The Nine Attributes: Your Character's Foundation
Attributes in Wrath & Glory are like the core stats in a video game - they represent your character's raw potential in different areas. Think of them as the engine specifications of a car: you can upgrade and tune them, but they determine your baseline performance.
Real World Analogy
Imagine you're describing someone's capabilities:
- Strength: "Can they lift heavy boxes?" (Physical power)
- Agility: "Can they catch a ball?" (Speed and coordination)
- Intelligence: "Can they solve puzzles?" (Raw brainpower)
- Willpower: "Can they resist temptation?" (Mental fortitude)
In 40k, these same concepts apply, but the stakes are life, death, and damnation!
Physical Attributes: The Body's Capabilities
Strength: The Power Within
Strength isn't just about lifting weights - it's about raw physical power applied in countless ways. In the grim darkness of the 41st millennium, strength can mean the difference between prying open a blast door and being trapped with approaching Tyranids.
Strength Applications
- Combat: Melee damage, grappling, breaking free
- Movement: Jumping, climbing, swimming
- Utility: Breaking objects, carrying equipment, forcing doors
- Intimidation: Physical presence in social situations
Strength Rating Examples
Strength 1: Frail scholar or tech-adept (can barely lift a lasgun)
Strength 2: Average human civilian (standard lifting capacity)
Strength 3: Trained soldier or laborer (can handle heavy equipment)
Strength 4: Elite warrior or athlete (impressively strong)
Strength 5: Space Marine Scout or augmented human (superhuman)
Strength 6+: Full Space Marine or heavily augmented (legendary)
Toughness: Endurance and Resilience
Toughness is like your character's internal armor - it determines how much punishment they can absorb before falling. Think of it as the difference between a lightweight boxer and a heavyweight: it's not just size, it's the ability to keep fighting after taking hits.
Toughness Applications
- Survivability: Damage resistance, wound threshold
- Environmental: Poison resistance, disease immunity, extreme conditions
- Endurance: Marathon running, staying awake, working long hours
- Recovery: Healing speed, shaking off effects
Agility: Grace Under Fire
Agility combines speed, coordination, and reflexes. It's the difference between dodging a grenade blast and becoming a crater. In 40k, agility often determines who shoots first and who dies last.
Mental Attributes: The Power of the Mind
Intelligence: The Weapon of Logic
In a universe where ignorance is bliss and knowledge can damn your soul, Intelligence is a double-edged sword. It's not just about being smart - it's about processing information, solving problems, and understanding complex systems.
Intelligence in Different Contexts
Tech-Use (Intelligence + Tech-Use Skill)
Low Intelligence: "I hit the machine with a wrench until it works."
High Intelligence: "I analyze the machine's error patterns and apply the correct ritual of activation."
Investigation (Intelligence + Awareness Skill)
Low Intelligence: "I search everywhere for clues."
High Intelligence: "Based on the blood spatter pattern and entry angle, the attacker was approximately 1.8 meters tall and left-handed."
Willpower: The Fortress of the Mind
Willpower is your character's mental armor against the horrors of the 41st millennium. In a universe where daemons whisper in your ear and Chaos tries to corrupt your soul, Willpower literally keeps you human.
The Corruption Resistance Scale
Initiative: The Speed of Thought
Initiative determines how quickly your character reacts to changing situations. It's the difference between drawing your bolt pistol when trouble starts and drawing it when trouble ends (usually with your death).
Combat Attributes: The Art of War
Weapon Skill: The Dance of Blades
Weapon Skill represents your character's ability with melee weapons - from combat knives to power swords to chainswords. In the 41st millennium, even with advanced ranged weapons, close combat is often inevitable.
Melee Combat Effectiveness
Weapon Skill 2 vs Ork Boy
Scenario: Desperate survival, barely holding a knife correctly
Tactics: Wild swings, hoping to get lucky
Outcome: Probably becomes Ork food
Weapon Skill 4 vs Ork Boy
Scenario: Trained soldier with proper technique
Tactics: Controlled strikes, defensive positioning
Outcome: Even fight, skill vs brute strength
Weapon Skill 6 vs Ork Boy
Scenario: Space Marine level expertise
Tactics: Precise strikes to vital points
Outcome: Dead Ork, minimal effort
Ballistic Skill: Precision Under Pressure
Ballistic Skill governs all ranged combat, from laspistols to heavy bolters to orbital bombardment coordinates. In a universe where "there is only war," your ability to hit what you're aiming at often determines survival.
