Archetype: Space Marine Captain

Faction: Ultramarines

Attributes: Strength 5, Toughness 5, Agility 4, Initiative 5, Willpower 5, Intellect 4, Fellowship 4

Skills: Ballistic Skill 6, Weapon Skill 6, Leadership 5, Athletics 4, Intimidation 4, Scholar 4, Survival 3, Awareness 3

Talents: And They Shall Know No Fear, Combat Master, Iron Halo, Weapon Training (Astartes)

Keywords: Imperium, Adeptus Astartes, Ultramarines, Tier 4

Objectives: Personal - Uphold the Codex Astartes, Faction - Defend the Imperium

Corruption: 0

Background: A veteran captain whose tactical brilliance and personal courage exemplify the Ultramarines' ideals. His power sword and storm bolter have carved through countless enemies of mankind.

Chaplain Cassius (Adeptus Astartes, Tier 3)

Archetype: Space Marine Chaplain

Faction: Ultramarines

Attributes: Strength 5, Toughness 5, Agility 3, Initiative 4, Willpower 6, Intellect 4, Fellowship 4

Skills: Leadership 5, Intimidation 5, Weapon Skill 5, Scholar 4, Ballistic Skill 4, Athletics 4, Awareness 3, Survival 3

Talents: And They Shall Know No Fear, Litanies of Hate, Rosarius, Spiritual Fortitude

Keywords: Imperium, Adeptus Astartes, Ultramarines, Tier 3

Objectives: Personal - Preserve Chapter Traditions, Faction - Inspire the Faithful

Corruption: 0

Background: A veteran Chaplain whose skull-helm has witnessed three centuries of war. His sermons inspire fanatical devotion, while his crozius arcanum has shattered the bones of heretics and traitors.

Apothecary Gaius (Adeptus Astartes, Tier 3)

Archetype: Space Marine Apothecary

Faction: Ultramarines

Attributes: Strength 5, Toughness 5, Agility 4, Initiative 4, Willpower 4, Intellect 5, Fellowship 3

Skills: Medicae 6, Ballistic Skill 4, Weapon Skill 4, Scholar 4, Athletics 4, Investigation 3, Leadership 3, Awareness 3

Talents: And They Shall Know No Fear, Narthecium, Gene-Seed Recovery, Weapon Training (Astartes)

Keywords: Imperium, Adeptus Astartes, Ultramarines, Tier 3

Objectives: Personal - Preserve Gene-Seed Legacy, Faction - Heal the Emperor's Angels

Corruption: 1 (Medical Pragmatism)

Background: A Space Marine medic whose narthecium has saved dozens of battle-brothers and recovered precious gene-seed from the fallen. His white armor is a beacon of hope on the battlefield.

Devastator Sergeant Chronus (Adeptus Astartes, Tier 3)

Archetype: Space Marine Devastator

Faction: Ultramarines

Attributes: Strength 5, Toughness 5, Agility 3, Initiative 3, Willpower 4, Intellect 4, Fellowship 3

Skills: Ballistic Skill 6, Weapon Skill 4, Athletics 4, Leadership 4, Tech 3, Survival 3, Awareness 3, Intimidation 3

Talents: And They Shall Know No Fear, Weapon Training (Heavy), Devastator Doctrine, Tank Hunter

Keywords: Imperium, Adeptus Astartes, Ultramarines, Tier 3

Objectives: Personal - Master All Heavy Weapons, Faction - Destroy Enemy Armor

Corruption: 0

Background: A heavy weapons specialist whose lascannon has destroyed countless enemy vehicles. His expertise with all forms of heavy weaponry makes him invaluable in siege warfare.

The Ordo Malleus Team

Inquisitor Torquemada Coteaz (Human, Tier 4)

Archetype: Inquisitor Lord

Faction: Ordo Malleus

Attributes: Strength 3, Toughness 4, Agility 4, Initiative 5, Willpower 6, Intellect 5, Fellowship 4

Skills: Investigation 6, Intimidation 6, Psychic Mastery 5, Leadership 5, Scholar 5, Awareness 4, Ballistic Skill 3, Weapon Skill 3

Talents: Inquisitor Lord, Psyker, Daemon Hunter, Psychic Hood, Forbidden Knowledge

Keywords: Imperium, Inquisition, Ordo Malleus, Psyker, Human, Tier 4

Objectives: Personal - Banish All Daemons, Faction - Protect Reality from Chaos

Corruption: 6 (Daemon Exposure)

Background: A legendary Inquisitor whose daemon hammer has banished Greater Daemons back to the warp. His psychic wards and extensive knowledge of daemonic lore make him humanity's premier daemon hunter.

Grey Knight Justicar Thawn (Adeptus Astartes, Tier 4)

Archetype: Grey Knight

Faction: Grey Knights

Attributes: Strength 5, Toughness 5, Agility 4, Initiative 4, Willpower 6, Intellect 4, Fellowship 3

Skills: Weapon Skill 6, Psychic Mastery 5, Ballistic Skill 5, Athletics 4, Leadership 4, Scholar 4, Intimidation 3, Awareness 3

Talents: Grey Knight, Psyker, Daemon Hunter, Aegis Armor, And They Shall Know No Fear

Keywords: Imperium, Adeptus Astartes, Grey Knights, Psyker, Tier 4

Objectives: Personal - Perfect Anti-Daemon Warfare, Faction - Guard Against Chaos

Corruption: 0

Background: A Grey Knight whose force weapon and psychic powers are specifically crafted to combat daemonic entities. His very presence can banish lesser daemons, and his nemesis force weapon has slain daemon princes.

Daemonhost Cherubael (Daemon, Tier 3)

Archetype: Bound Daemon

Faction: Inquisition (Bound)

Attributes: Strength 6, Toughness 6, Agility 5, Initiative 6, Willpower 4, Intellect 5, Fellowship 2

Skills: Weapon Skill 6, Intimidation 6, Psychic Mastery 5, Athletics 5, Awareness 5, Scholar 4, Stealth 3, Survival 3

Talents: Daemon, Bound, Warp Instability, From Beyond, Unnatural Characteristics

Keywords: Daemon, Bound, Tier 3

Objectives: Personal - Break Free from Binding, Faction - Serve Until Freedom

Corruption: 25 (Daemon)

Background: A powerful daemon bound into service by forbidden Inquisitorial techniques. Its supernatural abilities are invaluable against other daemonic threats, but its binding requires constant vigilance.

Chiurgeon Vyatt (Human, Tier 2)

Archetype: Biomancer

Faction: Inquisition

Attributes: Strength 2, Toughness 3, Agility 3, Initiative 4, Willpower 5, Intellect 5, Fellowship 3

Skills: Medicae 6, Psychic Mastery 4, Scholar 4, Investigation 4, Awareness 3, Tech 3, Ballistic Skill 2, Athletics 2

Talents: Psyker, Biomancy, Chirurgeon, Total Recall, Psychic Power (Heal)

Keywords: Imperium, Inquisition, Psyker, Human, Tier 2

Objectives: Personal - Perfect Biological Sciences, Faction - Heal the Team

Corruption: 4 (Forbidden Experiments)

Background: A biomancer whose psychic healing abilities can mend wounds that would kill normal men. His extensive knowledge of anatomy and physiology makes him invaluable for both healing and interrogation.

The Chaos Cult Cell

Cult Magus Korvanis (Human, Tier 3)

Archetype: Chaos Sorcerer

Faction: Thousand Sons

Attributes: Strength 3, Toughness 3, Agility 3, Initiative 4, Willpower 6, Intellect 6, Fellowship 4

Skills: Psychic Mastery 6, Scholar 5, Deception 5, Leadership 4, Persuasion 4, Investigation 4, Ballistic Skill 3, Awareness 3

Talents: Psyker, Mark of Tzeentch, Forbidden Knowledge, Warp Sense, Master of Disguise

Keywords: Chaos, Tzeentch, Psyker, Human, Tier 3

Objectives: Personal - Achieve Apotheosis, Faction - Corrupt Imperial World

Corruption: 16 (Tzeentch Worship)

Background: A hidden sorcerer who leads a Tzeentch cult within an Imperial hive city. His mutations are hidden by powerful illusions, and his network of cultists reaches into the highest levels of planetary government.

Dark Apostle Vex (Human, Tier 3)

Archetype: Chaos Preacher

Faction: Word Bearers

Attributes: Strength 3, Toughness 4, Agility 3, Initiative 4, Willpower 5, Intellect 4, Fellowship 6

Skills: Persuasion 6, Leadership 5, Scholar 4, Intimidation 4, Deception 4, Psychic Mastery 3, Ballistic Skill 3, Weapon Skill 3

Talents: Dark Charisma, Forbidden Knowledge, Mark of Chaos Undivided, Inspiring Presence

Keywords: Chaos, Word Bearers, Human, Tier 3

Objectives: Personal - Convert the Masses, Faction - Spread Chaos Worship

Corruption: 18 (Chaos Preacher)

Background: A charismatic preacher whose sermons can turn loyal Imperial citizens into fanatic Chaos cultists. His words carry the power of the Dark Gods, and his followers would die gladly at his command.

Renegade Psyker Mordian (Human, Tier 2)

Archetype: Unsanctioned Psyker

Faction: Chaos Cults

Attributes: Strength 2, Toughness 3, Agility 4, Initiative 4, Willpower 5, Intellect 4, Fellowship 3

Skills: Psychic Mastery 5, Stealth 4, Awareness 4, Athletics 3, Deception 3, Scholar 3, Ballistic Skill 2, Survival 2

Talents: Psyker, Warp Lock, Favored by the Warp, Psychic Power (Smite, Telekinesis)

Keywords: Chaos, Psyker, Human, Tier 2

Objectives: Personal - Embrace True Power, Faction - Destroy Imperial Psykers

Corruption: 12 (Unsanctioned Powers)

Background: A former sanctioned psyker who escaped Imperial control and embraced Chaos. His unbound powers are both more potent and more dangerous than those of his former comrades.

