills
- Ballistic Skill 6, Weapon Skill 5, Athletics 4, Intimidation 4, Awareness 4, Survival 3, Tech 3, Leadership 3
- Keywords
- Aeldari, Aspect Warrior
- Corruption
- 1 (Pyromaniac Tendencies)
- Background
- A Fire Dragon whose mastery of thermal weapons is legendary.
- Key numbers
- Defence 4 · Resilience 8 (Heavy Mesh Armour AR 4) · Wounds 9 · Shock 7 · Speed 8
- Wargear
- Fusion Gun 16+2 ED AP -4; Shuriken Pistol 10+1 ED; Knife 2+2 ED
-
Objectives: Personal - Perfect Stealth Combat, Faction - Strike from Shadows
- Strength4
- Toughness3
- Agility6
- Initiative6
- Willpower3
- Intellect3
- Fellowship2
- Faction
- Craftworld Biel-Tan
- Skills
- Weapon Skill 5, Stealth 6, Athletics 5, Awareness 4, Cunning 4, Ballistic Skill 3, Intimidation 3, Survival 3
- Keywords
- Aeldari, Aspect Warrior
- Corruption
- 0
- Background
- A Striking Scorpion whose stealth and close combat skills are unmatched.
- Key numbers
- Defence 5 · Resilience 8 (Heavy Mesh Armour AR 4) · Wounds 7 · Shock 5 · Speed 8
- Wargear
- Scorpion chainsword 5+4 ED; Shuriken Pistol 10+1 ED
-
Warlock Ithriel Starweave
Aeldari · Warlock
Tier3
Objectives: Personal - Master Destructive Powers, Faction - Support the Warhost
- Strength3
- Toughness3
- Agility4
- Initiative5
- Willpower5
- Intellect4
- Fellowship3
- Faction
- Craftworld Saim-Hann
- Skills
- Psychic Mastery 5, Weapon Skill 4, Ballistic Skill 4, Scholar 4, Awareness 4, Athletics 3, Leadership 3, Investigation 3
- Keywords
- Aeldari, Craftworld, Psyker
- Corruption
- 2 (Battle Madness)
- Background
- A Warlock whose battle-psyker powers complement the Farseer's divination.
- Key numbers
- Defence 4 · Resilience 8 (Rune Armour AR 4) · Wounds 9 · Shock 8 · Speed 8
- Wargear
- Shuriken Pistol 10+1 ED; Witchblade 6+5 ED; powers: Smite, Embolden / Horrify, Conceal / Reveal
-
The Acolyte Cell
Group of 5
Tier 1–3
-
Objectives: Personal - Become a Full Inquisitor, Faction - Root Out Heresy
- Strength3
- Toughness3
- Agility4
- Initiative4
- Willpower5
- Intellect5
- Fellowship4
- Faction
- Inquisition
- Skills
- Investigation 5, Intimidation 5, Scholar 4, Leadership 4, Awareness 4, Deception 4, Ballistic Skill 3, Psychic Mastery 3
- Talents
- Inquisition Training, Psyker, Keen Intuition, Weapon Training (Las, SP, Power)
- Keywords
- Imperium, Inquisition, Psyker, Human
- Corruption
- 3 (Necessary Methods)
- Background
- A promising acolyte whose psychic abilities and investigative skills have marked him for advancement within the Inquisition. His relentless pursuit of truth sometimes requires morally questionable methods.
- Key numbers
- Defence 3 · Resilience 7 (Flak Armour AR 3) · Wounds 9 · Shock 8 · Speed 6
- Wargear
- Laspistol 7+1 ED; Chainsword 5+4 ED; powers: Smite, Telepathy
-
Objectives: Personal - Heal the Emperor's Servants, Faction - Preserve Sacred Life
- Strength2
- Toughness3
- Agility3
- Initiative4
- Willpower5
- Intellect4
- Fellowship4
- Faction
- Adepta Sororitas
- Skills
- Medicae 6, Scholar 4, Awareness 3, Athletics 3, Ballistic Skill 2, Persuasion 2, Investigation 2, Leadership 2
- Talents
- Faith, Medicae Training, Weapon Training (Las), Resistance (Fear)
- Keywords
- Imperium, Adepta Sororitas, Human
- Corruption
- 0
- Background
- A Sister Hospitaller whose healing skills are legendary throughout the sector. Her calm presence and medical expertise have saved countless lives during the team's most dangerous missions.
- Key numbers
- Defence 3 · Resilience 9 (Sororitas Power Armour AR 5) · Wounds 7 · Shock 7 · Speed 6 · Faith 1
- Wargear
- Laspistol 7+1 ED; Chain Bayonet (wrist-mounted) 4+1 ED
-
Objectives: Personal - Uphold Imperial Law, Faction - Bring Order from Chaos
- Strength4
- Toughness4
- Agility3
- Initiative3
- Willpower4
- Intellect3
- Fellowship3
- Faction
- Adeptus Arbites
- Skills
- Ballistic Skill 4, Investigation 4, Intimidation 4, Weapon Skill 4, Athletics 3, Awareness 3, Scholar 3, Leadership 2
- Talents
- Weapon Training (Shock, SP), Disturbing Voice, Iron Jaw, Resistance (Fear)
- Keywords
- Imperium, Adeptus Arbites, Human
- Corruption
- 1 (Harsh Justice)
- Background
- A veteran Arbitrator whose twenty years of service have hardened him into an implacable enforcer of Imperial law. His shock maul has delivered justice to countless criminals and heretics.
- Key numbers
- Defence 2 · Resilience 8 (Flak Armour AR 3) · Wounds 8 · Shock 6 · Speed 6
- Wargear
- Shotgun 8+1 ED; Shock Maul 4+4 ED AP -1; Knife 2+2 ED
-
Objectives: Personal — (No personal will), Faction - Eliminate Designated Targets
- Strength4
- Toughness5
- Agility2
- Initiative2
- Willpower—
- Intellect2
- Fellowship—
- Faction
- Adeptus Mechanicus
- Skills
- Ballistic Skill 5, Weapon Skill 3, Athletics 3, Survival 3, Awareness 2, Tech 2, Intimidation 1, Scholar 1
- Talents
- Machine, Auto-stabilized, Weapon Training (Heavy), Heavy Weapon Harness
- Keywords
- Imperium, Adeptus Mechanicus, Servitor
- Corruption
- 0
- Background
- A lobotomized criminal converted into a living weapon platform. Its heavy bolter arm and targeting systems make it invaluable for providing fire support during investigations.
- Key numbers
- Defence 1 · Resilience 10 (Armoured chassis AR 4) · Wounds 7 · Shock 2 · Speed 5
- Wargear
- Heavy Bolter 12+2 ED AP -1; Servo-arm 4+2 ED AP -3
-
Ratling Cook "Snippy" McGillicuddy
Ratling · Ratling Sniper
Tier1
Objectives: Personal - Keep Everyone Fed, Faction - Provide Sniper Support
- Strength2
- Toughness2
- Agility5
- Initiative4
- Willpower3
- Intellect3
- Fellowship4
- Faction
- Inquisition
- Skills
- Ballistic Skill 5, Stealth 5, Awareness 4, Athletics 3, Survival 3, Deception 3, Cunning 3, Investigation 2
- Talents
- Sure Shot, Small Target, Keen Senses, Weapon Training (Las, SP)
- Keywords
- Imperium, Inquisition, Ratling
- Corruption
- 1 (Petty Theft)
- Background
- A former regimental cook whose marksmanship and culinary skills make him doubly valuable to the acolyte cell. His long-las has eliminated targets at impossible ranges.
- Key numbers
- Defence 3 · Resilience 6 (Flak Armour AR 3) · Wounds 4 · Shock 4 · Speed 5
- Wargear
- Ratling Rifle 9+1 ED; Knife 2+2 ED
-
The Rogue Trader Expedition
Group of 5
Tier 3–4
-
Rogue Trader Livia Serrus
Human · Rogue Trader
Tier4
Objectives: Personal - Expand the Dynasty's Glory, Faction - Profit and Discovery
- Strength3
- Toughness4
- Agility4
- Initiative4
- Willpower4
- Intellect4
- Fellowship6
- Faction
- Serrus Dynasty
- Skills
- Persuasion 6, Leadership 5, Pilot 5, Ballistic Skill 4, Scholar 4, Deception 4, Intimidation 3, Awareness 3
- Talents
- Warrant of Trade, Wealth Beyond Measure, Natural Leader, Into the Jaws of Hell
- Keywords
- Imperium, Rogue Trader, Human
- Corruption
- 4 (Alien Contact)
- Background
- Lord-Captain Quintanus Serrus's younger sister and the dynasty's second warrant-holder, whose expeditions beyond the Imperium's borders have brought both immense wealth and dangerous knowledge back to the Imperium.
- Key numbers
- Defence 3 · Resilience 9 (Light Power Armour AR 4) · Wounds 12 · Shock 8 · Speed 6
- Wargear
- Plasmapistol 15+1 ED AP -3; Power Sword 5+4 ED AP -3
-
Objectives: Personal - Protect Lady Serrus, Faction - Secure Trade Routes
- Strength4
- Toughness4
- Agility4
- Initiative4
- Willpower4
- Intellect3
- Fellowship3
- Faction
- Serrus Dynasty
- Skills
- Ballistic Skill 6, Weapon Skill 6, Leadership 5, Athletics 4, Intimidation 4, Survival 4, Awareness 3, Scholar 3
- Talents
- Combat Master, Weapon Training (All), Iron Discipline, True Grit
- Keywords
- Imperium, Rogue Trader, Human
- Corruption
- 2 (Pragmatic Violence)
- Background
- A former Imperial Guard colonel whose tactical genius and personal combat skills make him invaluable for protecting Rogue Trader expeditions in hostile space.