Range and Difficulty Modifiers
Point Blank (within 2 meters): +2 bonus dice
Close Range (within Weapon Range): No modifier
Long Range (up to 2x Weapon Range): +1 Difficulty Number
Extreme Range (up to 3x Weapon Range): +2 Difficulty Number
Beyond Extreme Range: Impossible shot
Additional Modifiers:
- Moving target: +1 DN
- Small target: +1 DN
- Cover (partial): +1 DN
- Cover (heavy): +2 DN
- Darkness: +1-3 DN
- Multiple targets: +1 DN per additional target
The Skill System: Specialized Training
Skills represent your character's training and experience in specific areas. Think of them as the difference between knowing how to drive a car (having the Agility to steer) and being a race car driver (having the Pilot skill to handle extreme maneuvers).
How Skills Work: The Attribute + Skill Formula
Every test in Wrath & Glory follows the same basic formula: Attribute + Skill = Dice Pool. It's like combining your natural talent with your learned expertise.
Example: Hacking a Security Terminal
Test Required: Tech-Use
Relevant Attribute: Intelligence
Character Stats:
- Intelligence: 4 (very smart)
- Tech-Use Skill: 3 (trained technician)
- Total Dice Pool: 7 dice
The Roll: Player rolls 7 six-sided dice, counting successes
Narrative: "I interface with the machine spirit and recite the proper cant while rewiring the access protocols."
Skill Categories and Applications
Physical Skills: Body in Motion
- Athletics (Strength): Climbing, jumping, swimming, breaking things
- Awareness (Intelligence): Spotting danger, noticing details, perception
- Stealth (Agility): Moving unseen, hiding, silent takedowns
- Survival (Willpower): Finding food/shelter, tracking, wilderness navigation
Mental Skills: Knowledge and Reasoning
- Lore (Intelligence): Specific knowledge areas (Imperium, Chaos, Xenos)
- Medicae (Intelligence): First aid, surgery, diagnosing illness
- Scholar (Intelligence): Research, academic knowledge, ancient texts
- Tech-Use (Intelligence): Operating machinery, hacking, repairs
Social Skills: The Human Element
- Deception (Fellowship): Lying, disguises, misdirection
- Insight (Fellowship): Reading people, detecting lies, empathy
- Intimidation (Willpower): Threats, coercion, projecting menace
- Persuasion (Fellowship): Convincing, negotiating, inspiring
The Core Resolution System: Rolling for Success
The heart of Wrath & Glory is elegantly simple: roll dice, count successes, compare to difficulty. It's like playing poker, but instead of making hands, you're counting how many dice show your target number or higher.
The Basic Mechanics
1. Determine Dice Pool: Attribute + Skill + Modifiers
2. Set Difficulty Number (DN): Usually 3, but can be higher
3. Roll all dice simultaneously
4. Count successes: Each die showing DN or higher
5. Compare to required successes for the task
6. Handle Wrath Die: The special red die can explode on 6s
7. Check for Complications: 1s might cause problems
Difficulty Numbers: The Challenge Scale
Required Successes: How Much is Enough?
Simple Tasks: 1 success needed
- Opening an unlocked door
- Recognizing a common Imperial symbol
- Basic first aid on a minor wound
Moderate Tasks: 2-3 successes needed
- Picking a lock
- Persuading a reasonable person
- Treating a serious injury
Complex Tasks: 4-5 successes needed
- Hacking a secured system
- Performing surgery
- Convincing someone to betray their beliefs
Legendary Tasks: 6+ successes needed
- Defusing a Chaos bomb
- Negotiating with a daemon
- Performing a miracle of faith
The Wrath Die: When Fate Intervenes
The Wrath Die is what makes Wrath & Glory special - it's a physical red die that represents the unpredictable nature of the 41st millennium. Think of it as the universe's way of saying "things just got interesting."
Wrath Die Mechanics
The Glory (Rolling a 6)
- Exploding Die: Roll again and add the result
- Critical Success: Spectacular results beyond mere success
- Glory Points: Might gain Glory for exceptional performance
The Complication (Rolling a 1)
- GM's Choice: Something goes wrong, but not necessarily failure
- Narrative Twist: Success with consequences
- Environmental Change: The situation becomes more complex
Wrath Die in Action
Glory Example: Combat
Situation: Sister Beatrice fires her bolt pistol at cultists
Roll: 4 successes, Wrath Die shows 6
Exploding Die: Rolls another 4 (total: 5 successes)
Result: Not only does she kill her target, but the bolt round explodes spectacularly, taking out two cultists behind the first!