Traitor Guardsman Vex (Human, Tier 1)

Archetype: Chaos Cultist

Faction: Lost and the Damned

Attributes: Strength 3, Toughness 3, Agility 3, Initiative 3, Willpower 3, Intellect 2, Fellowship 3

Skills: Ballistic Skill 4, Weapon Skill 3, Athletics 3, Stealth 3, Survival 3, Intimidation 2, Awareness 2, Deception 2

Talents: Weapon Training (Las, SP), Rapid Reload, Mark of Chaos Undivided, Hatred (Imperium)

Keywords: Chaos, Lost and Damned, Human, Tier 1

Objectives: Personal - Survive and Prosper, Faction - Overthrow Imperial Rule

Corruption: 8 (Chaos Corruption)

Background: A former Imperial Guardsman who turned to Chaos after witnessing the horrors of war. His military training makes him valuable to the cult, while his hatred of the Imperium burns with fanatic intensity.

Five-Character Teams

Larger groups representing full combat squads, Inquisitorial retinues, and Chaos warbands with diverse specializations.

The Scions Tempestus Squad

Tempestor Prime Kasrkin (Human, Tier 3)

Archetype: Tempestus Scion

Faction: Militarum Tempestus

Attributes: Strength 4, Toughness 4, Agility 4, Initiative 4, Willpower 4, Intellect 4, Fellowship 4

Skills: Ballistic Skill 6, Leadership 5, Weapon Skill 4, Athletics 4, Stealth 4, Survival 3, Intimidation 3, Awareness 3

Talents: Storm Trooper, Weapon Training (Hot-shot Las), Combat Formation, Iron Discipline

Keywords: Imperium, Militarum Tempestus, Human, Tier 3

Objectives: Personal - Complete Impossible Missions, Faction - Serve the Emperor's Will

Corruption: 1 (Duty Above All)

Background: An elite storm trooper who leads the most dangerous deep strike missions. His tactical acumen and personal courage have made him a legend among the Tempestus Scions.

Scion Gunner Krueger (Human, Tier 2)

Archetype: Tempestus Scion

Faction: Militarum Tempestus

Attributes: Strength 4, Toughness 4, Agility 3, Initiative 3, Willpower 3, Intellect 3, Fellowship 3

Skills: Ballistic Skill 5, Athletics 4, Weapon Skill 3, Stealth 3, Survival 3, Tech 3, Awareness 2, Intimidation 2

Talents: Storm Trooper, Weapon Training (Plasma, Melta), Hip Shooting, Quick Draw

Keywords: Imperium, Militarum Tempestus, Human, Tier 2

Objectives: Personal - Master All Special Weapons, Faction - Eliminate Priority Targets

Corruption: 0

Background: A specialist in exotic weaponry whose plasma gun has eliminated countless high-value targets. His expertise with special weapons makes him invaluable for precision strikes.

Scion Medic Valeria (Human, Tier 2)

Archetype: Tempestus Scion

Faction: Militarum Tempestus

Attributes: Strength 3, Toughness 3, Agility 4, Initiative 4, Willpower 4, Intellect 4, Fellowship 3

Skills: Medicae 5, Ballistic Skill 4, Athletics 3, Stealth 3, Awareness 3, Scholar 3, Weapon Skill 2, Survival 2

Talents: Storm Trooper, Field Surgery, Weapon Training (Hot-shot Las), Combat Medic

Keywords: Imperium, Militarum Tempestus, Human, Tier 2

Objectives: Personal - Save Every Scion I Can, Faction - Keep the Squad Operational

Corruption: 0

Background: A combat medic whose skills have saved dozens of Scion lives during the most dangerous operations. Her calm under fire and surgical precision are legendary within the regiment.

Scion Vox Operator Cipher (Human, Tier 2)

Archetype: Tempestus Scion

Faction: Militarum Tempestus

Attributes: Strength 3, Toughness 3, Agility 3, Initiative 4, Willpower 4, Intellect 4, Fellowship 4

Skills: Tech 5, Ballistic Skill 4, Scholar 4, Awareness 4, Athletics 3, Stealth 3, Investigation 2, Leadership 2

Talents: Storm Trooper, Tech Use, Weapon Training (Hot-shot Las), Binary Chatter

Keywords: Imperium, Militarum Tempestus, Human, Tier 2

Objectives: Personal - Maintain Perfect Communications, Faction - Coordinate Strike Operations

Corruption: 1 (Information Overload)

Background: A communications specialist whose encrypted channels have coordinated countless successful operations. His ability to maintain contact under any conditions is vital to squad survival.

Scion Demolitions Bane (Human, Tier 2)

Archetype: Tempestus Scion

Faction: Militarum Tempestus

Attributes: Strength 4, Toughness 4, Agility 3, Initiative 3, Willpower 3, Intellect 4, Fellowship 3

Skills: Tech 5, Ballistic Skill 4, Athletics 4, Weapon Skill 3, Stealth 3, Survival 3, Awareness 2, Scholar 2

Talents: Storm Trooper, Demolitions, Weapon Training (Flame, Explosive), Nerves of Steel

Keywords: Imperium, Militarum Tempestus, Human, Tier 2

Objectives: Personal - Perfect the Art of Destruction, Faction - Breach Any Defense

Corruption: 1 (Pyromaniac Tendencies)

Background: An explosives expert whose shaped charges and incendiary devices have opened countless locked doors and eliminated fortified positions. His enthusiasm for demolitions is matched only by his precision.

The Acolyte Cell

Interrogator Marcus Thorne (Human, Tier 3)

Archetype: Interrogator

Faction: Inquisition

Attributes: Strength 3, Toughness 3, Agility 4, Initiative 4, Willpower 5, Intellect 5, Fellowship 4

Skills: Investigation 5, Intimidation 5, Scholar 4, Leadership 4, Awareness 4, Deception 4, Ballistic Skill 3, Psychic Mastery 3

Talents: Inquisition Training, Psyker, Keen Intuition, Weapon Training (Las, SP, Power)

Keywords: Imperium, Inquisition, Psyker, Human, Tier 3

Objectives: Personal - Become a Full Inquisitor, Faction - Root Out Heresy

Corruption: 3 (Necessary Methods)

Background: A promising acolyte whose psychic abilities and investigative skills have marked him for advancement within the Inquisition. His relentless pursuit of truth sometimes requires morally questionable methods.

Sister Hospitaller Serenity (Human, Tier 2)

Archetype: Sister Hospitaller

Faction: Adepta Sororitas

Attributes: Strength 2, Toughness 3, Agility 3, Initiative 4, Willpower 5, Intellect 4, Fellowship 4

Skills: Medicae 6, Scholar 4, Awareness 3, Athletics 3, Ballistic Skill 2, Persuasion 2, Investigation 2, Leadership 2

Talents: Faith, Medicae Training, Weapon Training (Las), Resistance (Fear)

Keywords: Imperium, Adepta Sororitas, Human, Tier 2

Objectives: Personal - Heal the Emperor's Servants, Faction - Preserve Sacred Life

Corruption: 0

Background: A Sister Hospitaller whose healing skills are legendary throughout the sector. Her calm presence and medical expertise have saved countless lives during the team's most dangerous missions.

Arbitrator Judge Blackwood (Human, Tier 2)

Archetype: Arbitrator

Faction: Adeptus Arbites

Attributes: Strength 4, Toughness 4, Agility 3, Initiative 3, Willpower 4, Intellect 3, Fellowship 3

Skills: Ballistic Skill 4, Investigation 4, Intimidation 4, Weapon Skill 4, Athletics 3, Awareness 3, Scholar 3, Leadership 2

Talents: Weapon Training (Shock, SP), Disturbing Voice, Iron Jaw, Resistance (Fear)

Keywords: Imperium, Adeptus Arbites, Human, Tier 2

Objectives: Personal - Uphold Imperial Law, Faction - Bring Order from Chaos

Corruption: 1 (Harsh Justice)

Background: A veteran Arbitrator whose twenty years of service have hardened him into an implacable enforcer of Imperial law. His shock maul has delivered justice to countless criminals and heretics.

Gun-Servitor Designation: Theta-7 (Human Construct, Tier 1)

Archetype: Gun-Servitor

Faction: Adeptus Mechanicus

Attributes: Strength 4, Toughness 5, Agility 2, Initiative 2, Willpower —, Intellect 2, Fellowship —

Skills: Ballistic Skill 5, Weapon Skill 3, Athletics 3, Survival 3, Awareness 2, Tech 2, Intimidation 1, Scholar 1

Talents: Machine, Auto-stabilized, Weapon Training (Heavy), Heavy Weapon Harness

Keywords: Imperium, Adeptus Mechanicus, Servitor, Tier 1

Objectives: Personal — (No personal will), Faction - Eliminate Designated Targets

Corruption: 0

Background: A lobotomized criminal converted into a living weapon platform. Its heavy bolter arm and targeting systems make it invaluable for providing fire support during investigations.