- Key numbers
- Defence 3 · Resilience 8 (Flak Armour AR 3) · Wounds 10 · Shock 7 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Recover Lost STCs, Faction - Advance Sacred Knowledge
- Strength4
- Toughness6
- Agility2
- Initiative3
- Willpower4
- Intellect6
- Fellowship2
- Faction
- Adeptus Mechanicus
- Skills
- Tech 6, Scholar 5, Investigation 4, Medicae 4, Ballistic Skill 3, Awareness 3, Athletics 2, Weapon Skill 2
- Talents
- Mechadendrite Use (Multiple), Machine Empathy, Binary Chatter, Exotic Weapon Training
- Keywords
- Imperium, Adeptus Mechanicus, Human
- Corruption
- 6 (Forbidden Technology)
- Background
- An Explorator whose quest for archeotech has led him to study xenos technology and heretical devices. His extensive augmetics include several of questionable origin.
- Key numbers
- Defence 2 · Resilience 11 (Light Power Armour AR 4) · Wounds 12 · Shock 7 · Speed 6
- Wargear
- Omnissian Axe 5+5 ED AP -2; Laspistol 7+1 ED; Mechadendrites (Servo-Arm) 4+2 ED AP -3
-
Objectives: Personal - Serve the Emperor's Will, Faction - Maintain Psychic Communications
- Strength1
- Toughness2
- Agility3
- Initiative4
- Willpower6
- Intellect4
- Fellowship4
- Faction
- Adeptus Astra Telepathica
- Skills
- Psychic Mastery 6, Scholar 4, Awareness 4, Investigation 3, Ballistic Skill 2, Athletics 2, Deception 2, Persuasion 2
- Talents
- Psyker, Astropath, Warp Sense, Mental Fortress, Psychic Power (Telepathy, Divination)
- Keywords
- Imperium, Adeptus Astra Telepathica, Psyker, Human
- Corruption
- 5 (Warp Exposure)
- Background
- A powerful astropath whose telepathic abilities span multiple star systems. Her soul-binding to the Emperor grants her incredible power, but constant warp exposure has left its mark.
- Key numbers
- Defence 3 · Resilience 3 (no armour AR 0) · Wounds 8 · Shock 9 · Speed 6
- Wargear
- Laspistol 7+1 ED; Force Stave 4+2 ED AP -1; Psykana Mercy Blade 2+2 ED AP -1; powers: Smite, Invoke Luck, Telepathy, Mind Probe, Psychometry
-
Objectives: Personal - Master Every Ship Type, Faction - Expand Naval Knowledge
- Strength3
- Toughness3
- Agility4
- Initiative5
- Willpower4
- Intellect4
- Fellowship3
- Faction
- Imperial Navy
- Skills
- Pilot 6, Tech 5, Athletics 4, Awareness 4, Leadership 4, Ballistic Skill 3, Scholar 3, Survival 3
- Talents
- Void Born, Ship Master, Navigation, Hard Target
- Keywords
- Imperium, Imperial Navy, Human
- Corruption
- 3 (Void Madness)
- Background
- A void-born ship captain whose piloting skills are legendary even among the Imperial Navy. His ability to navigate treacherous space phenomena has saved the dynasty countless times.
- Key numbers
- Defence 4 · Resilience 7 (Flak Coat AR 3) · Wounds 9 · Shock 7 · Speed 6
- Wargear
- Laspistol 7+1 ED; Void Sabre 5+4 ED AP -3
-
The Lost and the Damned Warband
Group of 5
Tier 1–3
-
Objectives: Personal - Build the Perfect Fortress, Faction - Siege Warfare
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower4
- Intellect4
- Fellowship3
- Faction
- Iron Warriors
- Skills
- Weapon Skill 5, Ballistic Skill 5, Tech 4, Athletics 4, Leadership 4, Intimidation 4, Scholar 3, Survival 3
- Keywords
- Chaos, Heretic Astartes, Iron Warriors
- Corruption
- 14 (Chaos Undivided)
- Background
- A bitter Iron Warrior who seeks to prove his superiority through siege craft and brutal efficiency.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 11 · Shock 7 · Speed 7
- Wargear
- Boltgun 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2
-
Cultist Magister Drayven Hex
Human · Cultist
Tier2
Objectives: Personal - Gain Chaos Champion's Favor, Faction - Recruit More Cultists
- Strength3
- Toughness3
- Agility3
- Initiative3
- Willpower4
- Intellect3
- Fellowship5
- Faction
- Lost and the Damned
- Skills
- Persuasion 5, Leadership 4, Deception 4, Scholar 3, Intimidation 3, Ballistic Skill 3, Awareness 2, Stealth 2
- Keywords
- Chaos, Lost and Damned, Human
- Corruption
- 11 (Chaos Worship)
- Background
- A former PDF officer who turned to Chaos and now recruits others to the cause through charisma and promises of power.
- Key numbers
- Defence 2 · Resilience 4 (no armour AR 0) · Wounds 7 · Shock 6 · Speed 6
- Wargear
- Autopistol 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Feed the Hunger, Faction - Destroy Everything
- Strength6
- Toughness5
- Agility2
- Initiative2
- Willpower2
- Intellect1
- Fellowship1
- Faction
- Lost and the Damned
- Skills
- Weapon Skill 4, Athletics 4, Intimidation 4, Survival 3, Awareness 2, Ballistic Skill 1, Stealth 1
- Keywords
- Chaos, Mutant, Lost and Damned
- Corruption
- 20 (Chaos Mutation)
- Background
- A once-human cultist whose body has been warped by Chaos into a monstrous killing machine driven by base instincts.
- Key numbers
- Defence 1 · Resilience 6 (no armour AR 0) · Wounds 7 · Shock 3 · Speed 6
- Wargear
- Autopistol 7+1 ED; Sword 3+3 ED
-
Renegade Tech-Priest Vex-Omega
Human · Heretek
Tier3
Objectives: Personal - Merge Flesh and Daemon, Faction - Corrupt Sacred Technology
- Strength3
- Toughness4
- Agility2
- Initiative3
- Willpower3
- Intellect5
- Fellowship2
- Faction
- Dark Mechanicum
- Skills
- Tech 5, Scholar 4, Medicae 3, Ballistic Skill 3, Investigation 3, Athletics 2, Awareness 2, Deception 2
- Keywords
- Chaos, Heretek, Dark Mechanicum
- Corruption
- 13 (Heretical Innovation)
- Background
- A fallen Tech-Priest who fuses daemon essence with machinery, creating blasphemous hybrid technologies.
- Key numbers
- Defence 2 · Resilience 9 (Light Power Armour AR 4) · Wounds 10 · Shock 6 · Speed 6
- Wargear
- Omnissian Axe 5+5 ED AP -2; Laspistol 7+1 ED; Mechadendrites (Servo-Arm) 4+2 ED AP -3
-
Objectives: Personal - Prove Chaos Superior to Emperor, Faction - Convert Imperial Forces
- Strength3
- Toughness3
- Agility3
- Initiative4
- Willpower4
- Intellect3
- Fellowship4
- Faction
- Lost and the Damned
- Skills
- Leadership 4, Intimidation 4, Ballistic Skill 4, Weapon Skill 3, Deception 3, Scholar 3, Athletics 3, Awareness 2
- Keywords
- Chaos, Lost and Damned, Human
- Corruption
- 15 (Betrayal of Duty)
- Background
- A former Commissar who fell to Chaos and now uses his knowledge of Imperial tactics to corrupt and command traitor forces.
- Key numbers
- Defence 3 · Resilience 4 (no armour AR 0) · Wounds 7 · Shock 6 · Speed 6
- Wargear
- Laspistol 7+1 ED; Sword 3+3 ED
Teams of Six
-
The Chaos Cult Cell
Group of 6
Tier 1–3
-
Objectives: Personal - Achieve Apotheosis, Faction - Corrupt Imperial World
- Strength3
- Toughness3
- Agility3
- Initiative4
- Willpower6
- Intellect6
- Fellowship4
- Faction
- Chaos Cult (Tzeentch)
- Skills
- Psychic Mastery 6, Scholar 5, Deception 5, Leadership 4, Persuasion 4, Investigation 4, Ballistic Skill 3, Awareness 3
- Talents
- Psyker, Mark of Tzeentch, Forbidden Knowledge, Warp Sense, Master of Disguise
- Keywords
- Chaos, Tzeentch, Psyker, Human
- Corruption
- 16 (Tzeentch Worship)
- Background
- A hidden sorcerer who leads a Tzeentch cult within an Imperial hive city. His mutations are hidden by powerful illusions, and his network of cultists reaches into the highest levels of planetary government.
- Key numbers
- Defence 3 · Resilience 4 (no armour AR 0) · Wounds 9 · Shock 9 · Speed 6
- Wargear
- Laspistol 7+1 ED; Force Stave 4+2 ED AP -1; Psykana Mercy Blade 2+2 ED AP -1; powers: Smite, Compel, Possession, Fog the Mind
-
Objectives: Personal - Convert the Masses, Faction - Spread Chaos Worship
- Strength3
- Toughness4
- Agility3
- Initiative4
- Willpower5
- Intellect4
- Fellowship6
- Faction
- Chaos Cult (sworn to the Word Bearers)
- Skills
- Persuasion 6, Leadership 5, Scholar 4, Intimidation 4, Deception 4, Insight 3, Ballistic Skill 3, Weapon Skill 3
- Talents
- Dark Charisma, Forbidden Knowledge, Mark of Chaos Undivided, Inspiring Presence
- Keywords
- Chaos, Word Bearers, Human
- Corruption
- 18 (Chaos Preacher)
- Background
- A charismatic preacher whose sermons can turn loyal Imperial citizens into fanatic Chaos cultists. His words carry the power of the Dark Gods, and his followers would die gladly at his command.