Complication Example: Tech-Use
Situation: Hacking a security door
Roll: 3 successes (enough to succeed), Wrath Die shows 1
Result: The door opens, but the hack triggers a silent alarm. Security forces are now converging on the party's location!
Modifiers: The Devil in the Details
Modifiers in Wrath & Glory come in two flavors: Bonus Dice (more chances to succeed) and Difficulty Number increases (harder to succeed). It's like the difference between getting more lottery tickets versus the lottery requiring more matching numbers.
Common Bonus Dice Sources
- Keyword Applies: +1 die when your keyword is relevant
- Good Equipment: +1-2 dice for superior gear
- Advantageous Position: +1-2 dice for tactical advantage
- Assistance: +1 die per character helping (max +3)
- Extra Time: +1-2 dice for careful preparation
Common Difficulty Increases
- Poor Conditions: +1 DN for darkness, noise, weather
- Time Pressure: +1 DN for rushing
- Inferior Equipment: +1 DN for broken or improvised tools
- Opposition: +1-2 DN for active resistance
- Complexity: +1-2 DN for intricate tasks
Modifiers in Practice: The Perfect Storm
Situation: Tech-Priest Theta-Seven-Seven tries to hack a door during a firefight
Base Pool: Intelligence 4 + Tech-Use 3 = 7 dice
Modifiers:
- Superior auspex (+1 bonus die)
- Under fire (+1 DN from 3 to 4)
- Keyword "Methodical" applies (+1 bonus die)
- Damaged equipment (+1 DN from 4 to 5)
Final Test: 9 dice, DN 5
Narrative: "Despite the las-fire scorching the air around me, I methodically work through the security protocols, my enhanced auspex compensating for the damaged interface."
Extended Tests: Long-Term Challenges
Some tasks can't be resolved with a single roll - they require sustained effort over time. Extended Tests are like building a house: you don't just roll once and suddenly have a complete structure; you accumulate progress toward a goal.
Extended Test Mechanics
1. GM sets Success Threshold: Total successes needed (usually 10-20)
2. GM sets Time Interval: How long each test represents
3. Players make repeated tests, accumulating successes
4. Each test represents meaningful progress and potential setbacks
5. Complications can add obstacles or time pressure
6. Task completes when threshold is reached
Example: Researching Ancient Heresy
Goal: Uncover the truth about a suspected Chaos cult
Success Threshold: 15 successes
Time Interval: 1 day per test
Test: Intelligence + Scholar (Chaos)
Research Progress Log
- Day 1: 2 successes - "Found basic references in the Imperial archives"
- Day 2: 4 successes (total: 6) - "Discovered connections to missing persons"
- Day 3: 1 success + Complication (total: 7) - "Progress slows; someone is watching the archives"
- Day 4: 3 successes (total: 10) - "Breakthrough! Found ritual descriptions"
- Day 5: 5 successes (total: 15) - "Complete picture emerges: cult is real and active!"
Opposed Tests: When Characters Clash
Sometimes you're not just fighting the environment or a static challenge - you're competing directly against another character. Opposed Tests are like arm wrestling: both sides roll, and the winner takes all.
Opposed Test Process
1. Both sides roll their relevant Attribute + Skill
2. Count successes for each side
3. Higher success total wins
4. Ties go to the defender (if applicable) or require rerolls
5. Margin of victory determines the degree of success
Opposed Test Scenarios
Social Combat: Persuasion vs Insight
Situation: Trying to convince a planetary governor to provide troops
Player: Fellowship 4 + Persuasion 3 = 7 dice
Governor: Fellowship 3 + Insight 4 = 7 dice
Result: Player gets 4 successes, Governor gets 2
Outcome: The governor is convinced, but asks for a favor in return
Stealth vs Awareness
Situation: Sneaking past a sentry
Player: Agility 4 + Stealth 2 = 6 dice
Sentry: Intelligence 2 + Awareness 3 = 5 dice
Result: Player gets 3 successes, Sentry gets 3 successes (tie)
Outcome: The sentry thinks they saw something but isn't sure - investigation begins
Practical Applications: Building Effective Characters
The Specialist vs Generalist Debate
In Wrath & Glory, you face a classic RPG dilemma: should you create a character who excels at one thing or who's decent at many things? Both approaches have merit in the 41st millennium.