Ratling Cook "Snippy" McGillicuddy (Ratling, Tier 1)

Archetype: Ratling

Faction: Inquisition

Attributes: Strength 2, Toughness 2, Agility 5, Initiative 4, Willpower 3, Intellect 3, Fellowship 4

Skills: Ballistic Skill 5, Stealth 5, Awareness 4, Athletics 3, Survival 3, Deception 3, Sleight of Hand 3, Investigation 2

Talents: Sure Shot, Small Target, Keen Senses, Weapon Training (Las, SP)

Keywords: Imperium, Inquisition, Ratling, Tier 1

Objectives: Personal - Keep Everyone Fed, Faction - Provide Sniper Support

Corruption: 1 (Petty Theft)

Background: A former regimental cook whose marksmanship and culinary skills make him doubly valuable to the acolyte cell. His long-las has eliminated targets at impossible ranges.

The Rogue Trader Expedition

Rogue Trader Quintanus Serrus (Human, Tier 4)

Archetype: Rogue Trader

Faction: Serrus Dynasty

Attributes: Strength 3, Toughness 4, Agility 4, Initiative 4, Willpower 4, Intellect 4, Fellowship 6

Skills: Persuasion 6, Leadership 5, Pilot 5, Ballistic Skill 4, Scholar 4, Deception 4, Intimidation 3, Awareness 3

Talents: Warrant of Trade, Wealth Beyond Measure, Natural Leader, Into the Jaws of Hell

Keywords: Imperium, Rogue Trader, Human, Tier 4

Objectives: Personal - Expand the Dynasty's Glory, Faction - Profit and Discovery

Corruption: 4 (Alien Contact)

Background: A charismatic dynasty heir whose expeditions beyond the galaxy's edge have brought both immense wealth and dangerous knowledge back to the Imperium.

Arch-Militant Colonel Tobias (Human, Tier 3)

Archetype: Arch-Militant

Faction: Serrus Dynasty

Attributes: Strength 4, Toughness 4, Agility 4, Initiative 4, Willpower 4, Intellect 3, Fellowship 3

Skills: Ballistic Skill 6, Weapon Skill 6, Leadership 5, Athletics 4, Intimidation 4, Survival 4, Awareness 3, Scholar 3

Talents: Combat Master, Weapon Training (All), Iron Discipline, True Grit

Keywords: Imperium, Rogue Trader, Human, Tier 3

Objectives: Personal - Protect Lord Serrus, Faction - Secure Trade Routes

Corruption: 2 (Pragmatic Violence)

Background: A former Imperial Guard colonel whose tactical genius and personal combat skills make him invaluable for protecting Rogue Trader expeditions in hostile space.

Explorator Magos Xenarch-Phi (Human, Tier 3)

Archetype: Explorator

Faction: Adeptus Mechanicus

Attributes: Strength 4, Toughness 6, Agility 2, Initiative 3, Willpower 4, Intellect 6, Fellowship 2

Skills: Tech 6, Scholar 5, Investigation 4, Medicae 4, Ballistic Skill 3, Awareness 3, Athletics 2, Weapon Skill 2

Talents: Mechadendrite Use (Multiple), Machine Empathy, Binary Chatter, Exotic Weapon Training

Keywords: Imperium, Adeptus Mechanicus, Human, Tier 3

Objectives: Personal - Recover Lost STCs, Faction - Advance Sacred Knowledge

Corruption: 6 (Forbidden Technology)

Background: An Explorator whose quest for archeotech has led him to study xenos technology and heretical devices. His extensive augmetics include several of questionable origin.

Astropath Transcendent Vera Lux (Human, Tier 3)

Archetype: Astropath

Faction: Adeptus Astra Telepathica

Attributes: Strength 1, Toughness 2, Agility 3, Initiative 4, Willpower 6, Intellect 4, Fellowship 4

Skills: Psychic Mastery 6, Scholar 4, Awareness 4, Investigation 3, Ballistic Skill 2, Athletics 2, Deception 2, Persuasion 2

Talents: Psyker, Astropath, Warp Sense, Mental Fortress, Psychic Power (Telepathy, Divination)

Keywords: Imperium, Adeptus Astra Telepathica, Psyker, Human, Tier 3

Objectives: Personal - Serve the Emperor's Will, Faction - Maintain Psychic Communications

Corruption: 5 (Warp Exposure)

Background: A powerful astropath whose telepathic abilities span multiple star systems. Her soul-binding to the Emperor grants her incredible power, but constant warp exposure has left its mark.

Void-Master Captain Hadrian Vex (Human, Tier 3)

Archetype: Void-Master

Faction: Imperial Navy

Attributes: Strength 3, Toughness 3, Agility 4, Initiative 5, Willpower 4, Intellect 4, Fellowship 3

Skills: Pilot 6, Tech 5, Athletics 4, Awareness 4, Leadership 4, Ballistic Skill 3, Scholar 3, Survival 3

Talents: Void Born, Ship Master, Navigation, Hard Target

Keywords: Imperium, Imperial Navy, Human, Tier 3

Objectives: Personal - Master Every Ship Type, Faction - Expand Naval Knowledge

Corruption: 3 (Void Madness)

Background: A void-born ship captain whose piloting skills are legendary even among the Imperial Navy. His ability to navigate treacherous space phenomena has saved the dynasty countless times.

Six-Character Teams

Epic-scale groups representing full companies, war councils, and major operations across the galaxy.

The High Inquisitor's Conclave

High Inquisitor Lord Karamazov (Human, Tier 5)

Archetype: High Inquisitor

Faction: Ordo Hereticus

Attributes: Strength 4, Toughness 5, Agility 3, Initiative 5, Willpower 7, Intellect 6, Fellowship 5

Skills: Investigation 7, Intimidation 7, Leadership 6, Scholar 6, Psychic Mastery 5, Ballistic Skill 4, Weapon Skill 4, Awareness 4

Talents: High Inquisitor, Psyker, Supreme Authority, Purge the Unclean, Forbidden Knowledge

Keywords: Imperium, Inquisition, Ordo Hereticus, Psyker, Human, Tier 5

Objectives: Personal - Purge All Heresy, Faction - Preserve Imperial Purity

Corruption: 8 (Necessary Extremes)

Background: A legendary Inquisitor whose throne mechanicus and multi-melta have purged entire worlds. His authority extends across multiple sectors, and his word can doom or save billions.

Inquisitor Eisenhorn (Human, Tier 4)

Archetype: Inquisitor

Faction: Ordo Xenos

Attributes: Strength 3, Toughness 4, Agility 4, Initiative 5, Willpower 6, Intellect 5, Fellowship 4

Skills: Investigation 6, Scholar 5, Psychic Mastery 5, Leadership 4, Awareness 4, Deception 4, Ballistic Skill 3, Weapon Skill 3

Talents: Inquisitor, Psyker, Radical Philosophy, Forbidden Knowledge, Master of Disguise

Keywords: Imperium, Inquisition, Ordo Xenos, Psyker, Human, Tier 4

Objectives: Personal - Understand Alien Threats, Faction - Protect Humanity

Corruption: 12 (Radical Methods)

Background: A controversial Inquisitor whose willingness to use xenos artifacts and radical methods has put him at odds with Puritan factions, but his results speak for themselves.

Inquisitor Ravenor (Human, Tier 4)

Archetype: Inquisitor

Faction: Ordo Malleus

Attributes: Strength 1, Toughness 2, Agility 1, Initiative 4, Willpower 7, Intellect 6, Fellowship 4

Skills: Psychic Mastery 7, Investigation 6, Scholar 6, Awareness 5, Leadership 4, Deception 4, Tech 3, Ballistic Skill 2

Talents: Inquisitor, Psyker, Psychic Fortress, Life Sustainer, Psychic Hood

Keywords: Imperium, Inquisition, Ordo Malleus, Psyker, Human, Tier 4

Objectives: Personal - Transcend Physical Limitations, Faction - Combat Daemonic Threats

Corruption: 6 (Daemon Exposure)

Background: A powerful psyker whose body was destroyed but whose mind survives in a life-support chair. His psychic abilities have grown exponentially since his "death."

Captain-General Kitten (Adeptus Custodes, Tier 5)

Archetype: Custodian Guard

Faction: Adeptus Custodes

Attributes: Strength 7, Toughness 7, Agility 5, Initiative 5, Willpower 6, Intellect 4, Fellowship 4

Skills: Weapon Skill 7, Ballistic Skill 6, Athletics 6, Leadership 5, Intimidation 5, Scholar 4, Awareness 4, Survival 4

Talents: Custodian Guard, Unnatural Characteristics (All), Emperor's Gift, Eternal Warrior

Keywords: Imperium, Adeptus Custodes, Human, Tier 5

Objectives: Personal - Protect the Emperor, Faction - Guard Terra

Corruption: 0

Background: One of the Emperor's personal guardians whose genetic perfection and millennia of training make him nearly invincible in combat. His guardian spear has never known defeat.

Grand Master Voldus (Adeptus Astartes, Tier 5)

Archetype: Grey Knight Grand Master

Faction: Grey Knights

Attributes: Strength 6, Toughness 6, Agility 4, Initiative 5, Willpower 7, Intellect 5, Fellowship 4

Skills: Weapon Skill 7, Psychic Mastery 6, Ballistic Skill 6, Leadership 6, Athletics 5, Scholar 5, Intimidation 4, Awareness 4

Talents: Grey Knight, Psyker, Grand Master, Daemon Slayer, Aegis Armor

Keywords: Imperium, Adeptus Astartes, Grey Knights, Psyker, Tier 5

Objectives: Personal - Perfect Anti-Daemon Arts, Faction - Guard Against Chaos

Corruption: 0

Background: The supreme commander of the Grey Knights whose mastery of both blade and psychic arts is unmatched. His force weapon has banished daemon princes and greater daemons.