- Key numbers
- Defence 3 · Resilience 5 (no armour AR 0) · Wounds 10 · Shock 8 · Speed 6
- Wargear
- Autopistol 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Perfect the Art of Murder, Faction - Eliminate Imperial Leaders
- Strength3
- Toughness3
- Agility5
- Initiative5
- Willpower3
- Intellect3
- Fellowship2
- Faction
- Chaos Cults
- Skills
- Weapon Skill 5, Stealth 5, Athletics 4, Intimidation 3, Awareness 3, Ballistic Skill 3, Cunning 3, Survival 2
- Keywords
- Chaos, Human
- Corruption
- 12 (Ritual Murder)
- Background
- A former temple assassin who now kills in the name of the Dark Gods.
- Key numbers
- Defence 4 · Resilience 4 (no armour AR 0) · Wounds 7 · Shock 5 · Speed 6
- Wargear
- Autopistol 7+1 ED; Sword 3+3 ED
-
Rogue Psyker Maleficus
Human · Rogue Psyker
Tier2
Objectives: Personal - Escape Imperial Persecution, Faction - Serve the Cult
- Strength2
- Toughness2
- Agility3
- Initiative4
- Willpower5
- Intellect4
- Fellowship3
- Faction
- Chaos Cults
- Skills
- Psychic Mastery 5, Deception 4, Scholar 3, Awareness 3, Stealth 3, Investigation 3, Ballistic Skill 2, Athletics 2
- Keywords
- Chaos, Psyker, Human
- Corruption
- 14 (Uncontrolled Warp Exposure)
- Background
- A rogue psyker who escaped the Black Ships and now serves Chaos to survive.
- Key numbers
- Defence 3 · Resilience 3 (no armour AR 0) · Wounds 6 · Shock 7 · Speed 6
- Wargear
- Laspistol 7+1 ED; Force Stave 4+2 ED AP -1; Psykana Mercy Blade 2+2 ED AP -1; powers: Smite, Inflict Pain, Soul Shrivel
-
Renegade Psyker Mordian
Human · Rogue Psyker
Tier2
Objectives: Personal - Embrace True Power, Faction - Destroy Imperial Psykers
- Strength2
- Toughness3
- Agility4
- Initiative4
- Willpower5
- Intellect4
- Fellowship3
- Faction
- Chaos Cults
- Skills
- Psychic Mastery 5, Stealth 4, Awareness 4, Athletics 3, Deception 3, Scholar 3, Ballistic Skill 2, Survival 2
- Talents
- Psyker, Warp Lock, Favored by the Warp, Psychic Power (Smite, Telekinesis)
- Keywords
- Chaos, Psyker, Human
- Corruption
- 12 (Unsanctioned Powers)
- Background
- A former sanctioned psyker who escaped Imperial control and embraced Chaos. His unbound powers are both more potent and more dangerous than those of his former comrades.
- Key numbers
- Defence 3 · Resilience 4 (no armour AR 0) · Wounds 7 · Shock 7 · Speed 6
- Wargear
- Laspistol 7+1 ED; Force Stave 4+2 ED AP -1; Psykana Mercy Blade 2+2 ED AP -1; powers: Smite, Mental Force, Assail, Crush
-
Traitor Guardsman Vex
Human · Cultist
Tier1
Objectives: Personal - Survive and Prosper, Faction - Overthrow Imperial Rule
- Strength3
- Toughness3
- Agility3
- Initiative3
- Willpower3
- Intellect2
- Fellowship3
- Faction
- Lost and the Damned
- Skills
- Ballistic Skill 4, Weapon Skill 3, Athletics 3, Stealth 3, Survival 3, Intimidation 2, Awareness 2, Deception 2
- Talents
- Weapon Training (Las, SP), Rapid Reload, Mark of Chaos Undivided, Hatred (Imperium)
- Keywords
- Chaos, Lost and Damned, Human
- Corruption
- 8 (Chaos Corruption)
- Background
- A former Imperial Guardsman who turned to Chaos after witnessing the horrors of war. His military training makes him valuable to the cult, while his hatred of the Imperium burns with fanatic intensity.
- Key numbers
- Defence 2 · Resilience 4 (no armour AR 0) · Wounds 5 · Shock 4 · Speed 6
- Wargear
- Laspistol 7+1 ED; Knife 2+2 ED
-
The Adeptus Mechanicus Expedition
Group of 6
Tier 1–4
-
Objectives: Personal - Recover Lost STCs, Faction - Expand Omnissiah's Domain
- Strength5
- Toughness6
- Agility2
- Initiative3
- Willpower5
- Intellect7
- Fellowship2
- Faction
- Adeptus Mechanicus
- Skills
- Tech 7, Scholar 6, Leadership 5, Investigation 5, Medicae 4, Ballistic Skill 4, Awareness 3, Athletics 2
- Keywords
- Imperium, Adeptus Mechanicus, Human
- Corruption
- 6 (Forbidden Knowledge)
- Background
- A senior Magos whose expeditions have recovered dozens of lost technologies from the Dark Age.
- Key numbers
- Defence 2 · Resilience 11 (Light Power Armour AR 4) · Wounds 14 · Shock 9 · Speed 6
- Wargear
- Omnissian Axe 5+5 ED AP -2; Laspistol 7+1 ED; Mechadendrites (Servo-Arm) 4+2 ED AP -3
-
Tech-Priest Explorator Beta-7
Human · Tech-Priest
Tier3
Objectives: Personal - Catalog Unknown Technologies, Faction - Serve the Omnissiah
- Strength4
- Toughness5
- Agility3
- Initiative3
- Willpower4
- Intellect6
- Fellowship2
- Faction
- Adeptus Mechanicus
- Skills
- Tech 6, Investigation 5, Scholar 5, Awareness 4, Ballistic Skill 3, Medicae 3, Athletics 2, Pilot 2
- Keywords
- Imperium, Adeptus Mechanicus, Human
- Corruption
- 3 (Xenos Tech Exposure)
- Background
- An Explorator who specializes in analyzing and reverse-engineering alien technologies.
- Key numbers
- Defence 2 · Resilience 10 (Light Power Armour AR 4) · Wounds 11 · Shock 7 · Speed 6
- Wargear
- Omnissian Axe 5+5 ED AP -2; Laspistol 7+1 ED; Mechadendrites (Servo-Arm) 4+2 ED AP -3
-
Skitarii Alpha Theta-Prime
Human · Skitarius
Tier2
Objectives: Personal - Protect Tech-Priests, Faction - Secure Sacred Technology
- Strength4
- Toughness4
- Agility4
- Initiative4
- Willpower3
- Intellect3
- Fellowship2
- Faction
- Adeptus Mechanicus
- Skills
- Ballistic Skill 5, Weapon Skill 4, Athletics 4, Awareness 4, Survival 3, Tech 3, Leadership 3, Intimidation 2
- Keywords
- Imperium, Adeptus Mechanicus, Skitarii, Human
- Corruption
- 1 (Emotional Suppression)
- Background
- A cybernetically enhanced warrior who leads Skitarii squads in the field.
- Key numbers
- Defence 3 · Resilience 9 (Skitarii Auto-Cuirass AR 4) · Wounds 8 · Shock 5 · Speed 6
- Wargear
- Galvanic Rifle 10+1 ED
-
Skitarii Ranger Zeta-12
Human · Skitarius
Tier2
Objectives: Personal - Achieve Perfect Accuracy, Faction - Eliminate Threats to Expedition
- Strength3
- Toughness4
- Agility4
- Initiative4
- Willpower3
- Intellect3
- Fellowship1
- Faction
- Adeptus Mechanicus
- Skills
- Ballistic Skill 5, Stealth 4, Survival 4, Awareness 4, Athletics 3, Tech 3, Weapon Skill 2, Investigation 2
- Keywords
- Imperium, Adeptus Mechanicus, Skitarii, Human
- Corruption
- 0
- Background
- A long-range specialist whose enhanced senses can detect enemies kilometers away.
- Key numbers
- Defence 3 · Resilience 9 (Skitarii Auto-Cuirass AR 4) · Wounds 8 · Shock 5 · Speed 6
- Wargear
- Galvanic Rifle 10+1 ED
-
Skitarii Vanguard Mu-88
Human · Skitarius
Tier2
Objectives: Personal - Close with the Enemy, Faction - Advance the Omnissiah's Will
- Strength4
- Toughness5
- Agility3
- Initiative3
- Willpower3
- Intellect3
- Fellowship1
- Faction
- Adeptus Mechanicus
- Skills
- Ballistic Skill 4, Weapon Skill 4, Athletics 4, Survival 4, Tech 3, Awareness 3, Intimidation 2, Leadership 2
- Keywords
- Imperium, Adeptus Mechanicus, Skitarii, Human
- Corruption
- 1 (Radiation Exposure)
- Background
- A close-assault specialist whose rad-carbine has irradiated countless foes.
- Key numbers
- Defence 2 · Resilience 10 (Skitarii Auto-Cuirass AR 4) · Wounds 9 · Shock 5 · Speed 6
- Wargear
- Radium Carbine 7+1 ED
-
Objectives: Personal - Prove Worth to Magos, Faction - Learn Sacred Mysteries
- Strength3
- Toughness4
- Agility2
- Initiative2
- Willpower3
- Intellect4
- Fellowship2
- Faction
- Adeptus Mechanicus
- Skills
- Tech 4, Medicae 3, Scholar 3, Investigation 3, Awareness 2, Ballistic Skill 2, Athletics 2, Pilot 2
- Keywords
- Imperium, Adeptus Mechanicus, Human
- Corruption
- 0
- Background
- A junior Tech-Adept who maintains the expedition's equipment and vehicles.