The Specialist: Master of One Domain
- High Attribute + High Skill: 6-8 dice in primary area
- Focused Keywords: Always relevant to their specialty
- Superior Equipment: Best gear for their role
- Strengths: Extremely reliable in their area
- Weaknesses: Vulnerable outside comfort zone
The Generalist: Jack of All Trades
- Moderate Attributes: 3-4 in most areas
- Broad Skill Set: Training in multiple areas
- Flexible Keywords: Apply to various situations
- Strengths: Never completely useless
- Weaknesses: May struggle with high-difficulty challenges
Attribute Priorities by Role
Combat Specialist Priorities
- Primary: Weapon Skill or Ballistic Skill
- Secondary: Toughness (survivability)
- Tertiary: Agility (initiative and dodging)
Social Character Priorities
- Primary: Fellowship (core social attribute)
- Secondary: Intelligence (understanding people)
- Tertiary: Willpower (resisting manipulation)
Technical Expert Priorities
- Primary: Intelligence (core mental attribute)
- Secondary: Agility (fine manipulation)
- Tertiary: Willpower (patience and focus)
Practice Activities
Activity 1: Dice Pool Calculation Drills
Practice calculating dice pools for these scenarios:
Character: Marcus (Str 3, Tou 4, Agi 3, Int 4, WP 2, Fel 3, WS 3, BS 4, Init 3)
Skills: Athletics 2, Awareness 3, Ballistic Skill 2, Tech-Use 3
- Climbing a wall in good conditions
- Spotting an ambush in dense fog (+1 DN)
- Shooting at long range (+1 DN) with a superior scope (+1 bonus die)
- Hacking a simple terminal with assistance (+1 bonus die)
- Breaking down a reinforced door with urgency (+1 DN)
Activity 2: Wrath Die Interpretation
For each scenario, describe both a Glory (6) and Complication (1) result:
- Performing emergency surgery on a wounded comrade
- Negotiating with a suspicious merchant
- Sneaking through a heretic camp
- Driving a vehicle through dangerous terrain
- Researching forbidden lore in ancient texts
Activity 3: Extended Test Design
Design an Extended Test for each scenario:
- Repairing a damaged spacecraft before air runs out
- Convincing a hive city to evacuate before Tyranid arrival
- Tracking a Chaos cult through an underhive
- Fortifying a position before an Ork assault
Include: Success threshold, time interval, relevant tests, and potential complications
Activity 4: Character Optimization Challenge
Create two versions of the same character concept (e.g., "Imperial Guard Veteran"):
- Version A: Optimized for reliability (higher attributes)
- Version B: Optimized for versatility (broader skills)
Compare their effectiveness in different scenarios.
Activity 5: Modifier Stacking Practice
Calculate the final dice pool and DN for this complex scenario:
Situation: Space Marine Scout attempting to snipe a Chaos Sorcerer during a thunderstorm
Base Stats: BS 5, Ballistic Skill 4
Equipment: Master-crafted sniper rifle (+2 bonus dice)
Conditions:
- Extreme range (+2 DN)
- Heavy rain (+1 DN)
- Target in partial cover (+1 DN)
- Keyword "Patient" applies (+1 bonus die)
- Spent extra time aiming (+1 bonus die)
Common Mistakes and How to Avoid Them
The "Dice Pool Inflation" Trap
New players often try to add every possible modifier to their rolls. Remember: not every advantage grants bonus dice, and not every difficulty increases the DN.
The "Analysis Paralysis" Problem
Don't overthink every roll. The system is designed to be fast and intuitive. When in doubt, use DN 3 and keep the game moving.
The "Single Attribute" Mistake
Focusing all your advancement on one attribute creates a character with glaring weaknesses. A well-rounded approach usually works better.
The "Wrath Die Confusion"
Remember: the Wrath Die is part of your dice pool, not an additional die. It follows all the same rules as other dice, plus the special Glory/Complication effects.
Key Takeaways
The Core Resolution Fundamentals
- Simple Formula: Attribute + Skill + Modifiers = Dice Pool
- Success Counting: Each die showing DN or higher counts as one success
- Wrath Die Special: Red die can explode on 6s or complicate on 1s
- Modifiers Matter: Bonus dice are usually better than DN reduction
- Narrative First: Mechanics should support the story, not overshadow it
The beauty of Wrath & Glory's system lies in its scalability - the same basic mechanics work whether you're picking a lock or commanding an orbital bombardment. Master these fundamentals, and you'll be ready to tackle any challenge the 41st millennium throws at you.