Canoness Superior Celestine (Human, Tier 4)

Archetype: Living Saint

Faction: Adepta Sororitas

Attributes: Strength 4, Toughness 4, Agility 5, Initiative 6, Willpower 7, Intellect 4, Fellowship 6

Skills: Weapon Skill 6, Leadership 6, Intimidation 5, Athletics 5, Ballistic Skill 4, Scholar 4, Awareness 4, Persuasion 4

Talents: Living Saint, Faith, Divine Protection, Angelic Visage, Righteous Fury

Keywords: Imperium, Adepta Sororitas, Living Saint, Human, Tier 4

Objectives: Personal - Inspire the Faithful, Faction - Embody Divine Will

Corruption: 0

Background: A martyred Sister of Battle returned to life by the Emperor's will. Her presence inspires miracles and her flaming sword can cut through any heretical defense.

The Chaos Gods' Champions

Daemon Prince Angron (Daemon, Tier 6)

Archetype: Daemon Prince

Faction: World Eaters

Attributes: Strength 10, Toughness 9, Agility 6, Initiative 6, Willpower 8, Intellect 3, Fellowship 5

Skills: Weapon Skill 9, Intimidation 8, Athletics 7, Leadership 6, Ballistic Skill 5, Survival 5, Awareness 4, Scholar 3

Talents: Daemon Prince, Mark of Khorne, Eternal Warrior, Unnatural Characteristics (All)

Keywords: Chaos, Daemon, World Eaters, Khorne, Tier 6

Objectives: Personal - Eternal Slaughter, Faction - Blood for the Blood God

Corruption: 30 (Daemon Prince)

Background: A former Primarch who fell to Khorne and became a Daemon Prince. His rage is eternal and his thirst for blood can never be quenched.

Thousand Sons Sorcerer Ahriman (Adeptus Astartes, Tier 5)

Archetype: Chaos Sorcerer Lord

Faction: Thousand Sons

Attributes: Strength 5, Toughness 5, Agility 4, Initiative 5, Willpower 8, Intellect 8, Fellowship 4

Skills: Psychic Mastery 8, Scholar 7, Investigation 6, Ballistic Skill 5, Weapon Skill 5, Leadership 5, Awareness 4, Deception 4

Talents: Chaos Space Marine, Psyker, Mark of Tzeentch, Master Sorcerer, Forbidden Knowledge

Keywords: Chaos, Heretic Astartes, Thousand Sons, Tzeentch, Psyker, Tier 5

Objectives: Personal - Undo the Rubric, Faction - Change Everything

Corruption: 25 (Tzeentch's Champion)

Background: The greatest sorcerer of the Thousand Sons whose quest for knowledge damned his Legion. His psychic power rivals that of daemon princes.

Death Guard Daemon Prince Mortarion (Daemon, Tier 6)

Archetype: Daemon Prince

Faction: Death Guard

Attributes: Strength 8, Toughness 10, Agility 3, Initiative 4, Willpower 7, Intellect 6, Fellowship 4

Skills: Weapon Skill 8, Ballistic Skill 7, Intimidation 7, Survival 7, Athletics 6, Leadership 6, Scholar 5, Awareness 4

Talents: Daemon Prince, Mark of Nurgle, Eternal Warrior, Plague Lord, Unnatural Characteristics

Keywords: Chaos, Daemon, Death Guard, Nurgle, Tier 6

Objectives: Personal - Spread Nurgle's Garden, Faction - Corrupt All Life

Corruption: 30 (Daemon Prince)

Background: A former Primarch who became Nurgle's greatest champion. His very presence spreads disease and decay across entire worlds.

Emperor's Children Noise Marine Lucius (Adeptus Astartes, Tier 4)

Archetype: Chaos Space Marine

Faction: Emperor's Children

Attributes: Strength 5, Toughness 5, Agility 6, Initiative 6, Willpower 4, Intellect 4, Fellowship 5

Skills: Weapon Skill 7, Ballistic Skill 6, Athletics 6, Intimidation 5, Leadership 4, Awareness 4, Deception 4, Persuasion 4

Talents: Chaos Space Marine, Mark of Slaanesh, Combat Master, Eternal Warrior, Sonic Weaponry

Keywords: Chaos, Heretic Astartes, Emperor's Children, Slaanesh, Tier 4

Objectives: Personal - Perfect the Art of War, Faction - Pursue Ultimate Sensation

Corruption: 22 (Slaanesh Worship)

Background: The Eternal, a champion of Slaanesh who cannot truly die. Each death only makes him stronger and more perfect in the art of combat.

Warmaster Abaddon the Despoiler (Adeptus Astartes, Tier 6)

Archetype: Chaos Lord

Faction: Black Legion

Attributes: Strength 7, Toughness 7, Agility 5, Initiative 6, Willpower 7, Intellect 5, Fellowship 6

Skills: Weapon Skill 8, Leadership 7, Ballistic Skill 6, Intimidation 6, Athletics 6, Scholar 5, Awareness 5, Survival 5

Talents: Chaos Space Marine, Warmaster, Mark of Chaos Undivided, Eternal Warrior, Daemon Weapons

Keywords: Chaos, Heretic Astartes, Black Legion, Tier 6

Objectives: Personal - Destroy the False Emperor, Faction - Lead the Long War

Corruption: 28 (Warmaster of Chaos)

Background: The Warmaster of Chaos whose Black Crusades have brought terror to the Imperium for ten thousand years. His daemon sword Drach'nyen and power claw Talon of Horus are legendary.

Dark Apostle Erebus (Adeptus Astartes, Tier 5)

Archetype: Dark Apostle

Faction: Word Bearers

Attributes: Strength 6, Toughness 6, Agility 4, Initiative 5, Willpower 7, Intellect 6, Fellowship 7

Skills: Leadership 7, Persuasion 7, Scholar 6, Psychic Mastery 5, Weapon Skill 5, Ballistic Skill 4, Intimidation 4, Deception 4

Talents: Chaos Space Marine, Dark Apostle, Psyker, Mark of Chaos Undivided, Forbidden Knowledge

Keywords: Chaos, Heretic Astartes, Word Bearers, Psyker, Tier 5

Objectives: Personal - Convert the Galaxy, Faction - Spread Chaos Worship

Corruption: 26 (First Heretic)

Background: The First Chaplain who corrupted Horus and sparked the Horus Heresy. His words carry the power of the Dark Gods and can turn the most faithful into heretics.

How to Use These Characters in Your Games

For Game Masters

These Warhammer 40K characters serve multiple crucial purposes in your grimdark campaigns:

graph TD A[Sample Characters] --> B[Player Characters] A --> C[NPCs] A --> D[Antagonists] B --> E[Inquisition Retinues] B --> F[Military Units] C --> G[Authority Figures] C --> H[Allies & Contacts] D --> I[Chaos Threats] D --> J[Heretical Cults]

Campaign Integration

Warhammer 40K campaigns thrive on the tension between duty and corruption, faith and doubt:

Scaling for Different Threat Levels

These characters support various 40K campaign styles:

Corruption and Character Development

In the 41st Millennium, corruption is not just a game mechanic but the central theme of character development. Even the most faithful servants of the Emperor can fall to Chaos if they are not vigilant.

Sources of Corruption

Characters gain corruption through various sources:

graph LR A[Pure Servant] --> B[Minor Compromises] B --> C[Necessary Evils] C --> D[Moral Flexibility] D --> E[Corruption Evident] E --> F[Lost to Chaos] F --> G[Daemon Prince]

Corruption and Roleplay

Corruption points create natural character development arcs:

Understanding Faction Dynamics

The 41st Millennium is defined by the eternal struggle between Order and Chaos, with dozens of factions pursuing their own agendas within this cosmic conflict.

Imperial Factions

Even within the Imperium, different organizations often conflict:

Grimdark Storytelling Techniques

The Noblebright Trap

In Warhammer 40K, traditional heroism often leads to corruption or death:

Cosmic Horror Elements

The 40K universe operates on cosmic horror principles:

Faith and Fanaticism

Religion in 40K is both salvation and damnation:

Practical Applications

Starting a 40K Campaign

Use these characters to launch different types of grimdark campaigns:

Convention and One-Shot Games

Pre-generated 40K characters excel in short-form play:

Teaching the System

Help new players understand Wrath & Glory mechanics:

Equipment and Augmetic Enhancement

In the 41st Millennium, technology is both sacred and dangerous. Understanding equipment helps define character capabilities and backgrounds.

Imperial Equipment Philosophy

The Imperium's relationship with technology is defined by religious dogma:

Augmetic Enhancement

Cybernetic augmentation is common among certain Imperial factions:

Chaos Corruption of Technology

Chaos can corrupt both flesh and machine:

Psychic Powers and the Warp

Psykers are both the Imperium's greatest weapon and its most dangerous liability. Understanding psychic powers is crucial for 40K campaigns.

Imperial Sanctioning

The Imperium's approach to psykers is systematic and brutal:

Perils of the Warp

Using psychic powers always carries the risk of daemonic possession:

graph LR A[Latent Psyker] --> B[Detection] B --> C[Black Ships] C --> D[Scholastica Psykana] D --> E[Sanctioned Psyker] D --> F[Soul Binding] D --> G[Execution] E --> H[Imperial Service] F --> I[Astropath/Navigator] G --> J[Corpse Starch]

Further Resources and Exploration

Related Topics to Explore

Character Interaction Possibilities

Consider how characters from different factions might interact:

Campaign Development

Build long-term campaigns around 40K themes:

Adventure Hooks and Mission Types

These character backgrounds suggest numerous adventure possibilities across the spectrum of 40K gameplay.

Investigation Missions

Military Campaigns

Exploration Missions

Conclusion

In the grim darkness of the far future, there is only war. These 100+ Warhammer 40K characters represent the endless struggle between Order and Chaos, faith and corruption, humanity and the alien. From the lowliest Imperial Guardsman to the mightiest Space Marine, from corrupted heretics to daemon princes, each character embodies the grimdark themes that make the 41st Millennium so compelling.