- Key numbers
- Defence 1 · Resilience 8 (Flak Armour AR 3) · Wounds 6 · Shock 4 · Speed 6
- Wargear
- Laspistol 7+1 ED; Knife 2+2 ED
-
The Genestealer Cult Cell
Group of 6
Tier 1–4
-
Objectives: Personal - Prepare for the Great Devourer, Faction - Undermine Imperial Control
- Strength3
- Toughness4
- Agility4
- Initiative5
- Willpower6
- Intellect5
- Fellowship5
- Faction
- Genestealer Cult
- Skills
- Psychic Mastery 6, Deception 6, Persuasion 5, Leadership 5, Scholar 4, Investigation 4, Awareness 4, Intimidation 3
- Keywords
- Genestealer Cult, Psyker, Human
- Corruption
- 15 (Xenos Influence)
- Background
- A third-generation hybrid whose psychic powers coordinate the cult's activities across the planet.
- Key numbers
- Defence 4 · Resilience 7 (Bodyglove AR 2) · Wounds 12 · Shock 10 · Speed 6
- Wargear
- Autopistol 7+1 ED; Force Stave 4+2 ED AP -1; powers: Smite, Compel, Mind Probe, Terrify, Psychic Shriek
-
Objectives: Personal - Lead the Uprising, Faction - Prepare for Hive Fleet Arrival
- Strength5
- Toughness4
- Agility5
- Initiative5
- Willpower4
- Intellect4
- Fellowship4
- Faction
- Genestealer Cult
- Skills
- Weapon Skill 6, Leadership 5, Athletics 5, Intimidation 4, Stealth 4, Ballistic Skill 4, Awareness 4, Survival 3
- Keywords
- Genestealer Cult, Human
- Corruption
- 12 (Xenos Hybrid)
- Background
- A fourth-generation hybrid who commands the cult's military operations with inhuman cunning.
- Key numbers
- Defence 4 · Resilience 9 (Carapace Armour AR 4) · Wounds 10 · Shock 7 · Speed 5
- Wargear
- Bolt Pistol 10+1 ED; Cult bonesword 5+4 ED AP -3
-
Objectives: Personal - Spread the Cult's Influence, Faction - Sabotage Imperial Infrastructure
- Strength4
- Toughness4
- Agility4
- Initiative4
- Willpower3
- Intellect3
- Fellowship3
- Faction
- Genestealer Cult
- Skills
- Weapon Skill 5, Athletics 4, Stealth 4, Intimidation 3, Awareness 3, Ballistic Skill 3, Survival 3, Leadership 2
- Keywords
- Genestealer Cult, Human
- Corruption
- 8 (Hybrid Physiology)
- Background
- A second-generation hybrid who infiltrates Imperial Guard units to corrupt them from within.
- Key numbers
- Defence 3 · Resilience 8 (Flak Armour AR 3) · Wounds 8 · Shock 5 · Speed 6
- Wargear
- Autopistol 7+1 ED; Rock saw 5+4 ED
-
Objectives: Personal - Prove Loyalty to the Patriarch, Faction - Gather Intelligence
- Strength3
- Toughness3
- Agility3
- Initiative3
- Willpower3
- Intellect3
- Fellowship3
- Faction
- Genestealer Cult
- Skills
- Deception 4, Stealth 3, Ballistic Skill 3, Athletics 3, Awareness 3, Investigation 3, Weapon Skill 2, Tech 2
- Keywords
- Genestealer Cult, Human
- Corruption
- 5 (Cult Indoctrination)
- Background
- A first-generation hybrid who appears almost entirely human but harbors deadly loyalty to the xenos.
- Key numbers
- Defence 2 · Resilience 7 (Flak Armour AR 3) · Wounds 5 · Shock 4 · Speed 6
- Wargear
- Autogun 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Protect the Brood, Faction - Destroy Imperial Forces
- Strength6
- Toughness5
- Agility2
- Initiative2
- Willpower2
- Intellect2
- Fellowship1
- Faction
- Genestealer Cult
- Skills
- Weapon Skill 5, Athletics 5, Intimidation 5, Survival 3, Awareness 2, Ballistic Skill 1, Tech 1, Leadership 1
- Keywords
- Genestealer Cult, Aberrant, Human
- Corruption
- 10 (Genetic Instability)
- Background
- A malformed hybrid whose mutations grant terrible strength but limit mental capacity.
- Key numbers
- Defence 1 · Resilience 9 (Flak Armour AR 3) · Wounds 9 · Shock 4 · Speed 6
- Wargear
- Power pick 5+5 ED AP -2
-
Objectives: Personal — (Instinctual Drive), Faction - Establish New Broods
- Strength6
- Toughness4
- Agility6
- Initiative6
- Willpower4
- Intellect3
- Fellowship—
- Faction
- Genestealer Cult
- Skills
- Weapon Skill 7, Athletics 6, Stealth 6, Awareness 5, Intimidation 5, Survival 4, Cunning 3, Investigation 2
- Keywords
- Genestealer Cult, Genestealer, Tyranid
- Corruption
- 0 (Alien Creature)
- Background
- A first-generation Genestealer whose role is to infect new hosts and expand the cult's reach.
- Key numbers
- Defence 5 · Resilience 9 (Chitin AR 4) · Wounds 10 · Shock 7 · Speed 8
- Wargear
- Rending claws 5+5 ED
-
The High Inquisitor's Conclave
Group of 6
Tier 4
-
Inquisitor Lord Absalom Grieve
Human · Inquisitor
Tier4
Objectives: Personal - Purge All Heresy, Faction - Preserve Imperial Purity
- Strength4
- Toughness5
- Agility3
- Initiative5
- Willpower7
- Intellect6
- Fellowship5
- Faction
- Ordo Hereticus
- Skills
- Investigation 7, Intimidation 7, Leadership 6, Scholar 6, Psychic Mastery 5, Ballistic Skill 4, Weapon Skill 4, Awareness 4
- Talents
- High Inquisitor, Psyker, Supreme Authority, Purge the Unclean, Forbidden Knowledge
- Keywords
- Imperium, Inquisition, Ordo Hereticus, Psyker, Human
- Corruption
- 8 (Necessary Extremes)
- Background
- A legendary Inquisitor whose purgation squads and multi-melta have scoured whole hive cities. His authority extends across the system, and his word can doom or save billions.
- Key numbers
- Defence 4 · Resilience 11 (Ignatus Power Armour AR 5) · Wounds 13 · Shock 11 · Speed 6
- Wargear
- Inferno Pistol 16+1 ED AP -4; Force Sword 5+4 ED AP -3; powers: Smite, Psychic Shriek, Mind Probe, Terrify
-
Inquisitor Matthias Kell
Human · Inquisitor
Tier4
Objectives: Personal - Understand Alien Threats, Faction - Protect Humanity
- Strength3
- Toughness4
- Agility4
- Initiative5
- Willpower6
- Intellect5
- Fellowship4
- Faction
- Ordo Xenos
- Skills
- Investigation 6, Scholar 5, Psychic Mastery 5, Leadership 4, Awareness 4, Deception 4, Ballistic Skill 3, Weapon Skill 3
- Talents
- Inquisitor, Psyker, Radical Philosophy, Forbidden Knowledge, Master of Disguise
- Keywords
- Imperium, Inquisition, Ordo Xenos, Psyker, Human
- Corruption
- 12 (Radical Methods)
- Background
- A controversial Inquisitor whose willingness to use xenos artifacts and radical methods has put him at odds with Puritan factions, but his results speak for themselves.
- Key numbers
- Defence 4 · Resilience 9 (Light Power Armour AR 4) · Wounds 12 · Shock 10 · Speed 6
- Wargear
- Needle Pistol 8+2 ED; Power Sword 5+4 ED AP -3; powers: Smite, Mind Probe, Telepathy
-
Inquisitor Aurek Thale
Human · Inquisitor
Tier4
Objectives: Personal - Transcend Physical Limitations, Faction - Combat Daemonic Threats
- Strength1
- Toughness2
- Agility1
- Initiative4
- Willpower7
- Intellect6
- Fellowship4
- Faction
- Ordo Malleus
- Skills
- Psychic Mastery 7, Investigation 6, Scholar 6, Awareness 5, Leadership 4, Deception 4, Tech 3, Ballistic Skill 2
- Talents
- Inquisitor, Psyker, Psychic Fortress, Life Sustainer, Psychic Hood
- Keywords
- Imperium, Inquisition, Ordo Malleus, Psyker, Human
- Corruption
- 6 (Daemon Exposure)
- Background
- A powerful psyker whose body was destroyed but whose mind survives in a life-support chair. His psychic abilities have grown exponentially since his "death."
- Key numbers
- Defence 3 · Resilience 6 (Flak Coat AR 3) · Wounds 10 · Shock 11 · Speed 6
- Wargear
- Force Stave 4+2 ED AP -1; Bolt Pistol 10+1 ED; powers: Smite, Psychic Shriek, Mind Probe, Terrify
-
Objectives: Personal - Protect the Emperor, Faction - Guard Terra
- Strength7
- Toughness7
- Agility5
- Initiative5
- Willpower6
- Intellect4
- Fellowship4
- Faction
- Adeptus Custodes
- Skills
- Weapon Skill 7, Ballistic Skill 6, Athletics 6, Leadership 5, Intimidation 5, Scholar 4, Awareness 4, Survival 4
- Talents
- Custodian Guard, Emperor's Chosen, Emperor's Gift, Sworn Guardian
- Keywords
- Imperium, Adeptus Custodes
- Corruption
- 0
- Background
- One of the Emperor's personal guardians whose genetic perfection and centuries of training make him nearly invincible in combat. His guardian spear has never known defeat.
- Key numbers
- Defence 4 · Resilience 13 (Auramite armour AR 5) · Wounds 15 · Shock 10 · Speed 7
- Wargear
- Guardian spear 5+5 ED AP -2; Storm Bolter 10+1 ED
-
Objectives: Personal - Perfect Anti-Daemon Arts, Faction - Guard Against Chaos
- Strength6
- Toughness6
- Agility4
- Initiative5
- Willpower7
- Intellect5
- Fellowship4
- Faction
- Grey Knights
- Skills
- Weapon Skill 7, Psychic Mastery 6, Ballistic Skill 6, Leadership 6, Athletics 5, Scholar 5, Intimidation 4, Awareness 4
- Talents
- Grey Knight, Psyker, Grand Master, Daemon Slayer, Aegis Armor
- Keywords
- Imperium, Adeptus Astartes, Grey Knights, Psyker
- Corruption
- 0
- Background
- One of the Grey Knights' Grand Masters, whose mastery of both blade and psychic arts is unmatched. His force weapon has banished daemon princes and greater daemons.