The universe of Warhammer 40K is one where heroism is measured not in victories but in the nobility of sacrifice, where knowledge is dangerous and ignorance is strength, where the price of survival is often one's humanity itself. These pre-generated characters provide the foundation for exploring these themes while delivering the visceral combat and cosmic horror that defines the setting.

graph TD A[Character Concepts] --> B[Personal Stories] B --> C[Faction Conflicts] B --> D[Moral Dilemmas] B --> E[Corruption Arcs] C --> F[Epic Campaigns] D --> F E --> F F --> G[Grimdark Adventures] G --> H[Memorable Sacrifices] G --> I[Pyrrhic Victories] G --> J[Character Growth Through Adversity]

Whether you're a Game Master looking for quick NPCs and antagonists, a player seeking inspiration for your next character, or a group wanting to dive immediately into the Emperor's service (or betrayal), these characters provide everything needed to begin your own journey through the galaxy's darkness.

Remember: in the Warhammer 40K universe, there are no true heroes, only those who fight the darkness long enough to matter. Every victory is temporary, every peace is an illusion, and every character carries within them the seeds of their own damnation. Use these characters not just as mechanical constructs, but as vehicles for exploring what it means to maintain humanity in an inhuman universe.

The characters presented here span the entire moral spectrum from incorruptible faith to utter damnation, showing how even the most loyal servants can fall to Chaos while even the most corrupted souls might find redemption through sacrifice. Take them, modify them, combine them across faction lines, and most importantly—use them to tell stories worthy of the Emperor's sacrifice.

For the Emperor. For the Imperium. For humanity.

The Emperor Protects.

Warhammer 40K RPG Sample Characters - Complete Guide

Warhammer 40K RPG Sample Characters

A Complete Guide with Over 100 Ready-to-Play Characters for Wrath & Glory

Understanding Warhammer 40K RPG Characters

In the grim darkness of the far future, there is only war. Warhammer 40K RPG: Wrath & Glory creates characters through a combination of Species, Archetype, and Faction loyalties. Unlike other RPGs, the 41st Millennium is a universe where heroism and corruption walk hand in hand, where loyalty to the Emperor is the highest virtue, and where xenos, heretics, and daemons threaten humanity's very existence.

graph TD A[Species] --> D[Base Attributes] B[Archetype] --> E[Skills & Talents] C[Faction] --> F[Loyalties & Contacts] D --> G[Character Foundation] E --> G F --> G G --> H[Keywords & Objectives] H --> I[Complete Character] I --> J[Corruption & Wrath] I --> K[Equipment & Augmetics]

The Trinity of Character Creation

Every servant of the Emperor (or enemy of humanity) is defined by three core elements:

Real-World Analogy

Think of Warhammer 40K character creation like joining a massive military-industrial complex during wartime. Your species is your basic nature - human, posthuman, or alien. Your archetype is your military occupation specialty - infantry, tech support, intelligence, logistics. Your faction is which army you serve and their particular methods and beliefs. Just as a Navy SEAL and an Army medic are both human soldiers but with vastly different training and capabilities, 40K archetypes provide focused roles within the broader context of eternal war.

The Imperium of Man

Most player characters serve the God-Emperor of Mankind in some capacity, whether as fanatical believers, pragmatic servants, or reluctant conscripts. The Imperium is a galaxy-spanning fascist theocracy where ignorance is strength, knowledge is dangerous, and mutation is abhorrent. Faith, hatred, and duty drive the billion worlds of humanity forward in their struggle for survival.

Character Creation Process

Creating a Wrath & Glory character involves balancing brutal effectiveness with the moral compromises necessary for survival in the 41st Millennium.

flowchart LR A[Choose Species] --> B[Select Archetype] B --> C[Pick Faction] C --> D[Allocate Attributes] D --> E[Spend Skill Points] E --> F[Choose Talents] F --> G[Determine Keywords] G --> H[Set Objectives] H --> I[Calculate Corruption] I --> J[Select Equipment] J --> K[Final Character]

When to Use These Sample Characters

Tier Considerations

These characters span different power levels within the 40K universe:

Solo Characters (Individual Operatives)

These characters work well as lone agents or can be combined to form Inquisitorial retinues and Kill-teams. Each represents a complete character concept embodying classic 40K archetypes.

The Faithful Warrior

Sister Superior Seraphina (Human, Tier 2)

Archetype: Sister of Battle

Faction: Adepta Sororitas

Attributes: Strength 3, Toughness 4, Agility 3, Initiative 3, Willpower 4, Intellect 3, Fellowship 3

Skills: Ballistic Skill 4, Weapon Skill 4, Athletics 3, Intimidation 3, Scholar 3, Survival 2, Awareness 2, Leadership 2

Talents: Bolt Mastery, Faith, Hatred (Heretics), Weapon Training (Bolt)

Keywords: Imperium, Adepta Sororitas, Human, Tier 2

Objectives: Personal - Purge the Unclean, Faction - Defend the Faith

Corruption: 0

Equipment: Godwyn-De'az Pattern Bolter, Power Armor, Frag Grenades, Purity Seals

Background: A veteran Sister who leads from the front lines, her faith literally manifesting as miraculous protection and divine fury. She has purged three heretical cults and survived the defense of Shrine World Ophelia VII.

The Tech-Adept

Magos Explorator Zeth-471 (Human, Tier 3)

Archetype: Tech-Priest

Faction: Adeptus Mechanicus

Attributes: Strength 4, Toughness 5, Agility 2, Initiative 2, Willpower 4, Intellect 5, Fellowship 2

Skills: Tech 5, Scholar 4, Medicae 3, Investigation 3, Awareness 3, Athletics 2, Ballistic Skill 2, Weapon Skill 2

Talents: Mechadendrite Use, Machine Empathy, Binary Chatter, Augmetic

Keywords: Imperium, Adeptus Mechanicus, Human, Tier 3

Objectives: Personal - Recover Lost STCs, Faction - Preserve Sacred Knowledge

Corruption: 2 (Knowledge is Power)

Equipment: Omnissian Axe, Servo-skull, Auspex, Extensive Augmetics, Blessed Unguents

Background: A seeker of forbidden technology who has replaced 70% of his flesh with blessed machinery. His quest for STCs has led him into dangerous territories where xenos artifacts whisper forbidden knowledge.

The Imperial Guardsman

Veteran Sergeant Kane Mollari (Human, Tier 1)

Archetype: Imperial Guardsman

Faction: Astra Militarum

Attributes: Strength 3, Toughness 3, Agility 3, Initiative 3, Willpower 3, Intellect 2, Fellowship 3

Skills: Ballistic Skill 4, Athletics 3, Survival 3, Leadership 3, Intimidation 2, Awareness 2, Stealth 2, Weapon Skill 2

Talents: Lasgun Mastery, Combat Formation, Rapid Reload, Die Hard

Keywords: Imperium, Astra Militarum, Human, Tier 1

Objectives: Personal - Protect My Squad, Faction - Hold the Line

Corruption: 1 (War-Weary)

Equipment: Lucius Pattern Lasgun, Flak Armor, Frag Grenades, Field Kit, Aquila Pendant

Background: A grizzled veteran of fifteen years' service who has survived three major campaigns. His pragmatic approach to warfare has kept his squad alive when officer incompetence would have killed them.

The Sanctioned Psyker

Primaris Psyker Lydia Vex (Human, Tier 2)

Archetype: Sanctioned Psyker

Faction: Astra Militarum

Attributes: Strength 2, Toughness 3, Agility 3, Initiative 4, Willpower 5, Intellect 4, Fellowship 2

Skills: Psychic Mastery 4, Scholar 3, Awareness 3, Investigation 3, Medicae 2, Athletics 2, Ballistic Skill 2, Stealth 2

Talents: Psyker, Warp Sight, Mental Fortress, Psychic Power (Smite, Telepathy)

Keywords: Imperium, Astra Militarum, Psyker, Human, Tier 2

Objectives: Personal - Control My Curse, Faction - Serve the Emperor's Will

Corruption: 3 (Warp Exposure)

Equipment: Force Rod, Laspistol, Flak Armor, Psychic Hood, Sanctioning Brand

Background: A witch who survived the Black Ships and Scholastica Psykana training. She walks the razor's edge between usefulness and damnation, knowing her powers are both blessing and curse.

The Inquisitorial Acolyte

Interrogator Cassius Thorne (Human, Tier 2)

Archetype: Acolyte

Faction: Inquisition

Attributes: Strength 3, Toughness 3, Agility 4, Initiative 4, Willpower 4, Intellect 4, Fellowship 3

Skills: Investigation 4, Awareness 4, Deception 3, Intimidation 3, Scholar 3, Stealth 3, Ballistic Skill 2, Athletics 2

Talents: Inquisition Training, Keen Intuition, Unremarkable, Weapon Training (Las)

Keywords: Imperium, Inquisition, Human, Tier 2

Objectives: Personal - Uncover Hidden Truths, Faction - Root Out Heresy

Corruption: 2 (Necessary Compromises)

Equipment: Hellpistol, Carapace Armor, Auspex, Inquisition Seal, Micro-bead

Background: A former Arbitrator recruited by the Inquisition for his investigative talents. His relentless pursuit of truth has uncovered cults, corruption, and conspiracies that reach the highest levels of Imperial society.

The Space Marine

Brother-Sergeant Maximus (Adeptus Astartes, Tier 3)

Archetype: Tactical Space Marine

Faction: Ultramarines

Attributes: Strength 5, Toughness 5, Agility 4, Initiative 4, Willpower 4, Intellect 3, Fellowship 3

Skills: Ballistic Skill 5, Weapon Skill 5, Athletics 4, Leadership 3, Survival 3, Intimidation 3, Awareness 2, Scholar 2

Talents: Bolter Mastery, And They Shall Know No Fear, Heightened Senses, Weapon Training (Astartes)

Keywords: Imperium, Adeptus Astartes, Ultramarines, Tier 3

Objectives: Personal - Honor the Codex Astartes, Faction - Defend Humanity

Corruption: 0

Equipment: Godwyn-De'az Pattern Bolter, Power Armor, Combat Knife, Frag & Krak Grenades

Background: A veteran of the Deathwatch who has returned to his Chapter with extensive experience fighting xenos threats. His tactical acumen and unwavering faith make him a natural leader among his battle-brothers.

The Rogue Trader

Lord-Captain Meridia Vox (Human, Tier 3)

Archetype: Rogue Trader

Faction: Rogue Trader Dynasty

Attributes: Strength 3, Toughness 3, Agility 3, Initiative 4, Willpower 4, Intellect 4, Fellowship 5

Skills: Persuasion 5, Leadership 4, Pilot 4, Scholar 3, Awareness 3, Ballistic Skill 3, Deception 2, Intimidation 2

Talents: Warrant of Trade, Wealth, Natural Leader, Into the Jaws of Hell

Keywords: Imperium, Rogue Trader, Human, Tier 3

Objectives: Personal - Expand the Dynasty, Faction - Profit and Glory

Corruption: 3 (Exposure to Alien Cultures)

Equipment: Plasma Pistol, Best Craftsmanship Carapace, Warrant of Trade, Voidship

Background: Heir to an ancient Warrant of Trade, she explores the galaxy's rim seeking profit and glory. Her expeditions have opened new trade routes and discovered lost human colonies, but also alien artifacts of questionable origin.

The Scum Survivor

Ratling Sniper "Halfpint" Hobbs (Ratling, Tier 1)

Archetype: Ratling

Faction: Astra Militarum

Attributes: Strength 2, Toughness 2, Agility 5, Initiative 4, Willpower 3, Intellect 3, Fellowship 3

Skills: Ballistic Skill 5, Stealth 4, Survival 3, Athletics 3, Awareness 3, Sleight of Hand 3, Deception 2, Investigation 2

Talents: Sure Shot, Small Target, Keen Senses, Weapon Training (Las, SP)

Keywords: Imperium, Astra Militarum, Ratling, Tier 1

Objectives: Personal - Survive Another Day, Faction - Serve the Emperor (Reluctantly)

Corruption: 1 (Petty Theft)

Equipment: Long-Las, Knife, Cameleoline Cloak, Rations (Lots), Lucky Charm

Background: A career sniper who has served in six different regiments after his original unit was "misplaced" during a warp transit. His cooking skills and marksmanship have made him welcome in any squad, even if his sticky fingers cause occasional problems.

The Heretek

Renegade Magos Xerath-9 (Human, Tier 2)

Archetype: Heretek

Faction: Chaos Cults

Attributes: Strength 4, Toughness 5, Agility 2, Initiative 3, Willpower 3, Intellect 5, Fellowship 1

Skills: Tech 5, Scholar 4, Medicae 3, Ballistic Skill 3, Athletics 2, Awareness 2, Deception 2, Stealth 2

Talents: Mechadendrite Use, Forbidden Knowledge, Dark Augmetics, Machine Curse

Keywords: Chaos, Heretek, Human, Tier 2

Objectives: Personal - Transcend Flesh Completely, Faction - Corrupt Sacred Knowledge

Corruption: 8 (Forbidden Experimentation)

Equipment: Chaos-tainted Meltagun, Corrupted Servo-skull, Dark Augmetics, Blasphemous Texts

Background: A former Tech-Priest who fell to Chaos after discovering forbidden STCs that revealed the machine-spirits' true nature. His augmetics now incorporate daemon-tech that grants power at the cost of his remaining humanity.

The Chaos Cultist

Magus Valerius Kaine (Human, Tier 2)

Archetype: Chaos Cultist

Faction: Chaos Cults

Attributes: Strength 3, Toughness 3, Agility 3, Initiative 3, Willpower 4, Intellect 4, Fellowship 4

Skills: Deception 4, Persuasion 4, Scholar 3, Leadership 3, Psychic Mastery 3, Intimidation 3, Awareness 2, Stealth 2

Talents: Psyker, Warp Sense, Dark Charisma, Forbidden Knowledge

Keywords: Chaos, Psyker, Human, Tier 2

Objectives: Personal - Ascend to Daemonhood, Faction - Corrupt the Faithful

Corruption: 12 (Chaos Worship)

Equipment: Chaos Ritual Blade, Corrupted Texts, Hidden Laspistol, Chaos Star Amulet

Background: A former Imperial preacher who fell to Chaos after discovering the "true gods" during a daemon incursion. He now leads a hidden cult on a hive world, slowly corrupting the faithful through twisted sermons and dark miracles.

Dynamic Duos (Two-Character Teams)

These paired characters represent classic 40K partnerships with built-in loyalties and tensions.

The Inquisitor and Acolyte

Inquisitor Lord Vex Korrath (Human, Tier 4)

Archetype: Inquisitor

Faction: Ordo Hereticus

Attributes: Strength 3, Toughness 4, Agility 4, Initiative 5, Willpower 6, Intellect 5, Fellowship 4

Skills: Investigation 6, Intimidation 5, Psychic Mastery 5, Leadership 4, Scholar 4, Awareness 4, Ballistic Skill 3, Deception 3

Talents: Inquisitor, Psyker, Authority, Mental Fortress, Forbidden Knowledge

Keywords: Imperium, Inquisition, Ordo Hereticus, Psyker, Human, Tier 4

Objectives: Personal - Purge Corruption Wherever Found, Faction - Preserve Imperial Truth

Corruption: 5 (Necessary Evils)

Background: A veteran Inquisitor who has purged seventeen worlds and executed twelve planetary governors for heresy. His psychic abilities allow him to sense corruption in others, but constant exposure to Chaos has begun to wear on his soul.

Death Cult Assassin Morrigan (Human, Tier 2)

Archetype: Assassin

Faction: Inquisition

Attributes: Strength 4, Toughness 3, Agility 6, Initiative 5, Willpower 3, Intellect 2, Fellowship 2

Skills: Weapon Skill 5, Athletics 4, Stealth 4, Awareness 3, Acrobatics 3, Intimidation 3, Ballistic Skill 2, Survival 2

Talents: Combat Master, Lightning Attack, Step Aside, Weapon Training (Primitive, Low-Tech)

Keywords: Imperium, Inquisition, Human, Tier 2

Objectives: Personal - Perfect the Art of Death, Faction - Execute Inquisitor's Will

Corruption: 3 (Bloodlust)

Background: A fanatical killer trained from childhood to serve the Inquisition. Her twin neural whips have ended the lives of over a hundred heretics, cultists, and traitors. She serves Inquisitor Korrath with absolute devotion.

The Commissar and Guard Officer

Lord Commissar Cain (Human, Tier 3)

Archetype: Commissar

Faction: Officio Prefectus

Attributes: Strength 3, Toughness 4, Agility 3, Initiative 4, Willpower 5, Intellect 4, Fellowship 4

Skills: Leadership 5, Intimidation 5, Ballistic Skill 4, Weapon Skill 4, Scholar 3, Awareness 3, Athletics 3, Survival 2

Talents: Inspiring Presence, Summary Execution, Iron Discipline, Weapon Training (Las, SP)

Keywords: Imperium, Officio Prefectus, Human, Tier 3

Objectives: Personal - Maintain Morale and Discipline, Faction - Ensure Imperial Victory

Corruption: 1 (Pragmatic Decisions)

Background: A political commissar whose charisma and tactical acumen have made him beloved by the troops he's assigned to watch. His ability to inspire courage while maintaining discipline has saved countless Imperial lives.

Colonel Straken (Human, Tier 2)

Archetype: Imperial Guard Officer

Faction: Astra Militarum

Attributes: Strength 4, Toughness 4, Agility 3, Initiative 3, Willpower 4, Intellect 3, Fellowship 4

Skills: Leadership 4, Ballistic Skill 4, Weapon Skill 4, Athletics 3, Survival 3, Intimidation 3, Scholar 3, Awareness 2

Talents: Combat Formation, Iron Jaw, Die Hard, Weapon Training (Las, SP)

Keywords: Imperium, Astra Militarum, Human, Tier 2

Objectives: Personal - Bring My Soldiers Home, Faction - Victory at Any Cost

Corruption: 2 (Survivor's Guilt)

Background: A grizzled veteran officer whose cybernetic arm and scarred face tell the story of thirty years' service. He works closely with Lord Commissar Cain to maintain unit cohesion and effectiveness.

The Tech-Priest and Servo-skull

Dominus Rex-Alpha-7 (Human, Tier 3)

Archetype: Tech-Dominus

Faction: Adeptus Mechanicus

Attributes: Strength 5, Toughness 6, Agility 2, Initiative 3, Willpower 4, Intellect 6, Fellowship 2

Skills: Tech 6, Scholar 5, Ballistic Skill 4, Medicae 4, Investigation 3, Awareness 3, Athletics 2, Leadership 2

Talents: Mechadendrite Use (Multiple), Machine Empathy, Binary Chatter, Omnissiah's Blessing

Keywords: Imperium, Adeptus Mechanicus, Human, Tier 3

Objectives: Personal - Achieve Perfect Union with Machine, Faction - Recover All STCs

Corruption: 4 (Forbidden Knowledge)

Background: A senior Tech-Priest whose body is more machine than flesh. His quest for technological perfection has led him to experiment with xenos technology and forbidden archeotech.