- Key numbers
- Defence 4 · Resilience 14 (Terminator Armour AR 7) · Wounds 14 · Shock 11 · Speed 7
- Wargear
- Nemesis Deamon Hammer 8+6 ED AP -3; Storm Bolter 10+1 ED; powers: Smite, Telekinetic Dome, Shock Wave
-
Objectives: Personal - Reclaim the Fallen Shrines, Faction - Lead the Order Through the Dark
- Strength4
- Toughness4
- Agility5
- Initiative6
- Willpower7
- Intellect4
- Fellowship6
- Faction
- Adepta Sororitas
- Skills
- Weapon Skill 6, Leadership 6, Intimidation 5, Athletics 5, Ballistic Skill 4, Scholar 4, Awareness 4, Persuasion 4
- Keywords
- Imperium, Adepta Sororitas, Human
- Corruption
- 0
- Background
- She rose from the line to command her Order's mission, and has held it together through years of siege. Pilgrims whisper that she will one day be named a saint; she has the preachers who say so sent to the front.
- Key numbers
- Defence 5 · Resilience 10 (Sororitas Power Armour AR 5) · Wounds 12 · Shock 11 · Speed 6 · Faith 1
- Wargear
- Bolt Pistol 10+1 ED; Chainsword 5+4 ED; Rosarius
-
The Chaos Gods' Champions
Group of 6
Tier 4
-
Objectives: Personal - Eternal Slaughter, Faction - Blood for the Blood God
- Strength8
- Toughness8
- Agility6
- Initiative6
- Willpower8
- Intellect3
- Fellowship5
- Faction
- World Eaters
- Skills
- Weapon Skill 8, Intimidation 8, Athletics 7, Leadership 6, Ballistic Skill 5, Survival 5, Awareness 4, Scholar 3
- Talents
- Daemon Prince, Mark of Khorne, Daemonic, Unholy Rage
- Keywords
- Chaos, Daemon, World Eaters, Khorne
- Corruption
- 30 (Daemon Prince)
- Background
- A World Eaters champion who killed his way into Khorne's favour and was raised to daemonhood. His rage is eternal and his thirst for blood can never be quenched.
- Key numbers
- Defence 5 · Resilience 14 (Brass-scaled hide AR 5) · Wounds 16 · Shock 12 · Speed 8
- Wargear
- Hellforged axe 5+5 ED AP -2
-
Objectives: Personal - Undo the Rubric, Faction - Change Everything
- Strength5
- Toughness5
- Agility5
- Initiative5
- Willpower8
- Intellect8
- Fellowship4
- Faction
- Thousand Sons
- Skills
- Psychic Mastery 8, Scholar 7, Investigation 6, Ballistic Skill 5, Weapon Skill 5, Leadership 5, Awareness 4, Deception 4
- Talents
- Chaos Space Marine, Psyker, Mark of Tzeentch, Master Sorcerer, Forbidden Knowledge
- Keywords
- Chaos, Heretic Astartes, Thousand Sons, Tzeentch, Psyker
- Corruption
- 25 (Tzeentch's Champion)
- Background
- One of the few Thousand Sons sorcerers to keep his flesh when the Rubric turned his brothers to dust, he has spent millennia hunting the knowledge to reverse it. His psychic power rivals that of daemon princes.
- Key numbers
- Defence 4 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 13 · Shock 12 · Speed 7
- Wargear
- Force Stave 4+2 ED AP -1; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; powers: Smite, Invoke Luck, Spontaneous Combustion, Molten Beam
-
Objectives: Personal - Spread Nurgle's Garden, Faction - Corrupt All Life
- Strength8
- Toughness8
- Agility3
- Initiative4
- Willpower7
- Intellect6
- Fellowship4
- Faction
- Death Guard
- Skills
- Weapon Skill 8, Ballistic Skill 7, Intimidation 7, Survival 7, Athletics 6, Leadership 6, Scholar 5, Awareness 4
- Talents
- Daemon Prince, Mark of Nurgle, Plague Lord, Daemonic
- Keywords
- Chaos, Daemon, Death Guard, Nurgle
- Corruption
- 30 (Daemon Prince)
- Background
- A Death Guard champion raised to daemonhood by Nurgle. His very presence spreads disease and decay across entire worlds.
- Key numbers
- Defence 3 · Resilience 14 (Bloated hide AR 5) · Wounds 16 · Shock 11 · Speed 8
- Wargear
- Plague sword 5+4 ED AP -3
-
Objectives: Personal - Perfect the Art of War, Faction - Pursue Ultimate Sensation
- Strength5
- Toughness5
- Agility6
- Initiative6
- Willpower4
- Intellect4
- Fellowship5
- Faction
- Emperor's Children
- Skills
- Weapon Skill 7, Ballistic Skill 6, Athletics 6, Intimidation 5, Leadership 4, Awareness 4, Deception 4, Persuasion 4
- Talents
- Chaos Space Marine, Mark of Slaanesh, Combat Master, Duellist's Pride, Sonic Weaponry
- Keywords
- Chaos, Heretic Astartes, Emperor's Children, Slaanesh
- Corruption
- 22 (Slaanesh Worship)
- Background
- A champion of Slaanesh obsessed with perfecting the duel. His brothers swear he has been slain before and returned, each time more perfect in the art of combat.
- Key numbers
- Defence 5 · Resilience 11 (Aquila Mk VII AR 5) · Wounds 13 · Shock 8 · Speed 7
- Wargear
- Boltgun 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; Power Sword 5+4 ED AP -3
-
Objectives: Personal - Destroy the False Emperor, Faction - Lead the Long War
- Strength7
- Toughness7
- Agility5
- Initiative6
- Willpower7
- Intellect5
- Fellowship6
- Faction
- Black Legion
- Skills
- Weapon Skill 8, Leadership 7, Ballistic Skill 6, Intimidation 6, Athletics 6, Scholar 5, Awareness 5, Survival 5
- Talents
- Chaos Space Marine, Black Legion Veteran, Mark of Chaos Undivided, Daemon Weapon Bond, Champion of the Long War
- Keywords
- Chaos, Heretic Astartes, Black Legion
- Corruption
- 28 (Warmaster of Chaos)
- Background
- A Black Legion lord who has led warbands in several of Abaddon's Black Crusades. His daemon-bound blade and ancient Terminator plate have made him a terror to the Imperium for ten thousand years.
- Key numbers
- Defence 5 · Resilience 13 (Aquila Mk VII AR 5) · Wounds 15 · Shock 11 · Speed 7
- Wargear
- Boltgun 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; Daemon sword 5+4 ED AP -3
-
Objectives: Personal - Convert the Galaxy, Faction - Spread Chaos Worship
- Strength6
- Toughness6
- Agility5
- Initiative5
- Willpower7
- Intellect6
- Fellowship7
- Faction
- Word Bearers
- Skills
- Leadership 7, Persuasion 7, Scholar 6, Psychic Mastery 5, Weapon Skill 5, Ballistic Skill 5, Intimidation 4, Deception 4
- Talents
- Chaos Space Marine, Dark Apostle, Psyker, Mark of Chaos Undivided, Forbidden Knowledge
- Keywords
- Chaos, Heretic Astartes, Word Bearers, Psyker
- Corruption
- 26 (First Heretic)
- Background
- A Word Bearers Dark Apostle whose sermons have turned whole Imperial worlds to the Dark Gods. His words carry the power of the warp and can turn the most faithful into heretics.
- Key numbers
- Defence 4 · Resilience 12 (Aquila Mk VII AR 5) · Wounds 14 · Shock 11 · Speed 7
- Wargear
- Accursed crozius 5+4 ED AP -2; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1; Frag Grenade x3 10+4 ED; Krak Grenade x3 14+5 ED AP -2; powers: Smite, Dark Flame, Soul Shrivel
-
The Aeldari Warhost
Group of 6
Tier 2–4
-
Objectives: Personal - Prevent Craftworld's Doom, Faction - Preserve the Aeldari Race
- Strength3
- Toughness3
- Agility6
- Initiative7
- Willpower5
- Intellect5
- Fellowship4
- Faction
- Craftworld Ulthwé
- Skills
- Weapon Skill 6, Ballistic Skill 6, Leadership 5, Athletics 5, Awareness 5, Scholar 4, Pilot 4, Stealth 3
- Keywords
- Aeldari, Craftworld
- Corruption
- 0
- Background
- A master of war who has walked many Paths and now leads her Craftworld's forces with prescient tactical brilliance.
- Key numbers
- Defence 6 · Resilience 8 (Heavy Mesh Armour AR 4) · Wounds 11 · Shock 9 · Speed 8
- Wargear
- Power Sword 5+4 ED AP -3; Fusion Gun 16+2 ED AP -4; Shuriken Pistol 10+1 ED
-
Objectives: Personal - See the True Future, Faction - Guide the Craftworld's Fate
- Strength2
- Toughness3
- Agility5
- Initiative6
- Willpower8
- Intellect6
- Fellowship4
- Faction
- Craftworld Ulthwé
- Skills
- Psychic Mastery 7, Scholar 6, Awareness 6, Insight 5, Investigation 4, Athletics 3, Weapon Skill 3, Ballistic Skill 3
- Keywords
- Aeldari, Craftworld, Psyker
- Corruption
- 0
- Background
- A powerful seer whose visions guide her Craftworld away from the paths that lead to extinction.
- Key numbers
- Defence 5 · Resilience 8 (Rune Armour AR 4) · Wounds 11 · Shock 12 · Speed 8
- Wargear
- Shuriken Pistol 10+1 ED; Witchblade 6+5 ED; powers: Smite, Protect / Jinx, Forewarning, Prescience, Misfortune
-
Objectives: Personal - Master the Path of the Striking Scorpion, Faction - Train New Aspect Warriors
- Strength4
- Toughness4
- Agility7
- Initiative8
- Willpower4
- Intellect4
- Fellowship3
- Faction
- Craftworld Ulthwé
- Skills
- Weapon Skill 7, Athletics 6, Stealth 5, Awareness 4, Intimidation 4, Ballistic Skill 3, Leadership 3, Cunning 3
- Keywords
- Aeldari, Craftworld, Aspect Warrior
- Corruption
- 0
- Background
- A Striking Scorpion Exarch whose soul is forever bound to the Path of the Warrior.
- Key numbers
- Defence 7 · Resilience 9 (Heavy Mesh Armour AR 4) · Wounds 10 · Shock 7 · Speed 8
- Wargear
- Power Sword 5+4 ED AP -3; Shuriken Pistol 10+1 ED
-
Warlock Elanir Soulweaver
Aeldari · Warlock
Tier3
Objectives: Personal - Balance War and Wisdom, Faction - Support Farseer's Visions
- Strength3
- Toughness3
- Agility5
- Initiative6
- Willpower6
- Intellect5
- Fellowship4
- Faction
- Craftworld Ulthwé
- Skills
- Psychic Mastery 5, Weapon Skill 5, Scholar 4, Awareness 4, Athletics 4, Leadership 3, Ballistic Skill 3, Insight 3
- Keywords
- Aeldari, Craftworld, Psyker
- Corruption
- 0
- Background
- A former Aspect Warrior who became a psyker, now serving as both warrior and seer.
- Key numbers
- Defence 5 · Resilience 8 (Rune Armour AR 4) · Wounds 9 · Shock 9 · Speed 8
- Wargear
- Shuriken Pistol 10+1 ED; Witchblade 6+5 ED; powers: Smite, Enhance / Drain, Embolden / Horrify
-
Ranger Corelith Shadowstep
Aeldari · Ranger
Tier2
Objectives: Personal - Walk the Path of the Outcast, Faction - Scout for Threats
- Strength3
- Toughness3
- Agility6
- Initiative6
- Willpower4
- Intellect4
- Fellowship2
- Faction
- Craftworld Ulthwé
- Skills
- Ballistic Skill 6, Stealth 6, Survival 5, Awareness 5, Athletics 4, Investigation 3, Scholar 2, Weapon Skill 2
- Keywords
- Aeldari, Craftworld, Outcast
- Corruption
- 0
- Background
- A solitary wanderer who left the Craftworld to explore the galaxy's darkest corners.
- Key numbers
- Defence 5 · Resilience 7 (Aeldari Mesh Armour AR 3) · Wounds 7 · Shock 6 · Speed 8
- Wargear
- Ranger Long Rifle 10+1 ED; Shuriken Pistol 10+1 ED; Knife 2+2 ED
-
Objectives: Personal - Perfect Shuriken Combat, Faction - Defend the Craftworld
- Strength3
- Toughness3
- Agility6
- Initiative7
- Willpower4
- Intellect4
- Fellowship3
- Faction
- Craftworld Ulthwé
- Skills
- Ballistic Skill 6, Weapon Skill 5, Athletics 5, Awareness 4, Stealth 3, Leadership 3, Intimidation 2, Cunning 2
- Keywords
- Aeldari, Craftworld, Aspect Warrior
- Corruption
- 0
- Background
- A disciplined Dire Avenger whose shuriken catapult has ended countless enemy lives with precise, deadly volleys.
- Key numbers
- Defence 6 · Resilience 7 (Aeldari Mesh Armour AR 3) · Wounds 7 · Shock 6 · Speed 8
- Wargear
- Shuriken Catapult 10+1 ED; Shuriken Pistol 10+1 ED
-
The Tau Fire Warrior Cadre
Group of 6
Tier 2–4
-
Objectives: Personal - Perfect the Art of War, Faction - Spread the Greater Good
- Strength3
- Toughness3
- Agility4
- Initiative5
- Willpower4
- Intellect5
- Fellowship4
- Faction
- Tau Empire
- Skills
- Ballistic Skill 6, Leadership 5, Pilot 5, Tech 4, Scholar 4, Athletics 3, Awareness 3, Survival 3
- Keywords
- Tau, Fire Caste, Tau Empire
- Corruption
- 0
- Background
- A brilliant Tau Commander whose mastery of both Mont'ka and Kauyon tactics has brought many worlds into the Tau Empire.
- Key numbers
- Defence 4 · Resilience 8 (Combat armour AR 4) · Wounds 11 · Shock 8 · Speed 6
- Wargear
- Plasma rifle 15+1 ED AP -3; Fusion blaster 16+2 ED AP -4
-
Objectives: Personal - Unite All Under the Greater Good, Faction - Expand Tau Philosophy
- Strength2
- Toughness3
- Agility3
- Initiative4
- Willpower6
- Intellect5
- Fellowship6
- Faction
- Tau Empire
- Skills
- Leadership 6, Persuasion 6, Scholar 5, Insight 4, Investigation 3, Athletics 2, Awareness 2, Ballistic Skill 2
- Keywords
- Tau, Ethereal Caste, Tau Empire
- Corruption
- 0
- Background
- A wise Ethereal whose words can inspire Tau to incredible acts of sacrifice and devotion to the Greater Good.
- Key numbers
- Defence 3 · Resilience 7 (Ethereal robes and field AR 3) · Wounds 9 · Shock 9 · Speed 6
- Wargear
- Honour blade 3+3 ED
-
Objectives: Personal - Advance Tau Technology, Faction - Build a Better Tomorrow
- Strength2
- Toughness3
- Agility3
- Initiative4
- Willpower4
- Intellect6
- Fellowship3
- Faction
- Tau Empire
- Skills
- Tech 6, Scholar 5, Investigation 4, Medicae 3, Pilot 3, Athletics 2, Awareness 2, Ballistic Skill 2
- Keywords
- Tau, Earth Caste, Tau Empire
- Corruption
- 0
- Background
- A brilliant engineer whose innovations in battlesuit and drone technology have revolutionized Tau warfare.
- Key numbers
- Defence 3 · Resilience 7 (Earth caste suit AR 3) · Wounds 9 · Shock 7 · Speed 6
- Wargear
- Pulse pistol 10+1 ED
-
Objectives: Personal - Master Pulse Rifle Combat, Faction - Protect the Greater Good
- Strength3
- Toughness3
- Agility4
- Initiative4
- Willpower3
- Intellect3
- Fellowship3
- Faction
- Tau Empire
- Skills
- Ballistic Skill 5, Athletics 4, Survival 3, Awareness 3, Leadership 3, Stealth 3, Scholar 2, Weapon Skill 2
- Keywords
- Tau, Fire Caste, Tau Empire
- Corruption
- 0
- Background
- A veteran Fire Warrior whose precise marksmanship and tactical discipline exemplify Tau military doctrine.
- Key numbers
- Defence 3 · Resilience 8 (Fire Warrior armour AR 4) · Wounds 7 · Shock 5 · Speed 6
- Wargear
- Pulse rifle 10+1 ED AP -1; Knife 2+2 ED
-
Objectives: Personal - Achieve Perfect Flight, Faction - Control the Skies
- Strength2
- Toughness3
- Agility5
- Initiative6
- Willpower4
- Intellect4
- Fellowship3
- Faction
- Tau Empire
- Skills
- Pilot 6, Ballistic Skill 5, Tech 4, Awareness 4, Athletics 3, Scholar 3, Leadership 2, Survival 2
- Keywords
- Tau, Air Caste, Tau Empire
- Corruption
- 0
- Background
- An elite pilot whose mastery of Tau aircraft has won countless air superiority battles.
- Key numbers
- Defence 5 · Resilience 7 (Flight suit AR 3) · Wounds 7 · Shock 6 · Speed 6
- Wargear
- Pulse pistol 10+1 ED
-
Objectives: Personal - Prove Human Worth to Tau, Faction - Bridge Two Cultures
- Strength3
- Toughness3
- Agility3
- Initiative3
- Willpower4
- Intellect3
- Fellowship4
- Faction
- Tau Empire
- Skills
- Leadership 4, Ballistic Skill 4, Scholar 3, Athletics 3, Survival 3, Persuasion 3, Awareness 2, Stealth 2
- Keywords
- Human, Gue'vesa, Tau Empire
- Corruption
- 0
- Background
- A former Imperial Guard colonel who joined the Tau Empire and now leads human auxiliary forces in the name of the Greater Good.
- Key numbers
- Defence 2 · Resilience 7 (Flak Armour AR 3) · Wounds 7 · Shock 6 · Speed 6
- Wargear
- Pulse carbine 10+1 ED; Laspistol 7+1 ED
-
The Necron Dynasty
Group of 6
Tier 2–4
-
Objectives: Personal - Reclaim the Galaxy, Faction - Restore Necron Supremacy
- Strength7
- Toughness7
- Agility4
- Initiative5
- Willpower6
- Intellect7
- Fellowship4
- Faction
- Thakhet Dynasty
- Skills
- Leadership 7, Weapon Skill 7, Ballistic Skill 6, Intimidation 6, Scholar 6, Tech 5, Athletics 4, Awareness 4
- Keywords
- Necron, Dynasty
- Corruption
- 0
- Background
- Overlord of the newly awakened Thakhet Dynasty, whose tactical genius and advanced technology have woken tomb worlds across the region.