Servo-skull Designation: Gamma-9 (Construct, Tier 1)

Archetype: Servo-skull

Faction: Adeptus Mechanicus

Attributes: Strength 1, Toughness 3, Agility 4, Initiative 4, Willpower —, Intellect 3, Fellowship —

Skills: Tech 4, Investigation 4, Awareness 4, Stealth 3, Scholar 3, Athletics 2, Ballistic Skill 1, Pilot 1

Talents: Machine, Hoverer, Micro-cogitator, Vox Transmitter

Keywords: Imperium, Adeptus Mechanicus, Construct, Tier 1

Objectives: Personal - Serve the Dominus, Faction - Preserve Sacred Knowledge

Corruption: 0

Background: A servo-skull crafted from a loyal Tech-Adept who died in service to the Omnissiah. Gamma-9 serves as Rex-Alpha-7's eyes, ears, and memory bank, carrying decades of accumulated knowledge in its blessed cogitators.

The Arbitrator Partnership

Judge Dredd-9947 (Human, Tier 2)

Archetype: Arbitrator

Faction: Adeptus Arbites

Attributes: Strength 4, Toughness 4, Agility 3, Initiative 3, Willpower 4, Intellect 3, Fellowship 3

Skills: Ballistic Skill 4, Intimidation 4, Investigation 4, Athletics 3, Awareness 3, Scholar 3, Weapon Skill 3, Leadership 2

Talents: Weapon Training (Shock, SP), Disturbing Voice, Iron Jaw, Jaded

Keywords: Imperium, Adeptus Arbites, Human, Tier 2

Objectives: Personal - Uphold Imperial Law, Faction - Maintain Order

Corruption: 1 (Harsh Justice)

Background: A veteran Arbitrator who has served twenty years enforcing Imperial law in the underhive. His partnership with Proctor Anderson has brought justice to the lawless zones where even other Arbitrators fear to tread.

Proctor Anderson (Human, Tier 2)

Archetype: Arbitrator

Faction: Adeptus Arbites

Attributes: Strength 3, Toughness 3, Agility 4, Initiative 4, Willpower 4, Intellect 4, Fellowship 3

Skills: Investigation 4, Awareness 4, Ballistic Skill 3, Stealth 3, Scholar 3, Deception 3, Athletics 3, Intimidation 2

Talents: Keen Intuition, Weapon Training (Las, SP), Unremarkable, Tech Use

Keywords: Imperium, Adeptus Arbites, Human, Tier 2

Objectives: Personal - Solve the Unsolvable Cases, Faction - Bring Criminals to Justice

Corruption: 2 (Cynicism)

Background: A detective-arbitrator who specializes in complex investigations and undercover work. His more subtle approach complements Judge Dredd-9947's direct methods perfectly.

The Chaos Champions

Chaos Lord Malachar the Despoiler (Human, Tier 4)

Archetype: Chaos Space Marine

Faction: Black Legion

Attributes: Strength 6, Toughness 6, Agility 4, Initiative 4, Willpower 4, Intellect 3, Fellowship 4

Skills: Weapon Skill 6, Ballistic Skill 5, Leadership 5, Intimidation 5, Athletics 4, Survival 4, Scholar 3, Awareness 3

Talents: Chaos Space Marine, Favoured of Chaos, Daemonic Presence, Mark of Chaos Undivided

Keywords: Chaos, Heretic Astartes, Black Legion, Tier 4

Objectives: Personal - Achieve Daemonhood, Faction - Destroy the False Emperor

Corruption: 20 (Millennia of Chaos Worship)

Background: A fallen Space Marine who has served Chaos for over a thousand years. His pursuit of ultimate power has led him to make pacts with all four Chaos Gods, and his mutations reflect their "gifts."

Dark Apostle Erebus Prime (Human, Tier 3)

Archetype: Chaos Cultist

Faction: Word Bearers

Attributes: Strength 5, Toughness 5, Agility 3, Initiative 4, Willpower 6, Intellect 4, Fellowship 5

Skills: Leadership 5, Persuasion 5, Scholar 4, Psychic Mastery 4, Intimidation 4, Weapon Skill 4, Ballistic Skill 3, Deception 3

Talents: Chaos Space Marine, Psyker, Dark Charisma, Forbidden Knowledge

Keywords: Chaos, Heretic Astartes, Word Bearers, Psyker, Tier 3

Objectives: Personal - Spread the Word of Chaos, Faction - Convert the Galaxy

Corruption: 18 (Chaos Preacher)

Background: A Word Bearer Dark Apostle who leads massive crusades to convert Imperial worlds to Chaos worship. His sermons can break the faith of even the most devout servants of the Emperor.

Three-Character Teams

These trios represent specialized Imperial units and Chaos warbands with complementary skills and shared objectives.

The Inquisitorial Retinue

Inquisitor Cassandra Vex (Human, Tier 3)

Archetype: Inquisitor

Faction: Ordo Xenos

Attributes: Strength 3, Toughness 4, Agility 4, Initiative 5, Willpower 5, Intellect 5, Fellowship 4

Skills: Investigation 5, Scholar 5, Awareness 4, Leadership 4, Ballistic Skill 4, Intimidation 3, Deception 3, Psychic Mastery 3

Talents: Inquisitor, Forbidden Knowledge, Keen Intuition, Weapon Training (Las, SP, Power)

Keywords: Imperium, Inquisition, Ordo Xenos, Human, Tier 3

Objectives: Personal - Understand Alien Threats, Faction - Purge the Xenos

Corruption: 4 (Xenological Studies)

Background: A radical Inquisitor who studies alien technology and psychology to better combat xenos threats. Her willingness to use alien weapons has put her at odds with Puritan factions.

Crusader Mordian Thane (Human, Tier 2)

Archetype: Crusader

Faction: Inquisition

Attributes: Strength 4, Toughness 4, Agility 3, Initiative 3, Willpower 4, Intellect 2, Fellowship 3

Skills: Weapon Skill 5, Athletics 4, Intimidation 3, Survival 3, Awareness 3, Ballistic Skill 3, Leadership 2, Scholar 2

Talents: Weapon Training (Power, Primitive), Combat Master, Shield Wall, Hatred (Mutants)

Keywords: Imperium, Inquisition, Human, Tier 2

Objectives: Personal - Protect Inquisitor Vex, Faction - Destroy the Impure

Corruption: 1 (Zealotry)

Background: A fanatical warrior-monk who serves as Inquisitor Vex's personal bodyguard. His power sword and storm shield have saved her life countless times during xenos encounters.

Sage Thalassa Krin (Human, Tier 2)

Archetype: Sage

Faction: Inquisition

Attributes: Strength 2, Toughness 3, Agility 3, Initiative 4, Willpower 4, Intellect 5, Fellowship 3

Skills: Scholar 5, Investigation 4, Tech 4, Medicae 4, Awareness 3, Ballistic Skill 2, Athletics 2, Deception 2

Talents: Total Recall, Talented (Scholar), Weapon Training (Las), Tech Use

Keywords: Imperium, Inquisition, Human, Tier 2

Objectives: Personal - Catalog All Xenos Species, Faction - Advance Imperial Knowledge

Corruption: 3 (Forbidden Research)

Background: A brilliant xenobiologist who provides scientific analysis of alien specimens and technology. Her comprehensive database of xenos physiology has proven invaluable for developing countermeasures.

The Deathwatch Kill-Team

Watch Captain Artemis (Adeptus Astartes, Tier 4)

Archetype: Deathwatch Captain

Faction: Deathwatch

Attributes: Strength 5, Toughness 5, Agility 4, Initiative 5, Willpower 5, Intellect 4, Fellowship 4

Skills: Ballistic Skill 6, Weapon Skill 6, Leadership 5, Athletics 4, Survival 4, Intimidation 4, Scholar 3, Awareness 3

Talents: Deathwatch Training, Hatred (Tyranids), And They Shall Know No Fear, Combat Master

Keywords: Imperium, Adeptus Astartes, Deathwatch, Tier 4

Objectives: Personal - Eradicate the Tyranid Threat, Faction - Defend Humanity from Xenos

Corruption: 0

Background: A veteran of over two centuries fighting Tyranids, Captain Artemis leads Kill-Teams with tactical brilliance and personal courage. His modified bolter has ended the lives of countless xenos bioforms.

Brother Techmarine Vox (Adeptus Astartes, Tier 3)

Archetype: Techmarine

Faction: Deathwatch

Attributes: Strength 5, Toughness 5, Agility 3, Initiative 3, Willpower 4, Intellect 5, Fellowship 3

Skills: Tech 5, Ballistic Skill 4, Weapon Skill 4, Athletics 4, Scholar 4, Medicae 3, Survival 3, Awareness 2

Talents: Deathwatch Training, Mechadendrite Use, Machine Empathy, Weapon Training (All)

Keywords: Imperium, Adeptus Astartes, Deathwatch, Tier 3

Objectives: Personal - Understand Xenos Technology, Faction - Support Kill-Team Operations

Corruption: 2 (Xenos Tech Exposure)

Background: A Techmarine seconded to the Deathwatch who specializes in understanding and countering alien technology. His servo-arms and advanced augmetics make him invaluable in technical operations.

Brother Librarian Tigurius (Adeptus Astartes, Tier 3)

Archetype: Librarian

Faction: Deathwatch

Attributes: Strength 5, Toughness 5, Agility 4, Initiative 4, Willpower 6, Intellect 5, Fellowship 3

Skills: Psychic Mastery 5, Weapon Skill 5, Ballistic Skill 4, Scholar 4, Leadership 4, Athletics 4, Awareness 3, Intimidation 3

Talents: Deathwatch Training, Psyker, Mental Fortress, Psychic Hood

Keywords: Imperium, Adeptus Astartes, Deathwatch, Psyker, Tier 3

Objectives: Personal - Master Psychic Warfare, Faction - Counter Xenos Psykers

Corruption: 3 (Warp Exposure)

Background: A powerful psyker who has mastered techniques specifically designed to combat alien psychic entities. His force weapon has banished countless xenos psykers back to the warp.

The Rogue Trader Crew

Rogue Trader Janus Darke (Human, Tier 3)

Archetype: Rogue Trader

Faction: Darke Dynasty

Attributes: Strength 3, Toughness 3, Agility 4, Initiative 4, Willpower 4, Intellect 4, Fellowship 5

Skills: Persuasion 5, Leadership 5, Pilot 4, Ballistic Skill 3, Scholar 3, Deception 3, Intimidation 3, Awareness 2

Talents: Warrant of Trade, Wealth, Air of Authority, Into the Jaws of Hell

Keywords: Imperium, Rogue Trader, Human, Tier 3

Objectives: Personal - Expand Trade Empire, Faction - Profit and Exploration

Corruption: 5 (Necessary Compromises)

Background: Heir to a dynasty that has traded beyond the galaxy's edge for millennia. His expeditions have discovered lost colonies, alien artifacts, and profitable new trade routes.

Seneschal Marcus Vale (Human, Tier 2)

Archetype: Seneschal

Faction: Darke Dynasty

Attributes: Strength 2, Toughness 3, Agility 3, Initiative 4, Willpower 4, Intellect 5, Fellowship 4

Skills: Scholar 5, Persuasion 4, Investigation 4, Deception 4, Awareness 3, Leadership 3, Ballistic Skill 2, Medicae 2

Talents: Total Recall, Talented (Scholar), Peer (Adeptus Administratum), Logis Implant

Keywords: Imperium, Rogue Trader, Human, Tier 2

Objectives: Personal - Maintain Dynasty Records, Faction - Maximize Profit Margins

Corruption: 2 (Creative Accounting)

Background: The Darke Dynasty's chief administrator whose eidetic memory and political connections keep the trade empire running smoothly across dozens of star systems.

Navigator Octavia Noblesse (Human, Tier 3)

Archetype: Navigator

Faction: Navis Nobilite

Attributes: Strength 2, Toughness 3, Agility 3, Initiative 4, Willpower 6, Intellect 4, Fellowship 3

Skills: Psychic Mastery 5, Pilot 4, Scholar 4, Awareness 4, Athletics 2, Ballistic Skill 2, Investigation 2, Leadership 2

Talents: Navigator, Warp Eye, Lidless Stare, Psychic Power (Precognition)

Keywords: Imperium, Navis Nobilite, Navigator, Psyker, Human, Tier 3

Objectives: Personal - Chart New Warp Routes, Faction - Maintain Navigator Supremacy

Corruption: 7 (Warp Sight)

Background: A third-generation Navigator whose family has served the Darke Dynasty for centuries. Her third eye can pierce the warp's mysteries, but constant exposure to Chaos is slowly corrupting her noble bloodline.

The Chaos Warband

Aspiring Champion Kharn the Bloody (Human, Tier 3)

Archetype: Chaos Space Marine

Faction: World Eaters

Attributes: Strength 6, Toughness 5, Agility 4, Initiative 4, Willpower 3, Intellect 2, Fellowship 3

Skills: Weapon Skill 6, Athletics 5, Intimidation 5, Ballistic Skill 4, Survival 4, Leadership 3, Awareness 3, Scholar 2

Talents: Chaos Space Marine, Mark of Khorne, Frenzy, Combat Master

Keywords: Chaos, Heretic Astartes, World Eaters, Khorne, Tier 3

Objectives: Personal - Spill Blood for Khorne, Faction - Spread Chaos Through Violence

Corruption: 15 (Khorne Worship)

Background: A World Eater who has embraced Khorne's gifts completely. His chainaxe Gorechild has tasted the blood of countless enemies, and his skull collection grows with each battle.

Sorcerer Lord Ahriman's Disciple (Human, Tier 3)

Archetype: Chaos Sorcerer

Faction: Thousand Sons

Attributes: Strength 4, Toughness 4, Agility 3, Initiative 4, Willpower 6, Intellect 6, Fellowship 3

Skills: Psychic Mastery 6, Scholar 5, Ballistic Skill 4, Weapon Skill 4, Investigation 4, Leadership 3, Awareness 3, Deception 3

Talents: Chaos Space Marine, Psyker, Mark of Tzeentch, Forbidden Knowledge

Keywords: Chaos, Heretic Astartes, Thousand Sons, Tzeentch, Psyker, Tier 3

Objectives: Personal - Uncover All Knowledge, Faction - Change Everything

Corruption: 18 (Tzeentch Worship)

Background: A former loyalist Librarian who fell to Chaos during the Horus Heresy. His pursuit of forbidden knowledge has granted him immense psychic power at the cost of his humanity.

Plague Marine Typhus' Herald (Human, Tier 3)

Archetype: Plague Marine

Faction: Death Guard

Attributes: Strength 5, Toughness 7, Agility 2, Initiative 2, Willpower 4, Intellect 3, Fellowship 2

Skills: Ballistic Skill 5, Weapon Skill 5, Survival 5, Athletics 4, Intimidation 4, Medicae 3, Scholar 3, Awareness 2

Talents: Chaos Space Marine, Mark of Nurgle, Feel No Pain, Diseased

Keywords: Chaos, Heretic Astartes, Death Guard, Nurgle, Tier 3

Objectives: Personal - Spread Nurgle's Gifts, Faction - Corrupt All Life

Corruption: 20 (Nurgle Worship)

Background: A Death Guard who has fully embraced Nurgle's gifts of disease and decay. His corrupted body hosts dozens of plagues that he spreads with religious fervor.

Four-Character Teams

Specialized squads and retinues representing the backbone of Imperial military organization and Chaos corruption.

The Imperial Guard Squad

Sergeant Major Harker (Human, Tier 2)

Archetype: Imperial Guard Veteran

Faction: Catachan Jungle Fighters

Attributes: Strength 4, Toughness 4, Agility 3, Initiative 3, Willpower 4, Intellect 3, Fellowship 4

Skills: Ballistic Skill 5, Weapon Skill 4, Leadership 4, Survival 4, Athletics 3, Intimidation 3, Stealth 3, Awareness 2

Talents: Combat Formation, Catachan Devil, Weapon Training (Las, SP, Flame), Die Hard

Keywords: Imperium, Astra Militarum, Catachan, Human, Tier 2

Objectives: Personal - Bring the Squad Home, Faction - Hold the Line

Corruption: 2 (War-Weary)

Background: A Catachan veteran whose squad has survived impossible odds on dozens of death worlds. His tactical expertise and unbreakable will inspire courage in even the greenest recruits.

Heavy Weapons Specialist Bragg (Human, Tier 1)

Archetype: Imperial Guardsman

Faction: Catachan Jungle Fighters

Attributes: Strength 5, Toughness 4, Agility 2, Initiative 2, Willpower 3, Intellect 2, Fellowship 3

Skills: Ballistic Skill 4, Athletics 4, Survival 3, Weapon Skill 3, Intimidation 3, Leadership 2, Awareness 2, Stealth 2

Talents: Weapon Training (Las, SP, Heavy), Strong Back, Hip Shooting, Catachan Devil

Keywords: Imperium, Astra Militarum, Catachan, Human, Tier 1

Objectives: Personal - Protect Sergeant Harker, Faction - Destroy the Enemy

Corruption: 1 (Bloodlust)

Background: A massive Catachan who wields heavy weapons with the ease other men handle lasguns. His heavy bolter "Bella" has claimed more enemy lives than some entire platoons.

Scout Mkoll (Human, Tier 1)

Archetype: Imperial Guardsman

Faction: Tanith First and Only

Attributes: Strength 3, Toughness 3, Agility 4, Initiative 4, Willpower 3, Intellect 3, Fellowship 2

Skills: Stealth 5, Survival 4, Ballistic Skill 4, Athletics 3, Awareness 3, Investigation 3, Weapon Skill 2, Scholar 2

Talents: Weapon Training (Las, SP), Cameleoline, Silent Move, Catfall

Keywords: Imperium, Astra Militarum, Tanith, Human, Tier 1

Objectives: Personal - Honor Tanith's Memory, Faction - Scout Enemy Positions

Corruption: 1 (Survivor's Guilt)

Background: The sole survivor of the Tanith First and Only, a master scout whose woodcraft borders on the supernatural. His ability to move unseen has saved countless Imperial lives.

Medic Dorden (Human, Tier 1)

Archetype: Imperial Guardsman

Faction: Astra Militarum

Attributes: Strength 2, Toughness 3, Agility 3, Initiative 3, Willpower 4, Intellect 4, Fellowship 4

Skills: Medicae 5, Scholar 4, Awareness 3, Athletics 2, Ballistic Skill 2, Survival 2, Persuasion 2, Investigation 2

Talents: Weapon Training (Las), Field Surgery, Heal, Resistance (Fear)

Keywords: Imperium, Astra Militarum, Human, Tier 1

Objectives: Personal - Save Every Life I Can, Faction - Keep the Squad Fighting

Corruption: 0

Background: An elderly medic whose gentle demeanor hides decades of battlefield experience. His medical skills and calm presence under fire have earned him respect throughout the regiment.

The Astartes Strike Force

Captain Titus (Adeptus Astartes, Tier 4)

Archetype: Space Marine Captain

Faction: Ultramarines