- Key numbers
- Defence 4 · Resilience 12 (Living metal and phase shifter AR 4) · Wounds 15 · Shock 10 · Speed 6
- Wargear
- Warscythe 6+6 ED AP -4; Staff of light 14+1 ED AP -1
-
Objectives: Personal - Master Time Itself, Faction - Preserve Necron Knowledge
- Strength4
- Toughness5
- Agility3
- Initiative4
- Willpower7
- Intellect8
- Fellowship2
- Faction
- Thakhet Dynasty
- Skills
- Scholar 8, Tech 7, Investigation 6, Insight 5, Awareness 5, Ballistic Skill 4, Weapon Skill 3, Athletics 2
- Keywords
- Necron, Cryptek
- Corruption
- 0
- Background
- A master of chronometry whose temporal manipulations allow him to foresee and alter the flow of battle.
- Key numbers
- Defence 3 · Resilience 10 (Living metal AR 4) · Wounds 13 · Shock 11 · Speed 6
- Wargear
- Staff of light 14+1 ED AP -1
-
Objectives: Personal - Maintain Honor in War, Faction - Lead with Noble Example
- Strength6
- Toughness6
- Agility3
- Initiative4
- Willpower5
- Intellect5
- Fellowship5
- Faction
- Thakhet Dynasty
- Skills
- Leadership 6, Weapon Skill 6, Scholar 5, Ballistic Skill 4, Athletics 4, Persuasion 4, Intimidation 3, Awareness 3
- Keywords
- Necron, Dynasty
- Corruption
- 0
- Background
- A noble lord whose damaged engrams cause him to perceive enemies as honored guests, leading to chivalrous but deadly encounters.
- Key numbers
- Defence 3 · Resilience 11 (Living metal AR 4) · Wounds 14 · Shock 9 · Speed 6
- Wargear
- Voidblade 5+4 ED AP -3; Staff of light 14+1 ED AP -1
-
Objectives: Personal - Protect Lord Nemhotep, Faction - Uphold Dynasty Honor
- Strength7
- Toughness6
- Agility4
- Initiative4
- Willpower4
- Intellect4
- Fellowship3
- Faction
- Thakhet Dynasty
- Skills
- Weapon Skill 7, Athletics 6, Intimidation 5, Leadership 4, Ballistic Skill 4, Awareness 4, Survival 3, Scholar 3
- Keywords
- Necron, Lychguard
- Corruption
- 0
- Background
- Nemhotep's loyal bodyguard, whose warscythe has ended countless threats to his master.
- Key numbers
- Defence 3 · Resilience 11 (Living metal AR 4) · Wounds 12 · Shock 7 · Speed 5
- Wargear
- Warscythe 6+6 ED AP -4; Dispersion shield
-
Objectives: Personal - Lead the Phalanx with Precision, Faction - Execute Dynasty Commands
- Strength5
- Toughness6
- Agility3
- Initiative3
- Willpower4
- Intellect3
- Fellowship2
- Faction
- Thakhet Dynasty
- Skills
- Ballistic Skill 6, Weapon Skill 5, Athletics 4, Intimidation 4, Leadership 4, Survival 4, Awareness 3, Scholar 2
- Keywords
- Necron, Immortal
- Corruption
- 0
- Background
- A veteran Immortal whose tesla carbine and millennia of experience make him a peerless squad leader.
- Key numbers
- Defence 2 · Resilience 11 (Living metal AR 4) · Wounds 12 · Shock 7 · Speed 6
- Wargear
- Gauss blaster 10+1 ED AP -1
-
Objectives: Personal — (No personal will), Faction - Maintain Tomb Complex
- Strength6
- Toughness5
- Agility6
- Initiative5
- Willpower—
- Intellect4
- Fellowship—
- Faction
- Thakhet Dynasty
- Skills
- Weapon Skill 6, Athletics 5, Stealth 5, Tech 4, Awareness 4, Survival 4, Intimidation 2, Ballistic Skill 1
- Keywords
- Necron, Canoptek, Construct
- Corruption
- 0
- Background
- A Canoptek Wraith that phases through solid matter to eliminate intruders and maintain the tomb's systems.
- Key numbers
- Defence 4 · Resilience 10 (Phase-shifting carapace AR 4) · Wounds 9 · Shock 3 · Speed 8
- Wargear
- Vicious claws 5+5 ED AP -2
Larger Groups
-
The Planetary Defense Force
Group of 8
Tier 1–4
-
Objectives: Personal - Defend the Homeworld, Faction - Maintain Planetary Security
- Strength3
- Toughness3
- Agility3
- Initiative4
- Willpower5
- Intellect5
- Fellowship5
- Faction
- Planetary Defense Force
- Skills
- Leadership 6, Scholar 5, Ballistic Skill 4, Investigation 4, Intimidation 4, Awareness 4, Persuasion 3, Athletics 3
- Keywords
- Imperium, Planetary Defense Force, Human
- Corruption
- 2 (Political Compromises)
- Background
- A strategic mastermind who has defended his world for forty years.
- Key numbers
- Defence 3 · Resilience 7 (Flak Armour AR 3) · Wounds 11 · Shock 9 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Earn General's Respect, Faction - Train Effective Soldiers
- Strength4
- Toughness4
- Agility3
- Initiative3
- Willpower4
- Intellect3
- Fellowship4
- Faction
- Planetary Defense Force
- Skills
- Leadership 5, Ballistic Skill 4, Weapon Skill 4, Athletics 3, Intimidation 3, Survival 3, Scholar 3, Awareness 3
- Keywords
- Imperium, Planetary Defense Force, Human
- Corruption
- 1 (Military Pragmatism)
- Background
- A competent officer who trains PDF recruits into effective soldiers.
- Key numbers
- Defence 2 · Resilience 8 (Flak Armour AR 3) · Wounds 10 · Shock 7 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Protect Civilian Population, Faction - Maintain Order
- Strength3
- Toughness3
- Agility3
- Initiative3
- Willpower3
- Intellect3
- Fellowship3
- Faction
- Planetary Defense Force
- Skills
- Leadership 4, Ballistic Skill 3, Athletics 3, Survival 3, Awareness 3, Scholar 3, Intimidation 2, Weapon Skill 2
- Keywords
- Imperium, Planetary Defense Force, Human
- Corruption
- 0
- Background
- A local officer who knows every street and citizen in his sector.
- Key numbers
- Defence 2 · Resilience 7 (Flak Armour AR 3) · Wounds 7 · Shock 5 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Keep My Squad Alive, Faction - Follow Orders
- Strength3
- Toughness3
- Agility3
- Initiative3
- Willpower3
- Intellect2
- Fellowship3
- Faction
- Planetary Defense Force
- Skills
- Ballistic Skill 3, Athletics 3, Survival 2, Leadership 2, Awareness 2, Weapon Skill 2, Intimidation 2, Scholar 1
- Keywords
- Imperium, Planetary Defense Force, Human
- Corruption
- 0
- Background
- A former factory worker who joined the PDF to defend his family.
- Key numbers
- Defence 2 · Resilience 7 (Flak Armour AR 3) · Wounds 5 · Shock 4 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Survive Military Service, Faction - Defend the Planet
- Strength3
- Toughness3
- Agility3
- Initiative3
- Willpower2
- Intellect2
- Fellowship2
- Faction
- Planetary Defense Force
- Skills
- Ballistic Skill 3, Athletics 2, Survival 2, Awareness 2, Weapon Skill 2, Tech 2, Intimidation 1, Leadership 1
- Keywords
- Imperium, Planetary Defense Force, Human
- Corruption
- 0
- Background
- A young recruit fresh from basic training.
- Key numbers
- Defence 2 · Resilience 7 (Flak Armour AR 3) · Wounds 5 · Shock 3 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Help My Comrades, Faction - Serve the Emperor
- Strength3
- Toughness3
- Agility2
- Initiative2
- Willpower3
- Intellect3
- Fellowship3
- Faction
- Planetary Defense Force
- Skills
- Ballistic Skill 3, Medicae 3, Athletics 2, Survival 2, Awareness 2, Scholar 2, Weapon Skill 2, Tech 2
- Keywords
- Imperium, Planetary Defense Force, Human
- Corruption
- 0
- Background
- A former medic who serves as the squad's field surgeon.
- Key numbers
- Defence 1 · Resilience 7 (Flak Armour AR 3) · Wounds 5 · Shock 4 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
-
Objectives: Personal - Master Heavy Weapons, Faction - Provide Fire Support
- Strength4
- Toughness3
- Agility2
- Initiative2
- Willpower3
- Intellect2
- Fellowship2
- Faction
- Planetary Defense Force
- Skills
- Ballistic Skill 4, Athletics 3, Tech 2, Survival 2, Awareness 2, Weapon Skill 2, Intimidation 2, Leadership 1
- Keywords
- Imperium, Planetary Defense Force, Human
- Corruption
- 1 (Enjoys Destruction)
- Background
- A former mining equipment operator who now wields the squad's heavy bolter.
- Key numbers
- Defence 1 · Resilience 7 (Flak Armour AR 3) · Wounds 5 · Shock 4 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED; Heavy Stubber 10+2 ED
-
Objectives: Personal - Keep Communications Open, Faction - Relay Information
- Strength2
- Toughness3
- Agility3
- Initiative3
- Willpower3
- Intellect4
- Fellowship3
- Faction
- Planetary Defense Force
- Skills
- Tech 4, Ballistic Skill 2, Scholar 3, Investigation 2, Awareness 2, Athletics 2, Weapon Skill 2, Leadership 1
- Keywords
- Imperium, Planetary Defense Force, Human
- Corruption
- 0
- Background
- A former communications tech who maintains contact with command.
- Key numbers
- Defence 2 · Resilience 7 (Flak Armour AR 3) · Wounds 5 · Shock 4 · Speed 6
- Wargear
- Lasgun 7+1 ED; Knife 2+2 ED
Special Characters & Unique Builds
The Outliers
-
Objectives: Personal - Manifest the Emperor's Will, Faction - Inspire the Faithful
- Strength5
- Toughness5
- Agility6
- Initiative6
- Willpower7
- Intellect4
- Fellowship6
- Faction
- Adepta Sororitas
- Skills
- Weapon Skill 7, Ballistic Skill 6, Leadership 6, Intimidation 6, Athletics 5, Awareness 5, Scholar 4, Persuasion 4
- Keywords
- Imperium, Adepta Sororitas, Living Saint, Human
- Corruption
- 0
- Background
- A martyred Sister of Battle returned to life by the Emperor's grace.
- Key numbers
- Defence 5 · Resilience 11 (Sororitas Power Armour AR 5) · Wounds 13 · Shock 11 · Speed 6 · Faith 2
- Wargear
- Ardent blade 5+4 ED AP -3; Bolt Pistol 10+1 ED
-
Inquisitor Hesketh Morne
Human · Inquisitor
Tier4
Objectives: Personal - Purge All Heretics, Faction - Maintain Imperial Purity
- Strength2
- Toughness6
- Agility2
- Initiative3
- Willpower7
- Intellect6
- Fellowship2
- Faction
- Ordo Hereticus
- Skills
- Investigation 7, Intimidation 7, Scholar 6, Leadership 5, Awareness 5, Psychic Mastery 4, Ballistic Skill 3, Weapon Skill 2
- Keywords
- Imperium, Inquisition, Ordo Hereticus, Psyker, Human
- Corruption
- 8 (Extreme Methods)
- Background
- A fanatical Inquisitor whose life support throne contains centuries of accumulated hatred.
- Key numbers
- Defence 2 · Resilience 10 (Flak Coat AR 3) · Wounds 14 · Shock 11 · Speed 6
- Wargear
- Needle Pistol 8+2 ED; Sword 3+3 ED; powers: Smite, Mind Probe, Psychic Shriek
-
Warboss Skarnag Bonekrumpa
Ork · Nob (Warboss)
Tier4
Objectives: Personal - Be Da Biggest Boss, Faction - WAAAGH! Across Da Galaxy
- Strength8
- Toughness7
- Agility3
- Initiative4
- Willpower5
- Intellect3
- Fellowship5
- Faction
- Goff Clan
- Skills
- Weapon Skill 7, Leadership 6, Intimidation 6, Athletics 6, Ballistic Skill 4, Survival 4, Tech 3, Awareness 3
- Keywords
- Ork, Warboss, Goff
- Corruption
- 0
- Background
- A Goff Warboss whose growing WAAAGH! threatens an entire sector.
- Key numbers
- Defence 3 · Resilience 12 ('Eavy Armour AR 4) · Wounds 15 · Shock 9 · Speed 5
- Wargear
- Kustom Slugga 10+1 ED; Kustom Choppa 5+5 ED AP -1; Power Klaw 6+5 ED AP -3
-
Objectives: Personal — (Hive Mind Will), Faction - Consume All Biomass
- Strength8
- Toughness8
- Agility5
- Initiative6
- Willpower6
- Intellect6
- Fellowship—
- Faction
- Hive Fleet Leviathan
- Skills
- Weapon Skill 8, Athletics 7, Awareness 6, Survival 6, Intimidation 6, Leadership 5, Scholar 5, Ballistic Skill 4
- Keywords
- Tyranid, Synapse
- Corruption
- 0
- Background
- A Hive Tyrant that directs the swarm through the synapse web, adapting its tactics from one battle to the next.
- Key numbers
- Defence 5 · Resilience 14 (Bio-armour AR 5) · Wounds 16 · Shock 10 · Speed 8
- Wargear
- Monstrous scything talons 7+6 ED AP -4; Heavy venom cannon 16+1 ED AP -1
-
Objectives: Personal - Seek Redemption on His Own Terms, Faction - Unknown
- Strength5
- Toughness5
- Agility6
- Initiative6
- Willpower5
- Intellect4
- Fellowship3
- Faction
- None (Rogue)
- Skills
- Ballistic Skill 7, Weapon Skill 6, Stealth 6, Athletics 5, Awareness 5, Deception 4, Scholar 4, Investigation 3
- Keywords
- Adeptus Astartes, Fallen
- Corruption
- Unknown (the GM's secret)
- Background
- A Fallen Space Marine who has wandered for ten thousand years, hunted by his former brothers. His true loyalties remain a mystery, even to his allies.
- Key numbers
- Defence 5 · Resilience 10 (Scout Armour AR 4) · Wounds 13 · Shock 9 · Speed 7
- Wargear
- Astartes Sniper Rifle 10+1 ED; Bolt Pistol 10+1 ED; Astartes Combat Knife 3+2 ED AP -1
How to Use These Characters in Your Games
For Game Masters
These Warhammer 40K characters serve multiple crucial purposes in your grimdark campaigns:
graph TD
A[Sample Characters] --> B[Player Characters]
A --> C[NPCs]
A --> D[Antagonists]
B --> E[Inquisition Retinues]
B --> F[Military Units]
C --> G[Authority Figures]
C --> H[Allies & Contacts]
D --> I[Chaos Threats]
D --> J[Heretical Cults]
- Tier Scaling: Characters span from expendable Tier 1 operatives to system-shaking Tier 4 heroes
- Faction Dynamics: Built-in conflicts between Imperial loyalists, Chaos cultists, and alien threats
- Corruption Mechanics: Characters demonstrate how exposure to Chaos gradually corrupts even the faithful
- Authority Structures: Imperial hierarchy provides clear command chains and political tensions
- Mission Frameworks: Character backgrounds suggest investigations, purges, and military operations
Campaign Integration
Warhammer 40K campaigns thrive on the tension between duty and corruption, faith and doubt:
- Corruption as Character Development: Track how exposure to Chaos changes characters over time
- Faction Loyalty: Character allegiances create natural conflicts and alliance opportunities
- The Emperor's Will: All Imperial characters serve the same distant master through different interpretations
- Knowledge and Ignorance: Information itself can be corrupting in the 41st Millennium
Scaling for Different Threat Levels
These characters support various campaign styles:
- Inquisitorial investigation: Tier 1–2 Acolytes, Sages and Sisters investigating local threats
- Kill-team: Tier 3–4 Space Marines fighting alien invasions
- Heretic campaign: Chaos characters working to corrupt the Imperium (built from the core rulebook's Chaos sidebar)
- Regimental war: Tier 1–2 Guardsmen and Scions, with a Tier 3 Commissar watching over them
Corruption and Character Development
In the 41st Millennium, corruption is not just a game mechanic but the central theme of character development. Even the most faithful servants of the Emperor can fall to Chaos if they are not vigilant.
Sources of Corruption
When an Agent is exposed to the warp, the GM calls for a Corruption test, which is a Conviction test against a DN. If you fail, you gain Corruption equal to the number of Icons you fell short. Common sources:
- Warp Exposure: Psykers and those who travel through the warp
- Forbidden Knowledge: Learning things mankind was not meant to know
- Moral Compromises: Doing evil for the "greater good"
- Chaos Influence: Direct contact with daemons, heretics, or corrupted artifacts
flowchart TD
A[Exposure: warp, daemons,<br/>forbidden lore, dark deeds] --> B[Corruption test:<br/>Conviction vs DN]
B -->|Pass| C[No Corruption]
B -->|Fail| D[Gain Corruption equal to<br/>the Icons you fell short]
D --> E[Corruption builds up]
E --> F[Mutation tests and<br/>mutations from the tables]
F --> G[Lost to Chaos]
Corruption and Roleplay
The numbers on the cards are this page's own shorthand for how far each character has slipped. The bands below are for roleplay; the rulebook's Corruption track decides when mutations actually arrive.
- 0-5 Corruption: Faithful but pragmatic servants of the Emperor
- 6-10 Corruption: Hardened veterans who have seen too much
- 11-20 Corruption: Individuals walking the edge between loyalty and heresy
- 21+ Corruption: Lost souls serving the Dark Gods willingly or unwillingly
Adventure Hooks and Mission Types
These character backgrounds suggest numerous adventure possibilities across the spectrum of 40K gameplay.
Investigation Missions
- Heretical Cults: Root out Chaos worship in Imperial hive cities
- Genestealer Infestations: Discover alien infiltration before it's too late
- Corruption Scandals: Investigate high-ranking Imperial officials
- Lost Technology: Recover STCs and archeotech from dangerous locations
Military Campaigns
- Planetary Defense: Hold strategic positions against overwhelming odds
- Xenos Purges: Eliminate alien settlements and civilizations
- Chaos Incursions: Respond to daemonic invasions and traitor uprisings
- Imperial Crusades: Reclaim lost worlds for the Emperor
Exploration Missions
- Rogue Trader Expeditions: Explore uncharted space for profit
- Space Hulk Investigations: Board ancient derelicts in search of artifacts
- Unexplored Systems: Make first contact with unknown civilizations
- Beyond the Great Rift: Investigate worlds cut off from the Imperium, like the core rulebook's Gilead System
Appendix: Quick Reference
Character Count by Faction
- Imperial Forces: 82 characters
- Chaos Forces: 24 characters
- Xenos Forces: 34 characters (11 Aeldari, 6 T'au and Gue'vesa, 6 Necrons, 6 Genestealer Cultists, 4 Orks, 1 Tyranid)
- Other: 2 characters (a bound daemonhost and a Fallen Space Marine)
Character Count by Tier
- Tier 1: 17 characters (Expendable troops)
- Tier 2: 42 characters (Competent operatives)
- Tier 3: 48 characters (Elite agents)
- Tier 4: 35 characters (System-shaking heroes and villains)
Keywords Index
Common keywords found throughout these characters:
- Imperium, Human, Psyker, Chaos
- Adeptus Astartes, Astra Militarum, Inquisition
- Adeptus Mechanicus, Adepta Sororitas
- Ork, Aeldari, Tyranid
- Heretic Astartes, Daemon, Khorne, Nurgle, Tzeentch, Slaanesh
For the Emperor! Death to the heretic! Purge the alien! In the name of the Machine God! WAAAGH!